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MORTEVIELLE: Remove useless variables from gameLoaded()
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b40b00b1c4
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@ -69,26 +69,17 @@ void changeGraphicalDevice(int newDevice) {
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* @remarks Originally called 'antegame'
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*/
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void MortevielleEngine::gameLoaded() {
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int k;
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char g[8];
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hideMouse();
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g_imen = false;
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g[1] = 'M';
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_loseGame = true;
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g_anyone = false;
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g_okdes = true;
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g[0] = '\040';
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g_col = false;
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g[7] = g[0];
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g[2] = 'A';
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g_cache = false;
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g_brt = false;
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g_maff = 68;
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g[5] = 'E';
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g_mnumo = 0;
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g_prebru = 0;
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g[4] = 'T';
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g_x = 0;
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g_y = 0;
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g_num = 0;
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@ -96,15 +87,12 @@ void MortevielleEngine::gameLoaded() {
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g_hfb = 0;
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g_cs = 0;
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g_is = 0;
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k = 0;
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g_ment = 0;
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g_syn = true;
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g_heroSearching = true;
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g_mchai = 0;
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g_inei = 0;
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initouv();
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g[3] = 'S';
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g[6] = 'R';
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g_iouv = 0;
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g_dobj = 0;
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affrep();
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