mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-24 19:45:07 +00:00
SLUDGE: replace int types to scummvm defined ones
This commit is contained in:
parent
cc727710b4
commit
f8e1fe0064
@ -70,9 +70,9 @@ int lightMapMode = LIGHTMAPMODE_PIXEL;
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parallaxLayer *parallaxStuff = NULL;
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int cameraPX = 0, cameraPY = 0;
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unsigned int sceneWidth, sceneHeight;
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uint sceneWidth, sceneHeight;
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int lightMapNumber;
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unsigned int currentBlankColour = TS_ARGB(255, 0, 0, 0);
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uint currentBlankColour = TS_ARGB(255, 0, 0, 0);
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extern int cameraX, cameraY;
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extern float cameraZoom;
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@ -147,14 +147,14 @@ bool snapshot() {
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}
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bool restoreSnapshot(Common::SeekableReadStream *stream) {
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unsigned int picWidth = stream->readUint16BE();
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unsigned int picHeight = stream->readUint16BE();
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uint picWidth = stream->readUint16BE();
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uint picHeight = stream->readUint16BE();
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if ((picWidth != winWidth) || (picHeight != winHeight))
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return false;
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unsigned int t1, t2, n;
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unsigned short c;
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uint t1, t2, n;
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uint16 c;
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#if 0
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GLubyte *target;
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if (!NPOT_textures) {
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@ -170,7 +170,7 @@ bool restoreSnapshot(Common::SeekableReadStream *stream) {
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for (t2 = 0; t2 < winHeight; t2++) {
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t1 = 0;
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while (t1 < winWidth) {
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c = (unsigned short)stream->readUint16BE();
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c = (uint16)stream->readUint16BE();
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if (c & 32) {
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n = stream->readByte() + 1;
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c -= 32;
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@ -416,11 +416,11 @@ void hardScroll(int distance) {
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setPixelCoords(true);
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unsigned int xoffset = 0;
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uint xoffset = 0;
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while (xoffset < sceneWidth) {
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int w = (sceneWidth - xoffset < viewportWidth) ? sceneWidth - xoffset : viewportWidth;
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unsigned int yoffset = 0;
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uint yoffset = 0;
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while (yoffset < sceneHeight) {
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int h = (sceneHeight - yoffset < viewportHeight) ? sceneHeight - yoffset : viewportHeight;
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@ -457,11 +457,11 @@ void hardScroll(int distance) {
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#endif
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}
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void drawVerticalLine(unsigned int x, unsigned int y1, unsigned int y2) {
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void drawVerticalLine(uint x, uint y1, uint y2) {
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drawLine(x, y1, x, y2);
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}
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void drawHorizontalLine(unsigned int x1, unsigned int y, unsigned int x2) {
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void drawHorizontalLine(uint x1, uint y, uint x2) {
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drawLine(x1, y, x2, y);
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}
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@ -652,7 +652,7 @@ void reloadParallaxTextures() {
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#endif
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}
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bool loadParallax(unsigned short v, unsigned short fracX, unsigned short fracY) {
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bool loadParallax(uint16 v, uint16 fracX, uint16 fracY) {
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setResourceForFatal(v);
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if (!openFileFromNum(v))
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return fatal("Can't open parallax image");
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@ -1055,7 +1055,7 @@ void saveCoreHSI(Common::WriteStream *stream, GLuint texture, int w, int h) {
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setPixelCoords(false);
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int x, y, lookAhead;
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unsigned short int *fromHere, *lookPointer;
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uint16 *fromHere, *lookPointer;
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stream->writeUint16BE(w);
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stream->writeUint16BE(h);
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@ -1101,7 +1101,7 @@ void saveParallaxRecursive(parallaxLayer *me, Common::WriteStream *stream) {
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}
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}
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bool getRGBIntoStack(unsigned int x, unsigned int y, stackHandler *sH) {
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bool getRGBIntoStack(uint x, uint y, stackHandler *sH) {
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#if 0
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if (x >= sceneWidth || y >= sceneHeight) {
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return fatal("Co-ordinates are outside current scene!");
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@ -35,14 +35,14 @@ enum {
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LIGHTMAPMODE_NUM
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};
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extern unsigned int winWidth, winHeight, sceneWidth, sceneHeight;
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extern uint winWidth, winHeight, sceneWidth, sceneHeight;
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extern int lightMapMode;
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struct parallaxLayer {
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Graphics::Surface surface;
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int speedX, speedY;
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bool wrapS, wrapT;
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unsigned short fileNum, fractionX, fractionY;
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uint16 fileNum, fractionX, fractionY;
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int cameraX, cameraY;
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parallaxLayer *next;
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parallaxLayer *prev;
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@ -63,10 +63,10 @@ void saveCoreHSI(Common::WriteStream *stream, GLuint texture, int w, int h);
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#endif
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bool loadHSI(Common::SeekableReadStream *stream, int, int, bool);
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bool mixHSI(Common::SeekableReadStream *stream, int x = 0, int y = 0);
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void drawHorizontalLine(unsigned int, unsigned int, unsigned int);
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void drawVerticalLine(unsigned int, unsigned int, unsigned int);
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void drawHorizontalLine(uint, uint, uint);
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void drawVerticalLine(uint, uint, uint);
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void hardScroll(int distance);
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bool getRGBIntoStack(unsigned int x, unsigned int y, stackHandler *sH);
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bool getRGBIntoStack(uint x, uint y, stackHandler *sH);
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// Also the light map stuff
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@ -78,7 +78,7 @@ extern Graphics::Surface lightMap;
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// And background parallax scrolling
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void killParallax();
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bool loadParallax(unsigned short v, unsigned short fracX, unsigned short fracY);
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bool loadParallax(uint16 v, uint16 fracX, uint16 fracY);
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void saveParallaxRecursive(parallaxLayer *me, Common::WriteStream *fp);
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void reloadParallaxTextures();
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@ -32,7 +32,7 @@
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namespace Sludge {
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#if 0
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//extern unsigned short int * * backDropImage;
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//extern uint16 * * backDropImage;
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extern GLuint backdropTextureName;
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#endif
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@ -147,7 +147,7 @@ void blur_loadSettings(Common::SeekableReadStream *stream) {
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s_matrixEffectBase = stream->readUint32LE();
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if (blur_allocateMemoryForEffect()) {
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size_t bytes_read = stream->read(s_matrixEffectData, sizeof(int) * s_matrixEffectWidth * s_matrixEffectHeight);
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uint bytes_read = stream->read(s_matrixEffectData, sizeof(int) * s_matrixEffectWidth * s_matrixEffectHeight);
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if (bytes_read != sizeof(int) * s_matrixEffectWidth * s_matrixEffectHeight && stream->err()) {
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debug("Reading error in blur_loadSettings.");
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}
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@ -254,7 +254,7 @@ static inline int clampi(int i, int min, int max) {
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return (i >= max) ? max : ((i <= min) ? min : i);
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}
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static inline void blur_createSourceLine(unsigned char *createLine, unsigned char *fromLine, int overlapOnLeft, int width) {
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static inline void blur_createSourceLine(byte *createLine, byte *fromLine, int overlapOnLeft, int width) {
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int miniX;
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memcpy(createLine + overlapOnLeft * 4, fromLine, width * 4);
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@ -274,13 +274,13 @@ static inline void blur_createSourceLine(unsigned char *createLine, unsigned cha
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bool blurScreen() {
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#if 0
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if (s_matrixEffectWidth && s_matrixEffectHeight && s_matrixEffectDivide && s_matrixEffectData) {
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unsigned char *thisLine;
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byte *thisLine;
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int y, x;
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bool ok = true;
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int overlapOnLeft = s_matrixEffectWidth / 2;
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int overlapAbove = s_matrixEffectHeight / 2;
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unsigned char **sourceLine = new unsigned char *[s_matrixEffectHeight];
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byte **sourceLine = new byte *[s_matrixEffectHeight];
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if (!checkNew(sourceLine))
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return false;
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@ -296,7 +296,7 @@ bool blurScreen() {
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saveTexture(backdropTextureName, backdropTexture);
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for (y = 0; y < s_matrixEffectHeight; y++) {
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sourceLine[y] = new unsigned char[(s_matrixEffectWidth - 1 + picWidth) * 4];
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sourceLine[y] = new byte[(s_matrixEffectWidth - 1 + picWidth) * 4];
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ok &= (sourceLine[y] != NULL);
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}
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@ -313,7 +313,7 @@ bool blurScreen() {
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//-------------------------
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// Scroll source lines
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//-------------------------
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unsigned char *tempLine = sourceLine[0];
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byte *tempLine = sourceLine[0];
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for (int miniY = 0; miniY < s_matrixEffectHeight - 1; miniY++) {
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sourceLine[miniY] = sourceLine[miniY + 1];
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}
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@ -330,7 +330,7 @@ bool blurScreen() {
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int totalBlue = 0;
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int *matrixElement = s_matrixEffectData;
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for (int miniY = 0; miniY < s_matrixEffectHeight; ++miniY) {
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unsigned char *pixel = &sourceLine[miniY][x * 4];
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byte *pixel = &sourceLine[miniY][x * 4];
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for (int miniX = 0; miniX < s_matrixEffectWidth; ++miniX) {
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totalRed += pixel[0] * *matrixElement;
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@ -66,13 +66,13 @@ variable *launchResult = NULL;
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extern int lastFramesPerSecond, thumbWidth, thumbHeight;
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extern bool allowAnyFilename;
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extern bool captureAllKeys;
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extern short fontSpace;
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extern int16 fontSpace;
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extern eventHandlers *currentEvents;
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extern variableStack *noStack;
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extern statusStuff *nowStatus;
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extern screenRegion *overRegion;
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extern HWND hMainWindow;
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extern unsigned int sceneWidth, sceneHeight;
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extern uint sceneWidth, sceneHeight;
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extern int numBIFNames, numUserFunc;
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extern char builtInFunctionNames[][25];
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@ -86,13 +86,13 @@ extern GLuint backdropTextureName;
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#endif
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extern float speechSpeed;
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extern unsigned char brightnessLevel;
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extern unsigned char fadeMode;
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extern unsigned short saveEncoding;
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extern byte brightnessLevel;
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extern byte fadeMode;
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extern uint16 saveEncoding;
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extern frozenStuffStruct *frozenStuff;
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extern unsigned int currentBlankColour;
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extern unsigned int languageID;
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extern unsigned char currentBurnR, currentBurnG, currentBurnB;
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extern uint currentBlankColour;
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extern uint languageID;
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extern byte currentBurnR, currentBurnG, currentBurnB;
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int paramNum[] = { -1, 0, 1, 1, -1, -1, 1, 3, 4, 1, 0, 0, 8, -1, // SAY->MOVEMOUSE
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-1, 0, 0, -1, -1, 1, 1, 1, 1, 4, 1, 1, 2, 1,// FOCUS->REMOVEREGION
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@ -1633,7 +1633,7 @@ builtIn(setScale) {
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if (!getValueType(val1, SVT_INT, fun->stack->thisVar))
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return BR_ERROR;
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trimStack(fun->stack);
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setScale((short int)val1, (short int)val2);
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setScale((int16)val1, (int16)val2);
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return BR_CONTINUE;
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}
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@ -1898,7 +1898,7 @@ builtIn(alignStatus) {
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if (!getValueType(val, SVT_INT, fun->stack->thisVar))
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return BR_ERROR;
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trimStack(fun->stack);
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nowStatus->alignStatus = (short)val;
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nowStatus->alignStatus = (int16)val;
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return BR_CONTINUE;
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}
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@ -74,7 +74,7 @@ bool openObjectSlice(int num) {
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return sliceBusy = true;
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}
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unsigned int openFileFromNum(int num) {
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uint openFileFromNum(int num) {
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// FILE * dbug = fopen ("debuggy.txt", "at");
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if (sliceBusy) {
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@ -124,16 +124,16 @@ char *convertString(char *s) {
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}
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}
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size_t len1 = strlen(s) + 1;
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size_t len2 = 65535;
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size_t iconv_value =
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uint len1 = strlen(s) + 1;
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uint len2 = 65535;
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uint iconv_value =
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#ifdef _WIN32
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iconv(convert, (const char **) tmp1, &len1, tmp2, &len2);
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#else
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iconv(convert, (char **) tmp1, &len1, tmp2, &len2);
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#endif
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if (iconv_value == (size_t) - 1) {
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if (iconv_value == (uint) - 1) {
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switch (errno) {
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/* See "man 3 iconv" for an explanation. */
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case EILSEQ:
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@ -190,7 +190,7 @@ void finishAccess() {
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int32_t startIndex;
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void setFileIndices(Common::File *fp, int numLanguages, unsigned int skipBefore) {
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void setFileIndices(Common::File *fp, int numLanguages, uint skipBefore) {
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if (fp) {
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// Keep hold of the file handle, and let things get at it
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bigDataFile = fp;
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@ -28,9 +28,9 @@ namespace Sludge {
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extern Common::File *bigDataFile;
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void setFileIndices(Common::File *fp, int, unsigned int);
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void setFileIndices(Common::File *fp, int, uint);
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unsigned int openFileFromNum(int num);
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uint openFileFromNum(int num);
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bool openSubSlice(int num);
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bool openObjectSlice(int num);
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char *getNumberedString(int value);
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@ -33,7 +33,7 @@ namespace Sludge {
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spriteBank theFont;
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int fontHeight = 0, numFontColours, loadedFontNum;
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Common::U32String fontOrderString;
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short fontSpace = -1;
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int16 fontSpace = -1;
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uint32 *fontTable = NULL;
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uint fontTableSize = 0;
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@ -51,12 +51,12 @@ extern eventHandlers *currentEvents;
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extern personaAnimation *mouseCursorAnim;
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extern int mouseCursorFrameNum;
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extern int cameraX, cameraY;
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extern unsigned int sceneWidth, sceneHeight;
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extern uint sceneWidth, sceneHeight;
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extern float cameraZoom;
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extern zBufferData zBuffer;
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extern bool backdropExists;
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frozenStuffStruct *frozenStuff = NULL;
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extern unsigned int sceneWidth, sceneHeight;
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extern uint sceneWidth, sceneHeight;
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Graphics::Surface freezeSurface;
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void shufflePeople();
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@ -33,7 +33,7 @@
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namespace Sludge {
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unsigned int winWidth, winHeight;
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uint winWidth, winHeight;
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int viewportHeight, viewportWidth;
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int viewportOffsetX = 0, viewportOffsetY = 0;
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@ -45,7 +45,7 @@ extern int specialSettings;
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void setMovieViewport();
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extern unsigned int sceneWidth, sceneHeight;
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extern uint sceneWidth, sceneHeight;
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extern zBufferData zBuffer;
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extern int lightMapNumber;
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@ -26,7 +26,7 @@
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namespace Sludge {
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extern unsigned int winWidth, winHeight;
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extern uint winWidth, winHeight;
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extern int viewportHeight, viewportWidth;
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extern int viewportOffsetX, viewportOffsetY;
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extern int realWinWidth, realWinHeight;
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@ -36,7 +36,7 @@ int *languageTable;
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char **languageName;
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settingsStruct gameSettings;
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unsigned int stringToInt(char *s) {
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uint stringToInt(char *s) {
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int i = 0;
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bool negative = false;
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for (;;) {
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@ -103,7 +103,7 @@ void readIniFile(const char *filename) {
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char lineSoFar[257] = "";
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char secondSoFar[257] = "";
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unsigned char here = 0;
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byte here = 0;
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char readChar = ' ';
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bool keepGoing = true;
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bool doingSecond = false;
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@ -186,7 +186,7 @@ void makeLanguageTable(Common::File *table) {
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if (!checkNew(languageName))
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return;
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for (unsigned int i = 0; i <= gameSettings.numLanguages; i++) {
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for (uint i = 0; i <= gameSettings.numLanguages; i++) {
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languageTable[i] = i ? table->readUint16BE() : 0;
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debug(kSludgeDebugDataLoad, "languageTable %i: %i", i, languageTable[i]);
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languageName[i] = 0;
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@ -202,7 +202,7 @@ void makeLanguageTable(Common::File *table) {
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int getLanguageForFileB() {
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int indexNum = -1;
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for (unsigned int i = 0; i <= gameSettings.numLanguages; i++) {
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for (uint i = 0; i <= gameSettings.numLanguages; i++) {
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if (languageTable[i] == gameSettings.languageID)
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indexNum = i;
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}
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@ -29,10 +29,10 @@
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namespace Sludge {
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struct settingsStruct {
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unsigned int languageID;
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unsigned int numLanguages;
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uint languageID;
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uint numLanguages;
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bool userFullScreen;
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unsigned int refreshRate;
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uint refreshRate;
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int antiAlias;
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bool fixedPixels;
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bool noStartWindow;
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@ -67,17 +67,17 @@ extern char *fontOrderString; // " " "
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extern FILETIME fileTime; // In sludger.cpp
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extern int speechMode; // " " "
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extern int lightMapNumber; // In backdrop.cpp
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extern unsigned int sceneWidth, sceneHeight; // " " "
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extern uint sceneWidth, sceneHeight; // " " "
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extern int cameraX, cameraY; // " " "
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extern float cameraZoom;
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extern unsigned char brightnessLevel; // " " "
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extern short fontSpace; // in textfont.cpp
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extern unsigned char fadeMode; // In transition.cpp
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extern byte brightnessLevel; // " " "
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extern int16 fontSpace; // in textfont.cpp
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extern byte fadeMode; // In transition.cpp
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extern bool captureAllKeys;
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extern bool allowAnyFilename;
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extern unsigned short saveEncoding; // in savedata.cpp
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extern unsigned char currentBurnR, currentBurnG, currentBurnB;
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extern unsigned int currentBlankColour; // in backdrop.cpp
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extern uint16 saveEncoding; // in savedata.cpp
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extern byte currentBurnR, currentBurnG, currentBurnB;
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extern uint currentBlankColour; // in backdrop.cpp
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extern parallaxLayer *parallaxStuff; // "
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extern int lightMapMode; // "
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extern int languageNum;
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@ -65,7 +65,7 @@ char *readString(Common::SeekableReadStream *stream) {
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float floatSwap(float f) {
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union {
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float f;
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unsigned char b[4];
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byte b[4];
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} dat1, dat2;
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dat1.f = f;
|
||||
@ -78,7 +78,7 @@ float floatSwap(float f) {
|
||||
|
||||
float getFloat(Common::SeekableReadStream *stream) {
|
||||
float f;
|
||||
size_t bytes_read = stream->read(&f, sizeof(float));
|
||||
uint bytes_read = stream->read(&f, sizeof(float));
|
||||
if (bytes_read != sizeof(float) && stream->err()) {
|
||||
debug("Reading error in getFloat.\n");
|
||||
}
|
||||
@ -97,8 +97,8 @@ void putFloat(float f, Common::WriteStream *stream) {
|
||||
stream->write(&f, sizeof(float));
|
||||
}
|
||||
|
||||
short shortSwap(short s) {
|
||||
unsigned char b1, b2;
|
||||
int16 shortSwap(int16 s) {
|
||||
byte b1, b2;
|
||||
|
||||
b1 = s & 255;
|
||||
b2 = (s >> 8) & 255;
|
||||
@ -106,10 +106,10 @@ short shortSwap(short s) {
|
||||
return (b1 << 8) + b2;
|
||||
}
|
||||
|
||||
short getSigned(Common::SeekableReadStream *stream) {
|
||||
short f;
|
||||
size_t bytes_read = stream->read(&f, sizeof(short));
|
||||
if (bytes_read != sizeof(short) && stream->err()) {
|
||||
int16 getSigned(Common::SeekableReadStream *stream) {
|
||||
int16 f;
|
||||
uint bytes_read = stream->read(&f, sizeof(int16));
|
||||
if (bytes_read != sizeof(int16) && stream->err()) {
|
||||
debug("Reading error in getSigned.\n");
|
||||
}
|
||||
#ifdef __BIG_ENDIAN__
|
||||
@ -118,11 +118,11 @@ short getSigned(Common::SeekableReadStream *stream) {
|
||||
return f;
|
||||
}
|
||||
|
||||
void putSigned(short f, Common::WriteStream *stream) {
|
||||
void putSigned(int16 f, Common::WriteStream *stream) {
|
||||
#ifdef __BIG_ENDIAN__
|
||||
f = shortSwap(f);
|
||||
#endif
|
||||
stream->write(&f, sizeof(short));
|
||||
stream->write(&f, sizeof(int16));
|
||||
}
|
||||
|
||||
char *encodeFilename(char *nameIn) {
|
||||
|
@ -27,12 +27,12 @@ namespace Sludge {
|
||||
// Read
|
||||
char *readString(Common::SeekableReadStream *stream);
|
||||
float getFloat(Common::SeekableReadStream *stream);
|
||||
short getSigned(Common::SeekableReadStream *stream);
|
||||
int16 getSigned(Common::SeekableReadStream *stream);
|
||||
|
||||
// Write
|
||||
void writeString(char *s, Common::WriteStream *stream);
|
||||
void putFloat(float f, Common::WriteStream *stream);
|
||||
void putSigned(short f, Common::WriteStream *stream);
|
||||
void putSigned(int16 f, Common::WriteStream *stream);
|
||||
|
||||
char *encodeFilename(char *nameIn);
|
||||
char *decodeFilename(char *nameIn);
|
||||
|
@ -69,7 +69,7 @@ float movieAspect = 1.6;
|
||||
#if 0
|
||||
typedef struct audioBuffers {
|
||||
char *buffer;
|
||||
unsigned int size;
|
||||
uint size;
|
||||
audioBuffers *next;
|
||||
Uint32 time_ms;
|
||||
}audioBuffers;
|
||||
@ -120,7 +120,7 @@ void audio_queue_init(audioQueue *q) {
|
||||
q->cond = SDL_CreateCond();
|
||||
|
||||
}
|
||||
int audio_queue_put(audioQueue *q, char *buffer, unsigned int size, long long time_ms) {
|
||||
int audio_queue_put(audioQueue *q, char *buffer, uint size, long long time_ms) {
|
||||
|
||||
audioBuffers *audioBuf = new audioBuffers;
|
||||
if (!audioBuf)
|
||||
@ -275,10 +275,10 @@ void setMovieViewport() {
|
||||
}
|
||||
}
|
||||
|
||||
static uint64_t xiph_lace_value(unsigned char **np) {
|
||||
static uint64_t xiph_lace_value(byte **np) {
|
||||
uint64_t lace;
|
||||
uint64_t value;
|
||||
unsigned char *p = *np;
|
||||
byte *p = *np;
|
||||
|
||||
lace = *p++;
|
||||
value = lace;
|
||||
@ -300,8 +300,8 @@ bool fakeAudio = false;
|
||||
// send audio to audio device...
|
||||
ALuint feedAudio(void *userdata, ALubyte *data, ALuint length) {
|
||||
static char *buffer = NULL;
|
||||
static unsigned int bufOffset = 0;
|
||||
static unsigned int bufSize = 0;
|
||||
static uint bufOffset = 0;
|
||||
static uint bufSize = 0;
|
||||
|
||||
ALuint got = 0;
|
||||
int bufLen;
|
||||
@ -443,8 +443,8 @@ int playMovie(int fileNumber) {
|
||||
audioBitDepth = pAudioTrack->GetBitDepth();
|
||||
audioSampleRate = pAudioTrack->GetSamplingRate();
|
||||
|
||||
size_t audioHeaderSize;
|
||||
const unsigned char *audioHeader = pAudioTrack->GetCodecPrivate(audioHeaderSize);
|
||||
uint audioHeaderSize;
|
||||
const byte *audioHeader = pAudioTrack->GetCodecPrivate(audioHeaderSize);
|
||||
|
||||
if (audioHeaderSize < 1) {
|
||||
warning("Strange audio track in movie.");
|
||||
@ -452,9 +452,9 @@ int playMovie(int fileNumber) {
|
||||
continue;
|
||||
}
|
||||
|
||||
unsigned char *p = (unsigned char *)audioHeader;
|
||||
byte *p = (byte *)audioHeader;
|
||||
|
||||
unsigned int count = *p++ + 1;
|
||||
uint count = *p++ + 1;
|
||||
if (count != 3) {
|
||||
warning("Strange audio track in movie.");
|
||||
audioTrack = -1;
|
||||
@ -529,7 +529,7 @@ int playMovie(int fileNumber) {
|
||||
if (vpx_codec_dec_init(&codec, interface, NULL, 0))
|
||||
die_codec(&codec, "Failed to initialize decoder for movie.");
|
||||
|
||||
unsigned char *frame = new unsigned char[256 * 1024];
|
||||
byte *frame = new byte[256 * 1024];
|
||||
if (! checkNew(frame)) return false;
|
||||
|
||||
const mkvparser::Cluster *pCluster = pSegment->GetFirst();
|
||||
@ -647,7 +647,7 @@ int playMovie(int fileNumber) {
|
||||
|
||||
if (size > sizeof(frame)) {
|
||||
if (frame) delete [] frame;
|
||||
frame = new unsigned char[size];
|
||||
frame = new byte[size];
|
||||
if (! checkNew(frame)) return 0;
|
||||
}
|
||||
/*
|
||||
@ -673,7 +673,7 @@ int playMovie(int fileNumber) {
|
||||
if (img->fmt != VPX_IMG_FMT_I420)
|
||||
fatal("Movie error. The movie is not in I420 colour format, which is the only one I can hanlde at the moment.");
|
||||
|
||||
unsigned int y;
|
||||
uint y;
|
||||
|
||||
GLubyte *ytex = NULL;
|
||||
GLubyte *utex = NULL;
|
||||
@ -688,7 +688,7 @@ int playMovie(int fileNumber) {
|
||||
|
||||
}
|
||||
|
||||
unsigned char *buf = img->planes[0];
|
||||
byte *buf = img->planes[0];
|
||||
for (y = 0; y < img->d_h; y++) {
|
||||
memcpy(ytex + y * img->d_w, buf, img->d_w);
|
||||
buf += img->stride[0];
|
||||
@ -762,7 +762,7 @@ int playMovie(int fileNumber) {
|
||||
vorbis_fpu_setround(&fpu);
|
||||
for (i = 0; i < audioChannels; i++) { /* It's faster in this order */
|
||||
float *src = pcm[i];
|
||||
short *dest = ((short *)buffer) + i;
|
||||
int16 *dest = ((int16 *)buffer) + i;
|
||||
for (j = 0; j < numSamples; j++) {
|
||||
val = vorbis_ftoi(src[j] * 32768.f);
|
||||
if (val > 32767)val = 32767;
|
||||
@ -778,7 +778,7 @@ int playMovie(int fileNumber) {
|
||||
vorbis_fpu_setround(&fpu);
|
||||
for (i = 0; i < audioChannels; i++) {
|
||||
float *src = pcm[i];
|
||||
short *dest = ((short *)buffer) + i;
|
||||
int16 *dest = ((int16 *)buffer) + i;
|
||||
for (j = 0; j < numSamples; j++) {
|
||||
val = vorbis_ftoi(src[j] * 32768.f);
|
||||
if (val > 32767)val = 32767;
|
||||
|
@ -32,10 +32,10 @@ struct objectType {
|
||||
char *screenName;
|
||||
int objectNum;
|
||||
objectType *next;
|
||||
unsigned char r, g, b;
|
||||
byte r, g, b;
|
||||
int numCom;
|
||||
int speechGap, walkSpeed, wrapSpeech, spinSpeed;
|
||||
unsigned short int flags;
|
||||
uint16 flags;
|
||||
combination *allCombis;
|
||||
};
|
||||
|
||||
|
@ -57,8 +57,8 @@ extern flor *currentFloor;
|
||||
|
||||
extern inputType input;
|
||||
onScreenPerson *allPeople = NULL;
|
||||
short int scaleHorizon = 75;
|
||||
short int scaleDivide = 150;
|
||||
int16 scaleHorizon = 75;
|
||||
int16 scaleDivide = 150;
|
||||
extern screenRegion *allScreenRegions;
|
||||
|
||||
#define TF_max(a, b) ((a > b) ? a : b)
|
||||
@ -225,7 +225,7 @@ bool setPersonExtra(int thisNum, int extra) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void setScale(short int h, short int d) {
|
||||
void setScale(int16 h, int16 d) {
|
||||
scaleHorizon = h;
|
||||
scaleDivide = d;
|
||||
}
|
||||
@ -397,7 +397,7 @@ void setDrawMode(int h, int ob) {
|
||||
setMyDrawMode(moveMe, h);
|
||||
}
|
||||
|
||||
void setPersonTransparency(int ob, unsigned char x) {
|
||||
void setPersonTransparency(int ob, byte x) {
|
||||
onScreenPerson *moveMe = findPerson(ob);
|
||||
if (!moveMe)
|
||||
return;
|
||||
@ -407,7 +407,7 @@ void setPersonTransparency(int ob, unsigned char x) {
|
||||
moveMe->transparency = x;
|
||||
}
|
||||
|
||||
void setPersonColourise(int ob, unsigned char r, unsigned char g, unsigned char b, unsigned char colourmix) {
|
||||
void setPersonColourise(int ob, byte r, byte g, byte b, byte colourmix) {
|
||||
onScreenPerson *moveMe = findPerson(ob);
|
||||
if (!moveMe)
|
||||
return;
|
||||
|
@ -67,7 +67,7 @@ struct onScreenPerson {
|
||||
int direction, directionWhenDoneWalking;
|
||||
struct objectType *thisType;
|
||||
int extra, spinSpeed;
|
||||
unsigned char r, g, b, colourmix, transparency;
|
||||
byte r, g, b, colourmix, transparency;
|
||||
};
|
||||
|
||||
// Initialisation and creation
|
||||
@ -85,15 +85,15 @@ void removeOneCharacter(int i);
|
||||
|
||||
// Things which affect or use all characters
|
||||
onScreenPerson *findPerson(int v);
|
||||
void setScale(short int h, short int d);
|
||||
void setScale(int16 h, int16 d);
|
||||
|
||||
// Things which affect one character
|
||||
void makeTalker(onScreenPerson &me);
|
||||
void makeSilent(onScreenPerson &me);
|
||||
void setShown(bool h, int ob);
|
||||
void setDrawMode(int h, int ob);
|
||||
void setPersonTransparency(int ob, unsigned char x);
|
||||
void setPersonColourise(int ob, unsigned char r, unsigned char g, unsigned char b, unsigned char colourmix);
|
||||
void setPersonTransparency(int ob, byte x);
|
||||
void setPersonColourise(int ob, byte r, byte g, byte b, byte colourmix);
|
||||
|
||||
// Moving 'em
|
||||
void movePerson(int x, int y, int objNum);
|
||||
|
@ -31,7 +31,7 @@
|
||||
|
||||
namespace Sludge {
|
||||
|
||||
unsigned short saveEncoding = false;
|
||||
uint16 saveEncoding = false;
|
||||
char encode1 = 0;
|
||||
char encode2 = 0;
|
||||
|
||||
@ -106,7 +106,7 @@ char *readTextPlain(Common::File *fp) {
|
||||
reply = new char[stringSize + 1];
|
||||
if (reply == NULL)
|
||||
return NULL;
|
||||
size_t bytes_read = fp->read(reply, stringSize);
|
||||
uint bytes_read = fp->read(reply, stringSize);
|
||||
if (bytes_read != stringSize && fp->err()) {
|
||||
warning("Reading error in readTextPlain.");
|
||||
}
|
||||
@ -147,8 +147,8 @@ bool fileToStack(char *filename, stackHandler *sH) {
|
||||
return fatal("No such file", filename); //TODO: false value
|
||||
}
|
||||
|
||||
encode1 = (unsigned char)saveEncoding & 255;
|
||||
encode2 = (unsigned char)(saveEncoding >> 8);
|
||||
encode1 = (byte)saveEncoding & 255;
|
||||
encode2 = (byte)(saveEncoding >> 8);
|
||||
|
||||
while (*checker) {
|
||||
if (fd.readByte() != *checker) {
|
||||
@ -227,8 +227,8 @@ bool stackToFile(char *filename, const variable &from) {
|
||||
|
||||
variableStack *hereWeAre = from.varData.theStack -> first;
|
||||
|
||||
encode1 = (unsigned char) saveEncoding & 255;
|
||||
encode2 = (unsigned char)(saveEncoding >> 8);
|
||||
encode1 = (byte)saveEncoding & 255;
|
||||
encode2 = (byte)(saveEncoding >> 8);
|
||||
|
||||
if (saveEncoding) {
|
||||
fprintf(fp, "[Custom data (encoded)]\r\n");
|
||||
|
@ -57,7 +57,7 @@ namespace Sludge {
|
||||
extern personaAnimation *mouseCursorAnim;
|
||||
extern spritePalette pastePalette;
|
||||
extern int dialogValue;
|
||||
extern unsigned int sceneWidth, sceneHeight;
|
||||
extern uint sceneWidth, sceneHeight;
|
||||
extern char *launchMe;
|
||||
extern variable *launchResult;
|
||||
|
||||
@ -73,10 +73,10 @@ char * *allResourceNames = NULL;
|
||||
int selectedLanguage = 0;
|
||||
int languageNum = -1;
|
||||
|
||||
unsigned char *gameIcon = NULL;
|
||||
byte *gameIcon = NULL;
|
||||
int iconW = 0, iconH = 0;
|
||||
|
||||
unsigned char *gameLogo = NULL;
|
||||
byte *gameLogo = NULL;
|
||||
int logoW = 0, logoH = 0;
|
||||
|
||||
int gameVersion;
|
||||
@ -85,7 +85,7 @@ FILETIME fileTime;
|
||||
extern int desiredfps;
|
||||
bool captureAllKeys = false;
|
||||
|
||||
unsigned char brightnessLevel = 255;
|
||||
byte brightnessLevel = 255;
|
||||
|
||||
eventHandlers mainHandlers;
|
||||
eventHandlers *currentEvents = &mainHandlers;
|
||||
@ -237,7 +237,7 @@ bool initSludge(const char *filename) {
|
||||
|
||||
delete[] readString(fp); // Unused - was used for registration purposes.
|
||||
|
||||
size_t bytes_read = fp->read(&fileTime, sizeof(FILETIME));
|
||||
uint bytes_read = fp->read(&fileTime, sizeof(FILETIME));
|
||||
if (bytes_read != sizeof(FILETIME) && fp->err()) {
|
||||
debug("Reading error in initSludge.");
|
||||
}
|
||||
@ -268,7 +268,7 @@ bool initSludge(const char *filename) {
|
||||
delete[] checker;
|
||||
checker = NULL;
|
||||
|
||||
unsigned char customIconLogo = fp->readByte();
|
||||
byte customIconLogo = fp->readByte();
|
||||
debug(kSludgeDebugDataLoad, "Game icon type: %i", customIconLogo);
|
||||
|
||||
if (customIconLogo & 1) {
|
||||
@ -341,14 +341,14 @@ bool initSludge(const char *filename) {
|
||||
|
||||
}
|
||||
|
||||
gameIcon = new unsigned char [iconW * iconH * 4];
|
||||
gameIcon = new byte [iconW * iconH * 4];
|
||||
if (!gameIcon) return fatal("Can't reserve memory for game icon.");
|
||||
|
||||
int32_t transCol = 63519;
|
||||
Uint8 *p = (Uint8 *) gameIcon;
|
||||
|
||||
if (fileIsPNG) {
|
||||
unsigned char *row_pointers[iconH];
|
||||
byte *row_pointers[iconH];
|
||||
for (int i = 0; i < iconH; i++)
|
||||
row_pointers[i] = p + 4 * i * iconW;
|
||||
|
||||
@ -360,7 +360,7 @@ bool initSludge(const char *filename) {
|
||||
for (int t2 = 0; t2 < iconH; t2 ++) {
|
||||
int t1 = 0;
|
||||
while (t1 < iconW) {
|
||||
unsigned short c = (unsigned short) fp->readUint16BE();
|
||||
uint16 c = (uint16) fp->readUint16BE();
|
||||
if (c & 32) {
|
||||
n = fgetc(fp) + 1;
|
||||
c -= 32;
|
||||
@ -452,14 +452,14 @@ bool initSludge(const char *filename) {
|
||||
|
||||
if ((logoW != 310) || (logoH != 88)) return fatal("Game logo have wrong dimensions. (Should be 310x88)");
|
||||
|
||||
gameLogo = new unsigned char [logoW * logoH * 4];
|
||||
gameLogo = new byte [logoW * logoH * 4];
|
||||
if (!gameLogo) return fatal("Can't reserve memory for game logo.");
|
||||
|
||||
// int32_t transCol = 63519;
|
||||
Uint8 *p = (Uint8 *) gameLogo;
|
||||
|
||||
if (fileIsPNG) {
|
||||
unsigned char *row_pointers[logoH];
|
||||
byte *row_pointers[logoH];
|
||||
for (int i = 0; i < logoH; i++)
|
||||
row_pointers[i] = p + 4 * i * logoW;
|
||||
|
||||
@ -471,7 +471,7 @@ bool initSludge(const char *filename) {
|
||||
for (int t2 = 0; t2 < logoH; t2 ++) {
|
||||
int t1 = 0;
|
||||
while (t1 < logoW) {
|
||||
unsigned short c = (unsigned short) fp->readUint16BE();
|
||||
uint16 c = (uint16) fp->readUint16BE();
|
||||
if (c & 32) {
|
||||
n = fgetc(fp) + 1;
|
||||
c -= 32;
|
||||
@ -701,7 +701,7 @@ void unfreezeSubs() {
|
||||
bool continueFunction(loadedFunction *fun) {
|
||||
bool keepLooping = true;
|
||||
bool advanceNow;
|
||||
unsigned int param;
|
||||
uint param;
|
||||
sludgeCommand com;
|
||||
|
||||
if (fun->cancelMe) {
|
||||
@ -1219,7 +1219,7 @@ bool runSludge() {
|
||||
bool loadFunctionCode(loadedFunction *newFunc) {
|
||||
|
||||
debug(kSludgeDebugDataLoad, "Current address: %i", bigDataFile->pos());
|
||||
unsigned int numLines, numLinesRead;
|
||||
uint numLines, numLinesRead;
|
||||
|
||||
if (!openSubSlice(newFunc->originalNumber))
|
||||
return false;
|
||||
@ -1256,7 +1256,7 @@ bool loadFunctionCode(loadedFunction *newFunc) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int startNewFunctionNum(unsigned int funcNum, unsigned int numParamsExpected,
|
||||
int startNewFunctionNum(uint funcNum, uint numParamsExpected,
|
||||
loadedFunction *calledBy, variableStack *&vStack, bool returnSommet) {
|
||||
loadedFunction *newFunc = new loadedFunction;
|
||||
checkNew(newFunc);
|
||||
|
@ -61,11 +61,11 @@ struct loadedFunction {
|
||||
variable *localVars;
|
||||
variableStack *stack;
|
||||
variable reg;
|
||||
unsigned int runThisLine;
|
||||
uint runThisLine;
|
||||
loadedFunction *calledBy;
|
||||
loadedFunction *next;
|
||||
bool returnSomething, isSpeech, unfreezable, cancelMe;
|
||||
unsigned char freezerLevel;
|
||||
byte freezerLevel;
|
||||
};
|
||||
|
||||
struct inputType {
|
||||
@ -73,13 +73,13 @@ struct inputType {
|
||||
int mouseX, mouseY, keyPressed;
|
||||
};
|
||||
|
||||
extern unsigned char *gameIcon;
|
||||
extern byte *gameIcon;
|
||||
extern int iconW, iconH;
|
||||
|
||||
bool initSludge(const char *);
|
||||
void displayBase();
|
||||
void sludgeDisplay();
|
||||
int startNewFunctionNum(unsigned int, unsigned int, loadedFunction *, variableStack*&, bool = true);
|
||||
int startNewFunctionNum(uint, uint, loadedFunction *, variableStack*&, bool = true);
|
||||
bool handleInput();
|
||||
void restartFunction(loadedFunction *fun);
|
||||
bool loadFunctionCode(loadedFunction *newFunc);
|
||||
|
@ -267,8 +267,8 @@ bool playMOD(int f, int a, int fromTrack) {
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned char *memImage;
|
||||
memImage = (unsigned char *) loadEntireFileToMemory(bigDataFile, length);
|
||||
byte *memImage;
|
||||
memImage = (byte *) loadEntireFileToMemory(bigDataFile, length);
|
||||
if (! memImage) return fatal(ERROR_MUSIC_MEMORY_LOW);
|
||||
|
||||
modCache[a].stream = alureCreateStreamFromMemory(memImage, length, 19200, 0, NULL);
|
||||
@ -641,7 +641,7 @@ int initMovieSound(int f, ALenum format, int audioChannels, ALuint samplerate,
|
||||
}
|
||||
#endif
|
||||
|
||||
unsigned int getSoundSource(int index) {
|
||||
uint getSoundSource(int index) {
|
||||
return 0; /*soundCache[index].playingOnSource;*/ //TODO:false value
|
||||
}
|
||||
|
||||
|
@ -69,7 +69,7 @@ void debugSounds();
|
||||
void loadSounds(Common::SeekableReadStream *stream);
|
||||
void saveSounds(Common::WriteStream *stream);
|
||||
|
||||
unsigned int getSoundSource(int index);
|
||||
uint getSoundSource(int index);
|
||||
|
||||
} // End of namespace Sludge
|
||||
|
||||
|
@ -70,7 +70,7 @@ extern float cameraZoom;
|
||||
extern Graphics::Surface renderSurface;
|
||||
extern Graphics::Surface backdropSurface;
|
||||
|
||||
unsigned char currentBurnR = 0, currentBurnG = 0, currentBurnB = 0;
|
||||
byte currentBurnR = 0, currentBurnG = 0, currentBurnB = 0;
|
||||
|
||||
void forgetSpriteBank(spriteBank &forgetme) {
|
||||
if (forgetme.myPalette.pal) {
|
||||
@ -104,17 +104,17 @@ bool reserveSpritePal(spritePalette &sP, int n) {
|
||||
delete[] sP.b;
|
||||
}
|
||||
|
||||
sP.pal = new unsigned short int[n];
|
||||
sP.pal = new uint16[n];
|
||||
if (!checkNew(sP.pal))
|
||||
return false;
|
||||
|
||||
sP.r = new unsigned char[n];
|
||||
sP.r = new byte[n];
|
||||
if (!checkNew(sP.r))
|
||||
return false;
|
||||
sP.g = new unsigned char[n];
|
||||
sP.g = new byte[n];
|
||||
if (!checkNew(sP.g))
|
||||
return false;
|
||||
sP.b = new unsigned char[n];
|
||||
sP.b = new byte[n];
|
||||
if (!checkNew(sP.b))
|
||||
return false;
|
||||
sP.total = n;
|
||||
@ -222,7 +222,7 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) {
|
||||
}
|
||||
}
|
||||
} else { // RAW DATA
|
||||
size_t bytes_read = bigDataFile->read(data, picwidth * picheight);
|
||||
uint bytes_read = bigDataFile->read(data, picwidth * picheight);
|
||||
if (bytes_read != picwidth * picheight && bigDataFile->err()) {
|
||||
warning("Reading error in loadSpriteBank.");
|
||||
}
|
||||
@ -256,7 +256,7 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) {
|
||||
int transColour = -1;
|
||||
int size = loadhere.sprites[i].surface.w * loadhere.sprites[i].surface.h;
|
||||
while (fromhere < size) {
|
||||
unsigned char s = spriteData[i][fromhere++];
|
||||
byte s = spriteData[i][fromhere++];
|
||||
if (s) {
|
||||
transColour = s;
|
||||
break;
|
||||
@ -266,7 +266,7 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) {
|
||||
for (int y = 0; y < loadhere.sprites[i].surface.h; y++) {
|
||||
for (int x = 0; x < loadhere.sprites[i].surface.w; x++) {
|
||||
byte *target = (byte *)loadhere.sprites[i].surface.getBasePtr(x, y);
|
||||
unsigned char s = spriteData[i][fromhere++];
|
||||
byte s = spriteData[i][fromhere++];
|
||||
if (s) {
|
||||
target[0] = (byte)255;
|
||||
target[1] = (byte)loadhere.myPalette.b[s];
|
||||
@ -589,7 +589,7 @@ void flipFontSprite(int x, int y, sprite &single, const spritePalette &fontPal)
|
||||
fontSprite(true, x, y, single, fontPal);
|
||||
}
|
||||
|
||||
unsigned char curLight[3];
|
||||
byte curLight[3];
|
||||
|
||||
void setDrawMode(onScreenPerson *thisPerson) {
|
||||
#if 0
|
||||
|
@ -38,11 +38,11 @@ struct sprite {
|
||||
|
||||
class spritePalette {
|
||||
public:
|
||||
unsigned short int *pal;
|
||||
unsigned char *r;
|
||||
unsigned char *g;
|
||||
unsigned char *b;
|
||||
unsigned char originalRed, originalGreen, originalBlue, total;
|
||||
uint16 *pal;
|
||||
byte *r;
|
||||
byte *g;
|
||||
byte *b;
|
||||
byte originalRed, originalGreen, originalBlue, total;
|
||||
|
||||
spritePalette() : pal(0), r(0), g(0), b(0), total(0) {
|
||||
originalRed = originalGreen = originalBlue = 255;
|
||||
|
@ -31,7 +31,7 @@ struct statusBar {
|
||||
|
||||
struct statusStuff {
|
||||
statusBar *firstStatusBar;
|
||||
unsigned short alignStatus;
|
||||
uint16 alignStatus;
|
||||
int litStatus;
|
||||
int statusX, statusY;
|
||||
int statusR, statusG, statusB;
|
||||
@ -44,8 +44,8 @@ void setStatusBar(char *txt);
|
||||
void clearStatusBar();
|
||||
void addStatusBar();
|
||||
void killLastStatus();
|
||||
void statusBarColour(unsigned char r, unsigned char g, unsigned char b);
|
||||
void statusBarLitColour(unsigned char r, unsigned char g, unsigned char b);
|
||||
void statusBarColour(byte r, byte g, byte b);
|
||||
void statusBarLitColour(byte r, byte g, byte b);
|
||||
void setLitStatus(int i);
|
||||
const char *statusBarText();
|
||||
void positionStatus(int, int);
|
||||
|
@ -158,12 +158,12 @@ void showThumbnail(char *filename, int atX, int atY) {
|
||||
if (thumbnailTexture == NULL) return;
|
||||
|
||||
int t1, t2;
|
||||
unsigned short c;
|
||||
uint16 c;
|
||||
GLubyte *target;
|
||||
for (t2 = 0; t2 < fileHeight; t2++) {
|
||||
t1 = 0;
|
||||
while (t1 < fileWidth) {
|
||||
c = (unsigned short) fp->readUint16BE();
|
||||
c = (uint16) fp->readUint16BE();
|
||||
target = thumbnailTexture + 4 * picWidth * t2 + t1 * 4;
|
||||
target[0] = (GLubyte) redValue(c);
|
||||
target[1] = (GLubyte) greenValue(c);
|
||||
|
@ -31,11 +31,11 @@ extern GLuint snapshotTextureName;
|
||||
|
||||
namespace Sludge {
|
||||
|
||||
extern unsigned char brightnessLevel;
|
||||
extern byte brightnessLevel;
|
||||
|
||||
extern float snapTexW, snapTexH;
|
||||
|
||||
unsigned char fadeMode = 2;
|
||||
byte fadeMode = 2;
|
||||
|
||||
//----------------------------------------------------
|
||||
// PROPER BRIGHTNESS FADING
|
||||
|
@ -51,7 +51,7 @@ uint32 UTF8Converter::nextchar(const char *s, int *i) {
|
||||
|
||||
do {
|
||||
ch <<= 6;
|
||||
ch += (unsigned char)s[(*i)++];
|
||||
ch += (byte)s[(*i)++];
|
||||
sz++;
|
||||
} while (s[*i] && !isutf(s[*i]));
|
||||
ch -= offsetsFromUTF8[sz - 1];
|
||||
|
@ -456,7 +456,7 @@ bool copyVariable(const variable &from, variable &to) {
|
||||
return copyMain(from, to);
|
||||
}
|
||||
|
||||
variable *fastArrayGetByIndex(fastArrayHandler *vS, unsigned int theIndex) {
|
||||
variable *fastArrayGetByIndex(fastArrayHandler *vS, uint theIndex) {
|
||||
if (theIndex < 0 || theIndex >= vS->size)
|
||||
return NULL;
|
||||
return &vS->fastVariables[theIndex];
|
||||
@ -535,7 +535,7 @@ bool addVarToStackQuick(variable &va, variableStack *&thisStack) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool stackSetByIndex(variableStack *vS, unsigned int theIndex, const variable &va) {
|
||||
bool stackSetByIndex(variableStack *vS, uint theIndex, const variable &va) {
|
||||
while (theIndex--) {
|
||||
vS = vS->next;
|
||||
if (!vS)
|
||||
@ -544,7 +544,7 @@ bool stackSetByIndex(variableStack *vS, unsigned int theIndex, const variable &v
|
||||
return copyVariable(va, vS->thisVar);
|
||||
}
|
||||
|
||||
variable *stackGetByIndex(variableStack *vS, unsigned int theIndex) {
|
||||
variable *stackGetByIndex(variableStack *vS, uint theIndex) {
|
||||
while (theIndex--) {
|
||||
vS = vS->next;
|
||||
if (!vS) {
|
||||
|
@ -108,13 +108,13 @@ int deleteVarFromStack(const variable &va, variableStack *&thisStack,
|
||||
variableStack *stackFindLast(variableStack *hunt);
|
||||
bool copyStack(const variable &from, variable &to);
|
||||
int stackSize(const stackHandler *me);
|
||||
bool stackSetByIndex(variableStack *, unsigned int, const variable &);
|
||||
variable *stackGetByIndex(variableStack *, unsigned int);
|
||||
bool stackSetByIndex(variableStack *, uint, const variable &);
|
||||
variable *stackGetByIndex(variableStack *, uint);
|
||||
bool getSavedGamesStack(stackHandler *sH, char *ext);
|
||||
|
||||
bool makeFastArrayFromStack(variable &to, const stackHandler *stacky);
|
||||
bool makeFastArraySize(variable &to, int size);
|
||||
variable *fastArrayGetByIndex(fastArrayHandler *vS, unsigned int theIndex);
|
||||
variable *fastArrayGetByIndex(fastArrayHandler *vS, uint theIndex);
|
||||
|
||||
#define DEBUG_STACKINESS 0
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user