FULLPIPE: Rename MGM class to AniHandler

This commit is contained in:
Eugene Sandulenko 2016-08-14 20:00:14 +02:00
parent e3acf3f23e
commit f99e47de6e
8 changed files with 51 additions and 51 deletions

View File

@ -29,12 +29,12 @@
namespace Fullpipe {
void MGM::clear() {
void AniHandler::clear() {
_items.clear();
}
MessageQueue *MGM::genMQ(StaticANIObject *ani, int staticsIndex, int staticsId, int *resStatId, Common::Point **pointArr) {
debugC(4, kDebugPathfinding, "MGM::genMQ(*%d, %d, %d, res, point)", ani->_id, staticsIndex, staticsId);
MessageQueue *AniHandler::genMQ(StaticANIObject *ani, int staticsIndex, int staticsId, int *resStatId, Common::Point **pointArr) {
debugC(4, kDebugPathfinding, "AniHandler::genMQ(*%d, %d, %d, res, point)", ani->_id, staticsIndex, staticsId);
int idx = getItemIndexById(ani->_id);
@ -131,8 +131,8 @@ MGMSubItem::MGMSubItem() {
y = 0;
}
void MGM::addItem(int objId) {
debugC(4, kDebugPathfinding, "MGM::addItem(%d)", objId);
void AniHandler::addItem(int objId) {
debugC(4, kDebugPathfinding, "AniHandler::addItem(%d)", objId);
if (getItemIndexById(objId) == -1) {
MGMItem *item = new MGMItem();
@ -143,13 +143,13 @@ void MGM::addItem(int objId) {
rebuildTables(objId);
}
void MGM::rebuildTables(int objId) {
void AniHandler::rebuildTables(int objId) {
int idx = getItemIndexById(objId);
if (idx == -1)
return;
debugC(3, kDebugPathfinding, "MGM::rebuildTables. (1) movements1 sz: %d movements2 sz: %d", _items[idx]->movements1.size(), _items[idx]->movements2.size());
debugC(3, kDebugPathfinding, "AniHandler::rebuildTables. (1) movements1 sz: %d movements2 sz: %d", _items[idx]->movements1.size(), _items[idx]->movements2.size());
_items[idx]->subItems.clear();
_items[idx]->statics.clear();
@ -174,10 +174,10 @@ void MGM::rebuildTables(int objId) {
_items[idx]->movements2.push_back(0);
}
debugC(3, kDebugPathfinding, "MGM::rebuildTables. (2) movements1 sz: %d movements2 sz: %d", _items[idx]->movements1.size(), _items[idx]->movements2.size());
debugC(3, kDebugPathfinding, "AniHandler::rebuildTables. (2) movements1 sz: %d movements2 sz: %d", _items[idx]->movements1.size(), _items[idx]->movements2.size());
}
int MGM::getItemIndexById(int objId) {
int AniHandler::getItemIndexById(int objId) {
for (uint i = 0; i < _items.size(); i++)
if (_items[i]->objId == objId)
return i;
@ -185,8 +185,8 @@ int MGM::getItemIndexById(int objId) {
return -1;
}
MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
debugC(4, kDebugPathfinding, "MGM::genMovement(*%d)", mgminfo->ani ? mgminfo->ani->_id : -1);
MessageQueue *AniHandler::genMovement(MGMInfo *mgminfo) {
debugC(4, kDebugPathfinding, "AniHandler::genMovement(*%d)", mgminfo->ani ? mgminfo->ani->_id : -1);
if (!mgminfo->ani)
return 0;
@ -235,7 +235,7 @@ MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
int st1idx = getStaticsIndexById(itemIdx, mov->_staticsObj2->_staticsId);
int subOffset = getStaticsIndexById(itemIdx, mgminfo->staticsId2);
debugC(3, kDebugPathfinding, "MGM::genMovement. (1) movements1 sz: %d movements2 sz: %d", _items[itemIdx]->movements1.size(), _items[itemIdx]->movements2.size());
debugC(3, kDebugPathfinding, "AniHandler::genMovement. (1) movements1 sz: %d movements2 sz: %d", _items[itemIdx]->movements1.size(), _items[itemIdx]->movements2.size());
clearMovements2(itemIdx);
recalcOffsets(itemIdx, subIdx, st2idx, 0, 1);
@ -393,12 +393,12 @@ MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
mq->addExCommandToEnd(ex);
debugC(3, kDebugPathfinding, "MGM::genMovement. (2) movements1 sz: %d movements2 sz: %d", _items[itemIdx]->movements1.size(), _items[itemIdx]->movements2.size());
debugC(3, kDebugPathfinding, "AniHandler::genMovement. (2) movements1 sz: %d movements2 sz: %d", _items[itemIdx]->movements1.size(), _items[itemIdx]->movements2.size());
return mq;
}
int MGM::countPhases(int idx, int subIdx, int endIdx, int flag) {
int AniHandler::countPhases(int idx, int subIdx, int endIdx, int flag) {
int res = 0;
if (endIdx < 0)
@ -415,8 +415,8 @@ int MGM::countPhases(int idx, int subIdx, int endIdx, int flag) {
return res;
}
void MGM::updateAnimStatics(StaticANIObject *ani, int staticsId) {
debugC(4, kDebugPathfinding, "MGM::updateAnimStatics(*%d, %d)", ani->_id, staticsId);
void AniHandler::updateAnimStatics(StaticANIObject *ani, int staticsId) {
debugC(4, kDebugPathfinding, "AniHandler::updateAnimStatics(*%d, %d)", ani->_id, staticsId);
if (getItemIndexById(ani->_id) == -1)
return;
@ -445,8 +445,8 @@ void MGM::updateAnimStatics(StaticANIObject *ani, int staticsId) {
}
}
Common::Point *MGM::getPoint(Common::Point *point, int objectId, int staticsId1, int staticsId2) {
debugC(4, kDebugPathfinding, "MGM::getPoint([%d, %d], %d, %d, %d)", point->x, point->y, objectId, staticsId1, staticsId2);
Common::Point *AniHandler::getPoint(Common::Point *point, int objectId, int staticsId1, int staticsId2) {
debugC(4, kDebugPathfinding, "AniHandler::getPoint([%d, %d], %d, %d, %d)", point->x, point->y, objectId, staticsId1, staticsId2);
int idx = getItemIndexById(objectId);
@ -488,7 +488,7 @@ Common::Point *MGM::getPoint(Common::Point *point, int objectId, int staticsId1,
return point;
}
int MGM::getStaticsIndexById(int idx, int16 id) {
int AniHandler::getStaticsIndexById(int idx, int16 id) {
if (!_items[idx]->statics.size())
return -1;
@ -500,7 +500,7 @@ int MGM::getStaticsIndexById(int idx, int16 id) {
return -1;
}
int MGM::getStaticsIndex(int idx, Statics *st) {
int AniHandler::getStaticsIndex(int idx, Statics *st) {
if (!_items[idx]->statics.size())
return -1;
@ -512,20 +512,20 @@ int MGM::getStaticsIndex(int idx, Statics *st) {
return -1;
}
void MGM::clearMovements2(int idx) {
debugC(2, kDebugPathfinding, "MGM::clearMovements2(%d)", idx);
void AniHandler::clearMovements2(int idx) {
debugC(2, kDebugPathfinding, "AniHandler::clearMovements2(%d)", idx);
for (uint i = 0; i < _items[idx]->movements2.size(); i++)
_items[idx]->movements2[i] = 0;
debugC(3, kDebugPathfinding, "MGM::clearMovements2. movements1 sz: %d movements2 sz: %d", _items[idx]->movements1.size(), _items[idx]->movements2.size());
debugC(3, kDebugPathfinding, "AniHandler::clearMovements2. movements1 sz: %d movements2 sz: %d", _items[idx]->movements1.size(), _items[idx]->movements2.size());
}
int MGM::recalcOffsets(int idx, int st1idx, int st2idx, bool flip, bool flop) {
int AniHandler::recalcOffsets(int idx, int st1idx, int st2idx, bool flip, bool flop) {
MGMItem *item = _items[idx];
int subIdx = st1idx + st2idx * item->statics.size();
debugC(2, kDebugPathfinding, "MGM::recalcOffsets(%d, %d, %d, %d, %d)", idx, st1idx, st2idx, flip, flop);
debugC(2, kDebugPathfinding, "AniHandler::recalcOffsets(%d, %d, %d, %d, %d)", idx, st1idx, st2idx, flip, flop);
if (st1idx == st2idx) {
memset(item->subItems[subIdx], 0, sizeof(*(item->subItems[subIdx])));
@ -537,7 +537,7 @@ int MGM::recalcOffsets(int idx, int st1idx, int st2idx, bool flip, bool flop) {
Common::Point point;
debugC(3, kDebugPathfinding, "MGM::recalcOffsets. movements1 sz: %d movements2 sz: %d", item->movements1.size(), item->movements2.size());
debugC(3, kDebugPathfinding, "AniHandler::recalcOffsets. movements1 sz: %d movements2 sz: %d", item->movements1.size(), item->movements2.size());
for (uint i = 0; i < item->movements1.size(); i++) {
Movement *mov = item->movements1[i];
@ -551,7 +551,7 @@ int MGM::recalcOffsets(int idx, int st1idx, int st2idx, bool flip, bool flop) {
int stidx = getStaticsIndex(idx, mov->_staticsObj2);
int recalc = recalcOffsets(idx, stidx, st2idx, flip, flop);
int sz = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
debugC(1, kDebugPathfinding, "MGM::recalcOffsets, want idx: %d, off: %d (%d + %d), sz: %d", idx, stidx + st2idx * _items[idx]->statics.size(), stidx, st2idx, item->subItems.size());
debugC(1, kDebugPathfinding, "AniHandler::recalcOffsets, want idx: %d, off: %d (%d + %d), sz: %d", idx, stidx + st2idx * _items[idx]->statics.size(), stidx, st2idx, item->subItems.size());
int newsz = sz + item->subItems[stidx + st2idx * _items[idx]->statics.size()]->field_C;
@ -608,8 +608,8 @@ int MGM::recalcOffsets(int idx, int st1idx, int st2idx, bool flip, bool flop) {
return -1;
}
int MGM::refreshOffsets(int objectId, int idx1, int idx2) {
debugC(4, kDebugPathfinding, "MGM::refreshOffsets(%d, %d, %d)", objectId, idx1, idx2);
int AniHandler::refreshOffsets(int objectId, int idx1, int idx2) {
debugC(4, kDebugPathfinding, "AniHandler::refreshOffsets(%d, %d, %d)", objectId, idx1, idx2);
int idx = getItemIndexById(objectId);
@ -631,7 +631,7 @@ int MGM::refreshOffsets(int objectId, int idx1, int idx2) {
return idx;
}
Common::Point *MGM::calcLength(Common::Point *pRes, Movement *mov, int x, int y, int *mult, int *len, int flag) {
Common::Point *AniHandler::calcLength(Common::Point *pRes, Movement *mov, int x, int y, int *mult, int *len, int flag) {
Common::Point point;
mov->calcSomeXY(point, 0, -1);
@ -707,8 +707,8 @@ Common::Point *MGM::calcLength(Common::Point *pRes, Movement *mov, int x, int y,
return pRes;
}
ExCommand2 *MGM::buildExCommand2(Movement *mov, int objId, int x1, int y1, Common::Point *x2, Common::Point *y2, int len) {
debugC(2, kDebugPathfinding, "MGM::buildExCommand2(mov, %d, %d, %d, [%d, %d], [%d, %d], %d)", objId, x1, y1, x2->x, x2->y, y2->x, y2->y, len);
ExCommand2 *AniHandler::buildExCommand2(Movement *mov, int objId, int x1, int y1, Common::Point *x2, Common::Point *y2, int len) {
debugC(2, kDebugPathfinding, "AniHandler::buildExCommand2(mov, %d, %d, %d, [%d, %d], [%d, %d], %d)", objId, x1, y1, x2->x, x2->y, y2->x, y2->y, len);
uint cnt;

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_MGM_H
#define FULLPIPE_MGM_H
#ifndef FULLPIPE_ANIHANDLER_H
#define FULLPIPE_ANIHANDLER_H
namespace Fullpipe {
@ -66,7 +66,7 @@ struct MGMInfo {
MGMInfo() { memset(this, 0, sizeof(MGMInfo)); }
};
class MGM : public CObject {
class AniHandler : public CObject {
public:
Common::Array<MGMItem *> _items;
@ -92,4 +92,4 @@ public:
} // End of namespace Fullpipe
#endif /* FULLPIPE_MGM_H */
#endif /* FULLPIPE_ANIHANDLER_H */

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@ -217,7 +217,7 @@ void FullpipeEngine::initialize() {
_sceneRect.bottom = 599;
_floaters = new Floaters;
_mgm = new MGM;
_mgm = new AniHandler;
}
void FullpipeEngine::restartGame() {

View File

@ -74,7 +74,7 @@ class GlobalMessageQueueList;
struct MessageHandler;
class MessageQueue;
struct MovTable;
class MGM;
class AniHandler;
class NGIArchive;
class PictureObject;
struct PreloadItem;
@ -210,7 +210,7 @@ public:
MovTable *_movTable;
Floaters *_floaters;
MGM *_mgm;
AniHandler *_mgm;
Common::Array<Common::Point *> _arcadeKeys;

View File

@ -149,7 +149,7 @@ public:
int _ladder_field_20;
int _ladder_field_24;
Common::Array<MctlLadderMovement *> _ladmovements;
MGM _mgm;
AniHandler _mgm;
public:
MctlLadder();
@ -282,7 +282,7 @@ public:
int _field_44;
Common::Array<MovGraphItem *> _items;
MovArr *(*_callback1)(StaticANIObject *ani, Common::Array<MovItem *> *items, signed int counter);
MGM _mgm;
AniHandler _mgm;
public:
MovGraph();

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@ -28,7 +28,7 @@ namespace Fullpipe {
struct Bat;
struct BehaviorMove;
struct Hanger;
class MGM;
class AniHandler;
class MctlLadder;
struct Ring;
class StaticANIObject;
@ -396,7 +396,7 @@ public:
StaticANIObject *scene11_boots;
StaticANIObject *scene11_dudeOnSwing;
PictureObject *scene11_hint;
MGM scene11_mgm;
AniHandler scene11_mgm;
bool scene11_arcadeIsOn;
bool scene11_scrollIsEnabled;
bool scene11_scrollIsMaximized;
@ -612,7 +612,7 @@ public:
Common::Array<WalkingBearder *> scene29_bearders;
int scene29_manX;
int scene29_manY;
MGM scene29_mgm;
AniHandler scene29_mgm;
StaticANIObject *scene30_leg;
int scene30_liftFlag;

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@ -395,7 +395,7 @@ void sceneHandler04_jumpOnLadder() {
g_fp->_aniMan->_flags |= 1;
MGM mgm;
AniHandler mgm;
MGMInfo mgminfo;
mgm.addItem(ANI_MAN);
@ -460,7 +460,7 @@ void sceneHandler04_dropBottle() {
}
void sceneHandler04_gotoLadder(ExCommand *ex) {
MGM mgm;
AniHandler mgm;
MGMInfo mgminfo;
mgm.addItem(ANI_MAN);
@ -550,7 +550,7 @@ void sceneHandler04_raisePlank() {
}
MessageQueue *sceneHandler04_kozFly3(StaticANIObject *ani, double phase) {
MGM mgm;
AniHandler mgm;
MGMInfo mgminfo;
mgm.addItem(ANI_KOZAWKA);
@ -599,7 +599,7 @@ MessageQueue *sceneHandler04_kozFly3(StaticANIObject *ani, double phase) {
}
MessageQueue *sceneHandler04_kozFly5(StaticANIObject *ani, double phase) {
MGM mgm;
AniHandler mgm;
MGMInfo mgminfo;
mgm.addItem(ANI_KOZAWKA);
@ -670,7 +670,7 @@ MessageQueue *sceneHandler04_kozFly5(StaticANIObject *ani, double phase) {
}
MessageQueue *sceneHandler04_kozFly6(StaticANIObject *ani) {
MGM mgm;
AniHandler mgm;
MGMInfo mgminfo;
mgm.addItem(ANI_KOZAWKA);
@ -728,7 +728,7 @@ void sceneHandler04_kozMove(Movement *mov, int from, int to, Common::Point *poin
}
MessageQueue *sceneHandler04_kozFly7(StaticANIObject *ani, double phase) {
MGM mgm;
AniHandler mgm;
MGMInfo mgminfo;
mgm.addItem(ANI_KOZAWKA);

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@ -239,7 +239,7 @@ void sceneHandler22_stoolLogic(ExCommand *cmd) {
goto LABEL_31;
}
MGM mgm;
AniHandler mgm;
MGMInfo mgminfo;
mgm.addItem(ANI_MAN);