mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-01 07:46:11 +00:00
HUGO: Enable the use of the icon based inventory
In Win versions, F6 now opens the directory. Not perfect yet... svn-id: r54853
This commit is contained in:
parent
e6366d4972
commit
f8fa960cfd
@ -73,7 +73,7 @@ void InventoryHandler::constructInventory(int16 imageTotNumb, int displayNumb, b
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// Copy inventory icons to remaining positions
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int16 displayed = 0;
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int16 carried = 0;
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for (int16 i = 0; i < imageTotNumb; i++) {
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for (int16 i = 0; (i < imageTotNumb) && (displayed < displayNumb); i++) {
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if (_vm->_object->isCarried(_vm->_invent[i])) {
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// Check still room to display and past first scroll index
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if (displayed < displayNumb && carried >= firstObjId) {
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@ -113,7 +113,7 @@ void ObjectHandler::useObject(int16 objId) {
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} else {
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// Use status.objid on objid
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// Default to first cmd verb
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sprintf(_line, "%s %s %s", _vm->_arrayVerbs[_vm->_cmdList[_objects[_vm->getGameStatus().inventoryObjId].cmdIndex][1].verbIndex][0],
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sprintf(_line, "%s %s %s", _vm->_arrayVerbs[_vm->_cmdList[_objects[_vm->getGameStatus().inventoryObjId].cmdIndex][0].verbIndex][0],
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_vm->_arrayNouns[_objects[_vm->getGameStatus().inventoryObjId].nounIndex][0],
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_vm->_arrayNouns[obj->nounIndex][0]);
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@ -123,7 +123,7 @@ void ObjectHandler::useObject(int16 objId) {
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// Look for secondary object, if found use matching verb
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bool foundFl = false;
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for (target_t *target = use->targets; _vm->_arrayNouns[target->nounIndex] != 0; target++)
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if (_vm->_arrayNouns[target->nounIndex][0] == _vm->_arrayNouns[obj->nounIndex][0]) {
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if (target->nounIndex == obj->nounIndex) {
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foundFl = true;
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sprintf(_line, "%s %s %s", _vm->_arrayVerbs[target->verbIndex][0],
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_vm->_arrayNouns[_objects[_vm->getGameStatus().inventoryObjId].nounIndex][0],
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@ -86,12 +86,6 @@ void Parser::keyHandler(uint16 nChar, uint16 nFlags) {
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_vm->_screen->userHelp();
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_checkDoubleF1Fl = !_checkDoubleF1Fl;
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break;
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case Common::KEYCODE_F6: // Inventory
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showDosInventory();
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break;
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case Common::KEYCODE_F8: // Turbo mode
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_config.turboFl = !_config.turboFl;
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break;
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case Common::KEYCODE_F2: // Toggle sound
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_vm->_sound->toggleSound();
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_vm->_sound->toggleMusic();
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@ -108,6 +102,12 @@ void Parser::keyHandler(uint16 nChar, uint16 nFlags) {
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_vm->_scheduler->restoreScreen(*_vm->_screen_p);
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gameStatus.viewState = V_PLAY;
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break;
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case Common::KEYCODE_F6: // Inventory
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showDosInventory();
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break;
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case Common::KEYCODE_F8: // Turbo mode
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_config.turboFl = !_config.turboFl;
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break;
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case Common::KEYCODE_F9: // Boss button
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warning("STUB: F9 (DOS) - BossKey");
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break;
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@ -47,11 +47,12 @@ public:
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Parser(HugoEngine *vm);
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virtual ~Parser();
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bool isWordPresent(char **wordArr);
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bool isWordPresent(char **wordArr);
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void charHandler();
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void command(const char *format, ...);
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void keyHandler(uint16 nChar, uint16 nFlags);
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void charHandler();
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void command(const char *format, ...);
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virtual void keyHandler(uint16 nChar, uint16 nFlags);
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virtual void lineHandler() = 0;
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protected:
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@ -60,33 +61,13 @@ protected:
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protected:
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char *findNoun();
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char *findVerb();
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private:
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char _ringBuffer[32]; // Ring buffer
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bool _checkDoubleF1Fl; // Flag used to display user help or instructions
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uint16 _putIndex;
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uint16 _getIndex; // Index into ring buffer
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bool _checkDoubleF1Fl; // Flag used to display user help or instructions
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void showDosInventory();
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};
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class Parser_v1w : public Parser {
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public:
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Parser_v1w(HugoEngine *vm);
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~Parser_v1w();
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virtual void lineHandler();
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protected:
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bool isBackgroundWord(objectList_t obj);
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bool isCatchallVerb(objectList_t obj);
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bool isGenericVerb(object_t *obj, char *comment);
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bool isObjectVerb(object_t *obj, char *comment);
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void takeObject(object_t *obj);
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char _ringBuffer[32]; // Ring buffer
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private:
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bool isNear(object_t *obj, char *verb, char *comment);
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void dropObject(object_t *obj);
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void showDosInventory();
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};
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class Parser_v1d : public Parser {
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@ -115,12 +96,31 @@ public:
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void lineHandler();
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};
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class Parser_v3d : public Parser_v1w {
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class Parser_v3d : public Parser {
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public:
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Parser_v3d(HugoEngine *vm);
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~Parser_v3d();
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void lineHandler();
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virtual void lineHandler();
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protected:
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bool isBackgroundWord(objectList_t obj);
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bool isCatchallVerb(objectList_t obj);
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bool isGenericVerb(object_t *obj, char *comment);
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bool isObjectVerb(object_t *obj, char *comment);
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void takeObject(object_t *obj);
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private:
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bool isNear(object_t *obj, char *verb, char *comment);
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void dropObject(object_t *obj);
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};
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class Parser_v1w : public Parser_v3d {
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public:
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Parser_v1w(HugoEngine *vm);
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~Parser_v1w();
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void keyHandler(uint16 nChar, uint16 nFlags);
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void lineHandler();
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};
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} // End of namespace Hugo
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@ -38,264 +38,91 @@
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#include "hugo/parser.h"
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#include "hugo/file.h"
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#include "hugo/schedule.h"
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#include "hugo/route.h"
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#include "hugo/display.h"
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#include "hugo/util.h"
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#include "hugo/sound.h"
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#include "hugo/object.h"
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namespace Hugo {
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Parser_v1w::Parser_v1w(HugoEngine *vm) : Parser(vm) {
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Parser_v1w::Parser_v1w(HugoEngine *vm) : Parser_v3d(vm) {
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}
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Parser_v1w::~Parser_v1w() {
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}
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/**
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* Test whether command line contains a verb allowed by this object.
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* If it does, and the object is near and passes the tests in the command
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* list then carry out the actions in the action list and return TRUE
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*/
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bool Parser_v1w::isObjectVerb(object_t *obj, char *comment) {
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debugC(1, kDebugParser, "isObjectVerb(object_t *obj, %s)", comment);
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void Parser_v1w::keyHandler(uint16 nChar, uint16 nFlags) {
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debugC(1, kDebugParser, "keyHandler(%d, %d)", nChar, nFlags);
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// First, find matching verb in cmd list
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uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
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if (cmdIndex == 0) // No commands for this obj
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return false;
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status_t &gameStatus = _vm->getGameStatus();
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bool repeatedFl = (nFlags & 0x4000); // TRUE if key is a repeat
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int i;
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for (i = 0; _vm->_cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
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if (isWordPresent(_vm->_arrayVerbs[_vm->_cmdList[cmdIndex][i].verbIndex])) // Was this verb used?
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break;
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}
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if (_vm->_cmdList[cmdIndex][i].verbIndex == 0) // No verbs used.
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return false;
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// Verb match found. Check if object is Near
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char *verb = *_vm->_arrayVerbs[_vm->_cmdList[cmdIndex][i].verbIndex];
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if (!isNear(obj, verb, comment))
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return false;
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// Check all required objects are being carried
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cmd *cmnd = &_vm->_cmdList[cmdIndex][i]; // ptr to struct cmd
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if (cmnd->reqIndex) { // At least 1 thing in list
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uint16 *reqs = _vm->_arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
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for (i = 0; reqs[i]; i++) { // for each obj
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if (!_vm->_object->isCarrying(reqs[i])) {
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Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataNoCarryIndex]);
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return true;
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// Process key down event - called from OnKeyDown()
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switch (nChar) { // Set various toggle states
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case Common::KEYCODE_ESCAPE: // Escape key, may want to QUIT
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if (gameStatus.inventoryState == I_ACTIVE) // Remove inventory, if displayed
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gameStatus.inventoryState = I_UP;
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gameStatus.inventoryObjId = -1; // Deselect any dragged icon
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break;
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case Common::KEYCODE_END:
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case Common::KEYCODE_HOME:
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case Common::KEYCODE_LEFT:
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case Common::KEYCODE_RIGHT:
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case Common::KEYCODE_UP:
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case Common::KEYCODE_DOWN:
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if (!repeatedFl) {
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gameStatus.routeIndex = -1; // Stop any automatic route
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_vm->_route->setWalk(nChar); // Direction of hero travel
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}
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break;
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case Common::KEYCODE_F1: // User Help (DOS)
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if (_checkDoubleF1Fl)
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_vm->_file->instructions();
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else
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_vm->_screen->userHelp();
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_checkDoubleF1Fl = !_checkDoubleF1Fl;
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break;
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case Common::KEYCODE_F2: // Toggle sound
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_vm->_sound->toggleSound();
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_vm->_sound->toggleMusic();
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break;
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case Common::KEYCODE_F3: // Repeat last line
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gameStatus.recallFl = true;
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break;
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case Common::KEYCODE_F4: // Save game
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if (gameStatus.viewState == V_PLAY)
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_vm->_file->saveGame(-1, Common::String());
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break;
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case Common::KEYCODE_F5: // Restore game
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_vm->_file->restoreGame(-1);
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_vm->_scheduler->restoreScreen(*_vm->_screen_p);
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gameStatus.viewState = V_PLAY;
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break;
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case Common::KEYCODE_F6: // Inventory
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gameStatus.inventoryState = I_DOWN;
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gameStatus.viewState = V_INVENT;
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break;
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case Common::KEYCODE_F8: // Turbo mode
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_config.turboFl = !_config.turboFl;
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break;
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case Common::KEYCODE_F9: // Boss button
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warning("STUB: F9 (DOS) - BossKey");
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break;
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default: // Any other key
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if (!gameStatus.storyModeFl) { // Keyboard disabled
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// Add printable keys to ring buffer
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uint16 bnext = _putIndex + 1;
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if (bnext >= sizeof(_ringBuffer))
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bnext = 0;
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if (bnext != _getIndex) {
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_ringBuffer[_putIndex] = nChar;
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_putIndex = bnext;
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}
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}
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break;
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}
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// Required objects are present, now check state is correct
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if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)) {
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Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataWrongIndex]);
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return true;
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}
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// Everything checked. Change the state and carry out any actions
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if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care
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obj->state = cmnd->newState;
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Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataDoneIndex]);
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_vm->_scheduler->insertActionList(cmnd->actIndex);
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// See if any additional generic actions
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if ((verb == _vm->_arrayVerbs[_vm->_look][0]) || (verb == _vm->_arrayVerbs[_vm->_take][0]) || (verb == _vm->_arrayVerbs[_vm->_drop][0]))
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isGenericVerb(obj, comment);
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return true;
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}
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/**
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* Test whether command line contains one of the generic actions
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*/
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bool Parser_v1w::isGenericVerb(object_t *obj, char *comment) {
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debugC(1, kDebugParser, "isGenericVerb(object_t *obj, %s)", comment);
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if (!obj->genericCmd)
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return false;
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// Following is equivalent to switch, but couldn't do one
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if (isWordPresent(_vm->_arrayVerbs[_vm->_look]) && isNear(obj, _vm->_arrayVerbs[_vm->_look][0], comment)) {
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// Test state-dependent look before general look
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if ((obj->genericCmd & LOOK_S) == LOOK_S) {
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Utils::Box(BOX_ANY, "%s", _vm->_textData[obj->stateDataIndex[obj->state]]);
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} else {
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if ((LOOK & obj->genericCmd) == LOOK) {
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if (_vm->_textData[obj->dataIndex])
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Utils::Box(BOX_ANY, "%s", _vm->_textData[obj->dataIndex]);
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else
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return false;
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} else {
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Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBUnusual]);
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}
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}
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} else if (isWordPresent(_vm->_arrayVerbs[_vm->_take]) && isNear(obj, _vm->_arrayVerbs[_vm->_take][0], comment)) {
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if (obj->carriedFl)
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Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBHave]);
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else if ((TAKE & obj->genericCmd) == TAKE)
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takeObject(obj);
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else if (obj->cmdIndex != 0) // No comment if possible commands
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return false;
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else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context!
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Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoUse]);
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else
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return false;
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} else if (isWordPresent(_vm->_arrayVerbs[_vm->_drop])) {
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if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
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Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBDontHave]);
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else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
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dropObject(obj);
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else if (obj->cmdIndex == 0)
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Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNeed]);
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else
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return false;
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} else { // It was not a generic cmd
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return false;
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}
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return true;
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}
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/**
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* Test whether hero is close to object. Return TRUE or FALSE
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* If object not near, return suitable comment; may be another object close
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* If radius is -1, treat radius as infinity
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* Verb is included to determine correct comment if not near
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*/
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bool Parser_v1w::isNear(object_t *obj, char *verb, char *comment) {
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debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment);
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if (obj->carriedFl) // Object is being carried
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return true;
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if (obj->screenIndex != *_vm->_screen_p) {
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// Not in same screen
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if (obj->objValue)
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strcpy(comment, _vm->_textParser[kCmtAny1]);
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else
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strcpy(comment, _vm->_textParser[kCmtAny2]);
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return false;
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}
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if (obj->cycling == INVISIBLE) {
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if (obj->seqNumb) {
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// There is an image
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strcpy(comment, _vm->_textParser[kCmtAny3]);
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return false;
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} else {
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// No image, assume visible
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if ((obj->radius < 0) ||
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((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
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(abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
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return true;
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} else {
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// User is not close enough
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if (obj->objValue && (verb != _vm->_arrayVerbs[_vm->_take][0]))
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strcpy(comment, _vm->_textParser[kCmtAny1]);
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else
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strcpy(comment, _vm->_textParser[kCmtClose]);
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return false;
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}
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}
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}
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if ((obj->radius < 0) ||
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((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
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(abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
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return true;
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} else {
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// User is not close enough
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if (obj->objValue && (verb != _vm->_arrayVerbs[_vm->_take][0]))
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strcpy(comment, _vm->_textParser[kCmtAny1]);
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else
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strcpy(comment, _vm->_textParser[kCmtClose]);
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return false;
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}
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return true;
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}
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/**
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* Do all things necessary to carry an object
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*/
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void Parser_v1w::takeObject(object_t *obj) {
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debugC(1, kDebugParser, "takeObject(object_t *obj)");
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obj->carriedFl = true;
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if (obj->seqNumb) { // Don't change if no image to display
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obj->cycling = INVISIBLE;
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}
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_vm->adjustScore(obj->objValue);
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if (obj->seqNumb > 0) // If object has an image, force walk to dropped
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obj->viewx = -1; // (possibly moved) object next time taken!
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Utils::Box(BOX_ANY, TAKE_TEXT, _vm->_arrayNouns[obj->nounIndex][TAKE_NAME]);
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}
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/**
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* Do all necessary things to drop an object
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*/
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void Parser_v1w::dropObject(object_t *obj) {
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debugC(1, kDebugParser, "dropObject(object_t *obj)");
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obj->carriedFl = false;
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obj->screenIndex = *_vm->_screen_p;
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if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1))
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obj->cycling = CYCLE_FORWARD;
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else
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obj->cycling = NOT_CYCLING;
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obj->x = _vm->_hero->x - 1;
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obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
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obj->y = (obj->y + obj->currImagePtr->y2 < YPIX) ? obj->y : YPIX - obj->currImagePtr->y2 - 10;
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_vm->adjustScore(-obj->objValue);
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Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBOk]);
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}
|
||||
|
||||
/**
|
||||
* Search for matching verbs in background command list.
|
||||
* Noun is not required. Return TRUE if match found
|
||||
* Note that if the background command list has match set TRUE then do not
|
||||
* print text if there are any recognizable nouns in the command line
|
||||
*/
|
||||
bool Parser_v1w::isCatchallVerb(objectList_t obj) {
|
||||
debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)");
|
||||
|
||||
for (int i = 0; obj[i].verbIndex != 0; i++) {
|
||||
if (isWordPresent(_vm->_arrayVerbs[obj[i].verbIndex]) && obj[i].nounIndex == 0 &&
|
||||
(!obj[i].matchFl || !findNoun()) &&
|
||||
((obj[i].roomState == DONT_CARE) ||
|
||||
(obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(obj[i].commentIndex));
|
||||
_vm->_scheduler->processBonus(obj[i].bonusIndex);
|
||||
|
||||
// If this is LOOK (without a noun), show any takeable objects
|
||||
if (*(_vm->_arrayVerbs[obj[i].verbIndex]) == _vm->_arrayVerbs[_vm->_look][0])
|
||||
_vm->_object->showTakeables();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Search for matching verb/noun pairs in background command list
|
||||
* Print text for possible background object. Return TRUE if match found
|
||||
*/
|
||||
bool Parser_v1w::isBackgroundWord(objectList_t obj) {
|
||||
debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)");
|
||||
|
||||
for (int i = 0; obj[i].verbIndex != 0; i++) {
|
||||
if (isWordPresent(_vm->_arrayVerbs[obj[i].verbIndex]) &&
|
||||
isWordPresent(_vm->_arrayNouns[obj[i].nounIndex]) &&
|
||||
((obj[i].roomState == DONT_CARE) ||
|
||||
(obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(obj[i].commentIndex));
|
||||
_vm->_scheduler->processBonus(obj[i].bonusIndex);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
if (_checkDoubleF1Fl && (nChar != Common::KEYCODE_F1))
|
||||
_checkDoubleF1Fl = false;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -44,7 +44,7 @@
|
||||
|
||||
namespace Hugo {
|
||||
|
||||
Parser_v3d::Parser_v3d(HugoEngine *vm) : Parser_v1w(vm) {
|
||||
Parser_v3d::Parser_v3d(HugoEngine *vm) : Parser(vm) {
|
||||
}
|
||||
|
||||
Parser_v3d::~Parser_v3d() {
|
||||
@ -204,4 +204,253 @@ void Parser_v3d::lineHandler() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Test whether command line contains a verb allowed by this object.
|
||||
* If it does, and the object is near and passes the tests in the command
|
||||
* list then carry out the actions in the action list and return TRUE
|
||||
*/
|
||||
bool Parser_v3d::isObjectVerb(object_t *obj, char *comment) {
|
||||
debugC(1, kDebugParser, "isObjectVerb(object_t *obj, %s)", comment);
|
||||
|
||||
// First, find matching verb in cmd list
|
||||
uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
|
||||
if (cmdIndex == 0) // No commands for this obj
|
||||
return false;
|
||||
|
||||
int i;
|
||||
for (i = 0; _vm->_cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
|
||||
if (isWordPresent(_vm->_arrayVerbs[_vm->_cmdList[cmdIndex][i].verbIndex])) // Was this verb used?
|
||||
break;
|
||||
}
|
||||
|
||||
if (_vm->_cmdList[cmdIndex][i].verbIndex == 0) // No verbs used.
|
||||
return false;
|
||||
|
||||
// Verb match found. Check if object is Near
|
||||
char *verb = *_vm->_arrayVerbs[_vm->_cmdList[cmdIndex][i].verbIndex];
|
||||
if (!isNear(obj, verb, comment))
|
||||
return false;
|
||||
|
||||
// Check all required objects are being carried
|
||||
cmd *cmnd = &_vm->_cmdList[cmdIndex][i]; // ptr to struct cmd
|
||||
if (cmnd->reqIndex) { // At least 1 thing in list
|
||||
uint16 *reqs = _vm->_arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
|
||||
for (i = 0; reqs[i]; i++) { // for each obj
|
||||
if (!_vm->_object->isCarrying(reqs[i])) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataNoCarryIndex]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Required objects are present, now check state is correct
|
||||
if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataWrongIndex]);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Everything checked. Change the state and carry out any actions
|
||||
if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care
|
||||
obj->state = cmnd->newState;
|
||||
Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataDoneIndex]);
|
||||
_vm->_scheduler->insertActionList(cmnd->actIndex);
|
||||
|
||||
// See if any additional generic actions
|
||||
if ((verb == _vm->_arrayVerbs[_vm->_look][0]) || (verb == _vm->_arrayVerbs[_vm->_take][0]) || (verb == _vm->_arrayVerbs[_vm->_drop][0]))
|
||||
isGenericVerb(obj, comment);
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Test whether command line contains one of the generic actions
|
||||
*/
|
||||
bool Parser_v3d::isGenericVerb(object_t *obj, char *comment) {
|
||||
debugC(1, kDebugParser, "isGenericVerb(object_t *obj, %s)", comment);
|
||||
|
||||
if (!obj->genericCmd)
|
||||
return false;
|
||||
|
||||
// Following is equivalent to switch, but couldn't do one
|
||||
if (isWordPresent(_vm->_arrayVerbs[_vm->_look]) && isNear(obj, _vm->_arrayVerbs[_vm->_look][0], comment)) {
|
||||
// Test state-dependent look before general look
|
||||
if ((obj->genericCmd & LOOK_S) == LOOK_S) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm->_textData[obj->stateDataIndex[obj->state]]);
|
||||
} else {
|
||||
if ((LOOK & obj->genericCmd) == LOOK) {
|
||||
if (_vm->_textData[obj->dataIndex])
|
||||
Utils::Box(BOX_ANY, "%s", _vm->_textData[obj->dataIndex]);
|
||||
else
|
||||
return false;
|
||||
} else {
|
||||
Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBUnusual]);
|
||||
}
|
||||
}
|
||||
} else if (isWordPresent(_vm->_arrayVerbs[_vm->_take]) && isNear(obj, _vm->_arrayVerbs[_vm->_take][0], comment)) {
|
||||
if (obj->carriedFl)
|
||||
Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBHave]);
|
||||
else if ((TAKE & obj->genericCmd) == TAKE)
|
||||
takeObject(obj);
|
||||
else if (obj->cmdIndex != 0) // No comment if possible commands
|
||||
return false;
|
||||
else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context!
|
||||
Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoUse]);
|
||||
else
|
||||
return false;
|
||||
} else if (isWordPresent(_vm->_arrayVerbs[_vm->_drop])) {
|
||||
if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
|
||||
Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBDontHave]);
|
||||
else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
|
||||
dropObject(obj);
|
||||
else if (obj->cmdIndex == 0)
|
||||
Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNeed]);
|
||||
else
|
||||
return false;
|
||||
} else { // It was not a generic cmd
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Test whether hero is close to object. Return TRUE or FALSE
|
||||
* If object not near, return suitable comment; may be another object close
|
||||
* If radius is -1, treat radius as infinity
|
||||
* Verb is included to determine correct comment if not near
|
||||
*/
|
||||
bool Parser_v3d::isNear(object_t *obj, char *verb, char *comment) {
|
||||
debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment);
|
||||
|
||||
if (obj->carriedFl) // Object is being carried
|
||||
return true;
|
||||
|
||||
if (obj->screenIndex != *_vm->_screen_p) {
|
||||
// Not in same screen
|
||||
if (obj->objValue)
|
||||
strcpy(comment, _vm->_textParser[kCmtAny1]);
|
||||
else
|
||||
strcpy(comment, _vm->_textParser[kCmtAny2]);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (obj->cycling == INVISIBLE) {
|
||||
if (obj->seqNumb) {
|
||||
// There is an image
|
||||
strcpy(comment, _vm->_textParser[kCmtAny3]);
|
||||
return false;
|
||||
} else {
|
||||
// No image, assume visible
|
||||
if ((obj->radius < 0) ||
|
||||
((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
|
||||
(abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
|
||||
return true;
|
||||
} else {
|
||||
// User is not close enough
|
||||
if (obj->objValue && (verb != _vm->_arrayVerbs[_vm->_take][0]))
|
||||
strcpy(comment, _vm->_textParser[kCmtAny1]);
|
||||
else
|
||||
strcpy(comment, _vm->_textParser[kCmtClose]);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((obj->radius < 0) ||
|
||||
((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
|
||||
(abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
|
||||
return true;
|
||||
} else {
|
||||
// User is not close enough
|
||||
if (obj->objValue && (verb != _vm->_arrayVerbs[_vm->_take][0]))
|
||||
strcpy(comment, _vm->_textParser[kCmtAny1]);
|
||||
else
|
||||
strcpy(comment, _vm->_textParser[kCmtClose]);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Do all things necessary to carry an object
|
||||
*/
|
||||
void Parser_v3d::takeObject(object_t *obj) {
|
||||
debugC(1, kDebugParser, "takeObject(object_t *obj)");
|
||||
|
||||
obj->carriedFl = true;
|
||||
if (obj->seqNumb) { // Don't change if no image to display
|
||||
obj->cycling = INVISIBLE;
|
||||
}
|
||||
_vm->adjustScore(obj->objValue);
|
||||
|
||||
if (obj->seqNumb > 0) // If object has an image, force walk to dropped
|
||||
obj->viewx = -1; // (possibly moved) object next time taken!
|
||||
Utils::Box(BOX_ANY, TAKE_TEXT, _vm->_arrayNouns[obj->nounIndex][TAKE_NAME]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Do all necessary things to drop an object
|
||||
*/
|
||||
void Parser_v3d::dropObject(object_t *obj) {
|
||||
debugC(1, kDebugParser, "dropObject(object_t *obj)");
|
||||
|
||||
obj->carriedFl = false;
|
||||
obj->screenIndex = *_vm->_screen_p;
|
||||
if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1))
|
||||
obj->cycling = CYCLE_FORWARD;
|
||||
else
|
||||
obj->cycling = NOT_CYCLING;
|
||||
obj->x = _vm->_hero->x - 1;
|
||||
obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
|
||||
obj->y = (obj->y + obj->currImagePtr->y2 < YPIX) ? obj->y : YPIX - obj->currImagePtr->y2 - 10;
|
||||
_vm->adjustScore(-obj->objValue);
|
||||
Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBOk]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Search for matching verbs in background command list.
|
||||
* Noun is not required. Return TRUE if match found
|
||||
* Note that if the background command list has match set TRUE then do not
|
||||
* print text if there are any recognizable nouns in the command line
|
||||
*/
|
||||
bool Parser_v3d::isCatchallVerb(objectList_t obj) {
|
||||
debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)");
|
||||
|
||||
for (int i = 0; obj[i].verbIndex != 0; i++) {
|
||||
if (isWordPresent(_vm->_arrayVerbs[obj[i].verbIndex]) && obj[i].nounIndex == 0 &&
|
||||
(!obj[i].matchFl || !findNoun()) &&
|
||||
((obj[i].roomState == DONT_CARE) ||
|
||||
(obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(obj[i].commentIndex));
|
||||
_vm->_scheduler->processBonus(obj[i].bonusIndex);
|
||||
|
||||
// If this is LOOK (without a noun), show any takeable objects
|
||||
if (*(_vm->_arrayVerbs[obj[i].verbIndex]) == _vm->_arrayVerbs[_vm->_look][0])
|
||||
_vm->_object->showTakeables();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Search for matching verb/noun pairs in background command list
|
||||
* Print text for possible background object. Return TRUE if match found
|
||||
*/
|
||||
bool Parser_v3d::isBackgroundWord(objectList_t obj) {
|
||||
debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)");
|
||||
|
||||
for (int i = 0; obj[i].verbIndex != 0; i++) {
|
||||
if (isWordPresent(_vm->_arrayVerbs[obj[i].verbIndex]) &&
|
||||
isWordPresent(_vm->_arrayNouns[obj[i].nounIndex]) &&
|
||||
((obj[i].roomState == DONT_CARE) ||
|
||||
(obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(obj[i].commentIndex));
|
||||
_vm->_scheduler->processBonus(obj[i].bonusIndex);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // End of namespace Hugo
|
||||
|
Loading…
x
Reference in New Issue
Block a user