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Fixed a buggy test that caused troubles with costumes in games after zak
svn-id: r3619
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@ -726,7 +726,7 @@ byte CostumeRenderer::drawOneSlot(Actor *a, int slot) {
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_srcptr = _loaded._ptr + READ_LE_UINT16(_frameptr + code*2);
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if (code != 0x7B) {
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if( _vm->_features & GF_OLD256 && code <0x79)
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if ( !(_vm->_features & GF_OLD256) || code <0x79)
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return mainRoutine(a, slot, code);
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}
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#endif
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