HUGO: Enable the use of the icon based inventory

In Win versions, F6 now opens the directory. Not perfect yet... 

svn-id: r54853
This commit is contained in:
Arnaud Boutonné 2010-12-10 07:08:54 +00:00
parent e6366d4972
commit f8fa960cfd
6 changed files with 358 additions and 282 deletions

View File

@ -73,7 +73,7 @@ void InventoryHandler::constructInventory(int16 imageTotNumb, int displayNumb, b
// Copy inventory icons to remaining positions
int16 displayed = 0;
int16 carried = 0;
for (int16 i = 0; i < imageTotNumb; i++) {
for (int16 i = 0; (i < imageTotNumb) && (displayed < displayNumb); i++) {
if (_vm->_object->isCarried(_vm->_invent[i])) {
// Check still room to display and past first scroll index
if (displayed < displayNumb && carried >= firstObjId) {

View File

@ -113,7 +113,7 @@ void ObjectHandler::useObject(int16 objId) {
} else {
// Use status.objid on objid
// Default to first cmd verb
sprintf(_line, "%s %s %s", _vm->_arrayVerbs[_vm->_cmdList[_objects[_vm->getGameStatus().inventoryObjId].cmdIndex][1].verbIndex][0],
sprintf(_line, "%s %s %s", _vm->_arrayVerbs[_vm->_cmdList[_objects[_vm->getGameStatus().inventoryObjId].cmdIndex][0].verbIndex][0],
_vm->_arrayNouns[_objects[_vm->getGameStatus().inventoryObjId].nounIndex][0],
_vm->_arrayNouns[obj->nounIndex][0]);
@ -123,7 +123,7 @@ void ObjectHandler::useObject(int16 objId) {
// Look for secondary object, if found use matching verb
bool foundFl = false;
for (target_t *target = use->targets; _vm->_arrayNouns[target->nounIndex] != 0; target++)
if (_vm->_arrayNouns[target->nounIndex][0] == _vm->_arrayNouns[obj->nounIndex][0]) {
if (target->nounIndex == obj->nounIndex) {
foundFl = true;
sprintf(_line, "%s %s %s", _vm->_arrayVerbs[target->verbIndex][0],
_vm->_arrayNouns[_objects[_vm->getGameStatus().inventoryObjId].nounIndex][0],

View File

@ -86,12 +86,6 @@ void Parser::keyHandler(uint16 nChar, uint16 nFlags) {
_vm->_screen->userHelp();
_checkDoubleF1Fl = !_checkDoubleF1Fl;
break;
case Common::KEYCODE_F6: // Inventory
showDosInventory();
break;
case Common::KEYCODE_F8: // Turbo mode
_config.turboFl = !_config.turboFl;
break;
case Common::KEYCODE_F2: // Toggle sound
_vm->_sound->toggleSound();
_vm->_sound->toggleMusic();
@ -108,6 +102,12 @@ void Parser::keyHandler(uint16 nChar, uint16 nFlags) {
_vm->_scheduler->restoreScreen(*_vm->_screen_p);
gameStatus.viewState = V_PLAY;
break;
case Common::KEYCODE_F6: // Inventory
showDosInventory();
break;
case Common::KEYCODE_F8: // Turbo mode
_config.turboFl = !_config.turboFl;
break;
case Common::KEYCODE_F9: // Boss button
warning("STUB: F9 (DOS) - BossKey");
break;

View File

@ -47,11 +47,12 @@ public:
Parser(HugoEngine *vm);
virtual ~Parser();
bool isWordPresent(char **wordArr);
bool isWordPresent(char **wordArr);
void charHandler();
void command(const char *format, ...);
void keyHandler(uint16 nChar, uint16 nFlags);
void charHandler();
void command(const char *format, ...);
virtual void keyHandler(uint16 nChar, uint16 nFlags);
virtual void lineHandler() = 0;
protected:
@ -60,33 +61,13 @@ protected:
protected:
char *findNoun();
char *findVerb();
private:
char _ringBuffer[32]; // Ring buffer
bool _checkDoubleF1Fl; // Flag used to display user help or instructions
uint16 _putIndex;
uint16 _getIndex; // Index into ring buffer
bool _checkDoubleF1Fl; // Flag used to display user help or instructions
void showDosInventory();
};
class Parser_v1w : public Parser {
public:
Parser_v1w(HugoEngine *vm);
~Parser_v1w();
virtual void lineHandler();
protected:
bool isBackgroundWord(objectList_t obj);
bool isCatchallVerb(objectList_t obj);
bool isGenericVerb(object_t *obj, char *comment);
bool isObjectVerb(object_t *obj, char *comment);
void takeObject(object_t *obj);
char _ringBuffer[32]; // Ring buffer
private:
bool isNear(object_t *obj, char *verb, char *comment);
void dropObject(object_t *obj);
void showDosInventory();
};
class Parser_v1d : public Parser {
@ -115,12 +96,31 @@ public:
void lineHandler();
};
class Parser_v3d : public Parser_v1w {
class Parser_v3d : public Parser {
public:
Parser_v3d(HugoEngine *vm);
~Parser_v3d();
void lineHandler();
virtual void lineHandler();
protected:
bool isBackgroundWord(objectList_t obj);
bool isCatchallVerb(objectList_t obj);
bool isGenericVerb(object_t *obj, char *comment);
bool isObjectVerb(object_t *obj, char *comment);
void takeObject(object_t *obj);
private:
bool isNear(object_t *obj, char *verb, char *comment);
void dropObject(object_t *obj);
};
class Parser_v1w : public Parser_v3d {
public:
Parser_v1w(HugoEngine *vm);
~Parser_v1w();
void keyHandler(uint16 nChar, uint16 nFlags);
void lineHandler();
};
} // End of namespace Hugo

View File

@ -38,264 +38,91 @@
#include "hugo/parser.h"
#include "hugo/file.h"
#include "hugo/schedule.h"
#include "hugo/route.h"
#include "hugo/display.h"
#include "hugo/util.h"
#include "hugo/sound.h"
#include "hugo/object.h"
namespace Hugo {
Parser_v1w::Parser_v1w(HugoEngine *vm) : Parser(vm) {
Parser_v1w::Parser_v1w(HugoEngine *vm) : Parser_v3d(vm) {
}
Parser_v1w::~Parser_v1w() {
}
/**
* Test whether command line contains a verb allowed by this object.
* If it does, and the object is near and passes the tests in the command
* list then carry out the actions in the action list and return TRUE
*/
bool Parser_v1w::isObjectVerb(object_t *obj, char *comment) {
debugC(1, kDebugParser, "isObjectVerb(object_t *obj, %s)", comment);
void Parser_v1w::keyHandler(uint16 nChar, uint16 nFlags) {
debugC(1, kDebugParser, "keyHandler(%d, %d)", nChar, nFlags);
// First, find matching verb in cmd list
uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
if (cmdIndex == 0) // No commands for this obj
return false;
status_t &gameStatus = _vm->getGameStatus();
bool repeatedFl = (nFlags & 0x4000); // TRUE if key is a repeat
int i;
for (i = 0; _vm->_cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
if (isWordPresent(_vm->_arrayVerbs[_vm->_cmdList[cmdIndex][i].verbIndex])) // Was this verb used?
break;
}
if (_vm->_cmdList[cmdIndex][i].verbIndex == 0) // No verbs used.
return false;
// Verb match found. Check if object is Near
char *verb = *_vm->_arrayVerbs[_vm->_cmdList[cmdIndex][i].verbIndex];
if (!isNear(obj, verb, comment))
return false;
// Check all required objects are being carried
cmd *cmnd = &_vm->_cmdList[cmdIndex][i]; // ptr to struct cmd
if (cmnd->reqIndex) { // At least 1 thing in list
uint16 *reqs = _vm->_arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
for (i = 0; reqs[i]; i++) { // for each obj
if (!_vm->_object->isCarrying(reqs[i])) {
Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataNoCarryIndex]);
return true;
// Process key down event - called from OnKeyDown()
switch (nChar) { // Set various toggle states
case Common::KEYCODE_ESCAPE: // Escape key, may want to QUIT
if (gameStatus.inventoryState == I_ACTIVE) // Remove inventory, if displayed
gameStatus.inventoryState = I_UP;
gameStatus.inventoryObjId = -1; // Deselect any dragged icon
break;
case Common::KEYCODE_END:
case Common::KEYCODE_HOME:
case Common::KEYCODE_LEFT:
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_UP:
case Common::KEYCODE_DOWN:
if (!repeatedFl) {
gameStatus.routeIndex = -1; // Stop any automatic route
_vm->_route->setWalk(nChar); // Direction of hero travel
}
break;
case Common::KEYCODE_F1: // User Help (DOS)
if (_checkDoubleF1Fl)
_vm->_file->instructions();
else
_vm->_screen->userHelp();
_checkDoubleF1Fl = !_checkDoubleF1Fl;
break;
case Common::KEYCODE_F2: // Toggle sound
_vm->_sound->toggleSound();
_vm->_sound->toggleMusic();
break;
case Common::KEYCODE_F3: // Repeat last line
gameStatus.recallFl = true;
break;
case Common::KEYCODE_F4: // Save game
if (gameStatus.viewState == V_PLAY)
_vm->_file->saveGame(-1, Common::String());
break;
case Common::KEYCODE_F5: // Restore game
_vm->_file->restoreGame(-1);
_vm->_scheduler->restoreScreen(*_vm->_screen_p);
gameStatus.viewState = V_PLAY;
break;
case Common::KEYCODE_F6: // Inventory
gameStatus.inventoryState = I_DOWN;
gameStatus.viewState = V_INVENT;
break;
case Common::KEYCODE_F8: // Turbo mode
_config.turboFl = !_config.turboFl;
break;
case Common::KEYCODE_F9: // Boss button
warning("STUB: F9 (DOS) - BossKey");
break;
default: // Any other key
if (!gameStatus.storyModeFl) { // Keyboard disabled
// Add printable keys to ring buffer
uint16 bnext = _putIndex + 1;
if (bnext >= sizeof(_ringBuffer))
bnext = 0;
if (bnext != _getIndex) {
_ringBuffer[_putIndex] = nChar;
_putIndex = bnext;
}
}
break;
}
// Required objects are present, now check state is correct
if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)) {
Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataWrongIndex]);
return true;
}
// Everything checked. Change the state and carry out any actions
if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care
obj->state = cmnd->newState;
Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataDoneIndex]);
_vm->_scheduler->insertActionList(cmnd->actIndex);
// See if any additional generic actions
if ((verb == _vm->_arrayVerbs[_vm->_look][0]) || (verb == _vm->_arrayVerbs[_vm->_take][0]) || (verb == _vm->_arrayVerbs[_vm->_drop][0]))
isGenericVerb(obj, comment);
return true;
}
/**
* Test whether command line contains one of the generic actions
*/
bool Parser_v1w::isGenericVerb(object_t *obj, char *comment) {
debugC(1, kDebugParser, "isGenericVerb(object_t *obj, %s)", comment);
if (!obj->genericCmd)
return false;
// Following is equivalent to switch, but couldn't do one
if (isWordPresent(_vm->_arrayVerbs[_vm->_look]) && isNear(obj, _vm->_arrayVerbs[_vm->_look][0], comment)) {
// Test state-dependent look before general look
if ((obj->genericCmd & LOOK_S) == LOOK_S) {
Utils::Box(BOX_ANY, "%s", _vm->_textData[obj->stateDataIndex[obj->state]]);
} else {
if ((LOOK & obj->genericCmd) == LOOK) {
if (_vm->_textData[obj->dataIndex])
Utils::Box(BOX_ANY, "%s", _vm->_textData[obj->dataIndex]);
else
return false;
} else {
Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBUnusual]);
}
}
} else if (isWordPresent(_vm->_arrayVerbs[_vm->_take]) && isNear(obj, _vm->_arrayVerbs[_vm->_take][0], comment)) {
if (obj->carriedFl)
Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBHave]);
else if ((TAKE & obj->genericCmd) == TAKE)
takeObject(obj);
else if (obj->cmdIndex != 0) // No comment if possible commands
return false;
else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context!
Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoUse]);
else
return false;
} else if (isWordPresent(_vm->_arrayVerbs[_vm->_drop])) {
if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBDontHave]);
else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
dropObject(obj);
else if (obj->cmdIndex == 0)
Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNeed]);
else
return false;
} else { // It was not a generic cmd
return false;
}
return true;
}
/**
* Test whether hero is close to object. Return TRUE or FALSE
* If object not near, return suitable comment; may be another object close
* If radius is -1, treat radius as infinity
* Verb is included to determine correct comment if not near
*/
bool Parser_v1w::isNear(object_t *obj, char *verb, char *comment) {
debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment);
if (obj->carriedFl) // Object is being carried
return true;
if (obj->screenIndex != *_vm->_screen_p) {
// Not in same screen
if (obj->objValue)
strcpy(comment, _vm->_textParser[kCmtAny1]);
else
strcpy(comment, _vm->_textParser[kCmtAny2]);
return false;
}
if (obj->cycling == INVISIBLE) {
if (obj->seqNumb) {
// There is an image
strcpy(comment, _vm->_textParser[kCmtAny3]);
return false;
} else {
// No image, assume visible
if ((obj->radius < 0) ||
((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
(abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
return true;
} else {
// User is not close enough
if (obj->objValue && (verb != _vm->_arrayVerbs[_vm->_take][0]))
strcpy(comment, _vm->_textParser[kCmtAny1]);
else
strcpy(comment, _vm->_textParser[kCmtClose]);
return false;
}
}
}
if ((obj->radius < 0) ||
((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
(abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
return true;
} else {
// User is not close enough
if (obj->objValue && (verb != _vm->_arrayVerbs[_vm->_take][0]))
strcpy(comment, _vm->_textParser[kCmtAny1]);
else
strcpy(comment, _vm->_textParser[kCmtClose]);
return false;
}
return true;
}
/**
* Do all things necessary to carry an object
*/
void Parser_v1w::takeObject(object_t *obj) {
debugC(1, kDebugParser, "takeObject(object_t *obj)");
obj->carriedFl = true;
if (obj->seqNumb) { // Don't change if no image to display
obj->cycling = INVISIBLE;
}
_vm->adjustScore(obj->objValue);
if (obj->seqNumb > 0) // If object has an image, force walk to dropped
obj->viewx = -1; // (possibly moved) object next time taken!
Utils::Box(BOX_ANY, TAKE_TEXT, _vm->_arrayNouns[obj->nounIndex][TAKE_NAME]);
}
/**
* Do all necessary things to drop an object
*/
void Parser_v1w::dropObject(object_t *obj) {
debugC(1, kDebugParser, "dropObject(object_t *obj)");
obj->carriedFl = false;
obj->screenIndex = *_vm->_screen_p;
if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1))
obj->cycling = CYCLE_FORWARD;
else
obj->cycling = NOT_CYCLING;
obj->x = _vm->_hero->x - 1;
obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
obj->y = (obj->y + obj->currImagePtr->y2 < YPIX) ? obj->y : YPIX - obj->currImagePtr->y2 - 10;
_vm->adjustScore(-obj->objValue);
Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBOk]);
}
/**
* Search for matching verbs in background command list.
* Noun is not required. Return TRUE if match found
* Note that if the background command list has match set TRUE then do not
* print text if there are any recognizable nouns in the command line
*/
bool Parser_v1w::isCatchallVerb(objectList_t obj) {
debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)");
for (int i = 0; obj[i].verbIndex != 0; i++) {
if (isWordPresent(_vm->_arrayVerbs[obj[i].verbIndex]) && obj[i].nounIndex == 0 &&
(!obj[i].matchFl || !findNoun()) &&
((obj[i].roomState == DONT_CARE) ||
(obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) {
Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(obj[i].commentIndex));
_vm->_scheduler->processBonus(obj[i].bonusIndex);
// If this is LOOK (without a noun), show any takeable objects
if (*(_vm->_arrayVerbs[obj[i].verbIndex]) == _vm->_arrayVerbs[_vm->_look][0])
_vm->_object->showTakeables();
return true;
}
}
return false;
}
/**
* Search for matching verb/noun pairs in background command list
* Print text for possible background object. Return TRUE if match found
*/
bool Parser_v1w::isBackgroundWord(objectList_t obj) {
debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)");
for (int i = 0; obj[i].verbIndex != 0; i++) {
if (isWordPresent(_vm->_arrayVerbs[obj[i].verbIndex]) &&
isWordPresent(_vm->_arrayNouns[obj[i].nounIndex]) &&
((obj[i].roomState == DONT_CARE) ||
(obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) {
Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(obj[i].commentIndex));
_vm->_scheduler->processBonus(obj[i].bonusIndex);
return true;
}
}
return false;
if (_checkDoubleF1Fl && (nChar != Common::KEYCODE_F1))
_checkDoubleF1Fl = false;
}
/**

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@ -44,7 +44,7 @@
namespace Hugo {
Parser_v3d::Parser_v3d(HugoEngine *vm) : Parser_v1w(vm) {
Parser_v3d::Parser_v3d(HugoEngine *vm) : Parser(vm) {
}
Parser_v3d::~Parser_v3d() {
@ -204,4 +204,253 @@ void Parser_v3d::lineHandler() {
}
}
/**
* Test whether command line contains a verb allowed by this object.
* If it does, and the object is near and passes the tests in the command
* list then carry out the actions in the action list and return TRUE
*/
bool Parser_v3d::isObjectVerb(object_t *obj, char *comment) {
debugC(1, kDebugParser, "isObjectVerb(object_t *obj, %s)", comment);
// First, find matching verb in cmd list
uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
if (cmdIndex == 0) // No commands for this obj
return false;
int i;
for (i = 0; _vm->_cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
if (isWordPresent(_vm->_arrayVerbs[_vm->_cmdList[cmdIndex][i].verbIndex])) // Was this verb used?
break;
}
if (_vm->_cmdList[cmdIndex][i].verbIndex == 0) // No verbs used.
return false;
// Verb match found. Check if object is Near
char *verb = *_vm->_arrayVerbs[_vm->_cmdList[cmdIndex][i].verbIndex];
if (!isNear(obj, verb, comment))
return false;
// Check all required objects are being carried
cmd *cmnd = &_vm->_cmdList[cmdIndex][i]; // ptr to struct cmd
if (cmnd->reqIndex) { // At least 1 thing in list
uint16 *reqs = _vm->_arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
for (i = 0; reqs[i]; i++) { // for each obj
if (!_vm->_object->isCarrying(reqs[i])) {
Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataNoCarryIndex]);
return true;
}
}
}
// Required objects are present, now check state is correct
if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)) {
Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataWrongIndex]);
return true;
}
// Everything checked. Change the state and carry out any actions
if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care
obj->state = cmnd->newState;
Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataDoneIndex]);
_vm->_scheduler->insertActionList(cmnd->actIndex);
// See if any additional generic actions
if ((verb == _vm->_arrayVerbs[_vm->_look][0]) || (verb == _vm->_arrayVerbs[_vm->_take][0]) || (verb == _vm->_arrayVerbs[_vm->_drop][0]))
isGenericVerb(obj, comment);
return true;
}
/**
* Test whether command line contains one of the generic actions
*/
bool Parser_v3d::isGenericVerb(object_t *obj, char *comment) {
debugC(1, kDebugParser, "isGenericVerb(object_t *obj, %s)", comment);
if (!obj->genericCmd)
return false;
// Following is equivalent to switch, but couldn't do one
if (isWordPresent(_vm->_arrayVerbs[_vm->_look]) && isNear(obj, _vm->_arrayVerbs[_vm->_look][0], comment)) {
// Test state-dependent look before general look
if ((obj->genericCmd & LOOK_S) == LOOK_S) {
Utils::Box(BOX_ANY, "%s", _vm->_textData[obj->stateDataIndex[obj->state]]);
} else {
if ((LOOK & obj->genericCmd) == LOOK) {
if (_vm->_textData[obj->dataIndex])
Utils::Box(BOX_ANY, "%s", _vm->_textData[obj->dataIndex]);
else
return false;
} else {
Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBUnusual]);
}
}
} else if (isWordPresent(_vm->_arrayVerbs[_vm->_take]) && isNear(obj, _vm->_arrayVerbs[_vm->_take][0], comment)) {
if (obj->carriedFl)
Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBHave]);
else if ((TAKE & obj->genericCmd) == TAKE)
takeObject(obj);
else if (obj->cmdIndex != 0) // No comment if possible commands
return false;
else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context!
Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoUse]);
else
return false;
} else if (isWordPresent(_vm->_arrayVerbs[_vm->_drop])) {
if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBDontHave]);
else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
dropObject(obj);
else if (obj->cmdIndex == 0)
Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNeed]);
else
return false;
} else { // It was not a generic cmd
return false;
}
return true;
}
/**
* Test whether hero is close to object. Return TRUE or FALSE
* If object not near, return suitable comment; may be another object close
* If radius is -1, treat radius as infinity
* Verb is included to determine correct comment if not near
*/
bool Parser_v3d::isNear(object_t *obj, char *verb, char *comment) {
debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment);
if (obj->carriedFl) // Object is being carried
return true;
if (obj->screenIndex != *_vm->_screen_p) {
// Not in same screen
if (obj->objValue)
strcpy(comment, _vm->_textParser[kCmtAny1]);
else
strcpy(comment, _vm->_textParser[kCmtAny2]);
return false;
}
if (obj->cycling == INVISIBLE) {
if (obj->seqNumb) {
// There is an image
strcpy(comment, _vm->_textParser[kCmtAny3]);
return false;
} else {
// No image, assume visible
if ((obj->radius < 0) ||
((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
(abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
return true;
} else {
// User is not close enough
if (obj->objValue && (verb != _vm->_arrayVerbs[_vm->_take][0]))
strcpy(comment, _vm->_textParser[kCmtAny1]);
else
strcpy(comment, _vm->_textParser[kCmtClose]);
return false;
}
}
}
if ((obj->radius < 0) ||
((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
(abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
return true;
} else {
// User is not close enough
if (obj->objValue && (verb != _vm->_arrayVerbs[_vm->_take][0]))
strcpy(comment, _vm->_textParser[kCmtAny1]);
else
strcpy(comment, _vm->_textParser[kCmtClose]);
return false;
}
return true;
}
/**
* Do all things necessary to carry an object
*/
void Parser_v3d::takeObject(object_t *obj) {
debugC(1, kDebugParser, "takeObject(object_t *obj)");
obj->carriedFl = true;
if (obj->seqNumb) { // Don't change if no image to display
obj->cycling = INVISIBLE;
}
_vm->adjustScore(obj->objValue);
if (obj->seqNumb > 0) // If object has an image, force walk to dropped
obj->viewx = -1; // (possibly moved) object next time taken!
Utils::Box(BOX_ANY, TAKE_TEXT, _vm->_arrayNouns[obj->nounIndex][TAKE_NAME]);
}
/**
* Do all necessary things to drop an object
*/
void Parser_v3d::dropObject(object_t *obj) {
debugC(1, kDebugParser, "dropObject(object_t *obj)");
obj->carriedFl = false;
obj->screenIndex = *_vm->_screen_p;
if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1))
obj->cycling = CYCLE_FORWARD;
else
obj->cycling = NOT_CYCLING;
obj->x = _vm->_hero->x - 1;
obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
obj->y = (obj->y + obj->currImagePtr->y2 < YPIX) ? obj->y : YPIX - obj->currImagePtr->y2 - 10;
_vm->adjustScore(-obj->objValue);
Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBOk]);
}
/**
* Search for matching verbs in background command list.
* Noun is not required. Return TRUE if match found
* Note that if the background command list has match set TRUE then do not
* print text if there are any recognizable nouns in the command line
*/
bool Parser_v3d::isCatchallVerb(objectList_t obj) {
debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)");
for (int i = 0; obj[i].verbIndex != 0; i++) {
if (isWordPresent(_vm->_arrayVerbs[obj[i].verbIndex]) && obj[i].nounIndex == 0 &&
(!obj[i].matchFl || !findNoun()) &&
((obj[i].roomState == DONT_CARE) ||
(obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) {
Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(obj[i].commentIndex));
_vm->_scheduler->processBonus(obj[i].bonusIndex);
// If this is LOOK (without a noun), show any takeable objects
if (*(_vm->_arrayVerbs[obj[i].verbIndex]) == _vm->_arrayVerbs[_vm->_look][0])
_vm->_object->showTakeables();
return true;
}
}
return false;
}
/**
* Search for matching verb/noun pairs in background command list
* Print text for possible background object. Return TRUE if match found
*/
bool Parser_v3d::isBackgroundWord(objectList_t obj) {
debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)");
for (int i = 0; obj[i].verbIndex != 0; i++) {
if (isWordPresent(_vm->_arrayVerbs[obj[i].verbIndex]) &&
isWordPresent(_vm->_arrayNouns[obj[i].nounIndex]) &&
((obj[i].roomState == DONT_CARE) ||
(obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) {
Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(obj[i].commentIndex));
_vm->_scheduler->processBonus(obj[i].bonusIndex);
return true;
}
}
return false;
}
} // End of namespace Hugo