FULLPIPE: Initial code for scene38

This commit is contained in:
Eugene Sandulenko 2014-01-19 16:19:43 +04:00
parent f5748d16eb
commit f923425692

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@ -0,0 +1,82 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void scene38_setBottleState(Scene *sc) {
warning("STUB: scene38_setBottleState()");
}
void scene38_initScene(Scene *sc) {
g_vars->scene38_var01 = 200;
g_vars->scene38_var02 = 200;
g_vars->scene38_var03 = 300;
g_vars->scene38_var04 = 300;
g_vars->scene38_boss = sc->getStaticANIObject1ById(ANI_GLAVAR, -1);
g_vars->scene38_tally = sc->getStaticANIObject1ById(ANI_DYLDA, -1);
g_vars->scene38_shorty = sc->getStaticANIObject1ById(ANI_MALYSH, -1);
g_vars->scene38_domino0 = sc->getStaticANIObject1ById(ANI_DOMINO38, 0);
g_vars->scene38_dominos = sc->getStaticANIObject1ById(ANI_DOMINOS, 0);
g_vars->scene38_domino1 = sc->getStaticANIObject1ById(ANI_DOMINO38, 1);
g_vars->scene38_bottle = sc->getStaticANIObject1ById(ANI_BOTTLE38, 0);
g_vars->scene38_var05 = 0;
g_vars->scene38_var06 = 0;
g_vars->scene38_var07 = 0;
g_vars->scene38_var08 = 15;
g_vars->scene38_var09 = 0;
g_vars->scene38_var10 = 0;
g_vars->scene38_var11 = 30;
g_vars->scene38_var12 = 0;
g_vars->scene38_var13 = 0;
scene38_setBottleState(sc);
if (g_fp->getObjectState(sO_Boss) == g_fp->getObjectEnumState(sO_Boss, sO_IsSleeping)) {
g_vars->scene38_shorty->flags &= 0xFFFB;
g_vars->scene38_tally->stopAnim_maybe();
g_vars->scene38_tally->_flags &= 0xFFFB;
g_vars->scene38_domino0->_flags &= 0xFFFB;
g_vars->scene38_dominos->_flags &= 0xFFFB;
g_vars->scene38_domino1->_flags &= 0xFFFB;
}
g_fp->lift_sub5(sc, QU_SC38_ENTERLIFT, QU_SC38_EXITLIFT);
g_fp->lift_sub7(sc, ST_LBN_0N);
}
} // End of namespace Fullpipe