SCI: changed coordinate adjustment for kanji chars to & 0xFFC

svn-id: r48684
This commit is contained in:
Martin Kiewitz 2010-04-17 13:31:04 +00:00
parent 20c461e541
commit f8f50b5219

View File

@ -74,12 +74,13 @@ byte GfxFontSjis::getCharHeight(uint16 chr) {
void GfxFontSjis::draw(uint16 chr, int16 top, int16 left, byte color, bool greyedOutput) {
// TODO: Check, if character fits on screen - if it doesn't we need to skip it
// Normally SCI cuts the character and draws the part that fits, but the common SJIS doesn't support that
// It seems as if the PC98 ROM actually uses the given position as the center of the character, that's why we
// subtract 4 here. Otherwise the characters will be slightly to the right. The actual cause for "bad" coordinates
// is GetLongest() inside GfxText16. It leaves the last character that is causing a split to a new line within the
// current line instead of removing it. That way the result will actually be too long (not our fault, sierra sci
// does it the same way)
_screen->putKanjiChar(_commonFont, left - 4, top, chr, color);
// According to LordHoto the PC98 ROM actually split the screen into 40x25 kanji chars and was only able to place
// them there. So removing the lower 4 bits of the horizontal coordinate puts them into the correct position (it seems).
// If we don't do this, the characters will be slightly to the right, caused by "GetLongest()" inside GfxText16 that
// leaves the last character that is causing a split into a new line within the current line instead of removing it.
// That way the result will actually be too long (not our fault, sierra sci does it the same way)
_screen->putKanjiChar(_commonFont, left & 0xFFC, top, chr, color);
}
} // End of namespace Sci