MORTEVIELLE: Remove useless variables from gameLoaded()

This commit is contained in:
Strangerke 2012-03-06 00:00:46 +01:00
parent b40b00b1c4
commit f9b793126d

View File

@ -69,26 +69,17 @@ void changeGraphicalDevice(int newDevice) {
* @remarks Originally called 'antegame'
*/
void MortevielleEngine::gameLoaded() {
int k;
char g[8];
hideMouse();
g_imen = false;
g[1] = 'M';
_loseGame = true;
g_anyone = false;
g_okdes = true;
g[0] = '\040';
g_col = false;
g[7] = g[0];
g[2] = 'A';
g_cache = false;
g_brt = false;
g_maff = 68;
g[5] = 'E';
g_mnumo = 0;
g_prebru = 0;
g[4] = 'T';
g_x = 0;
g_y = 0;
g_num = 0;
@ -96,15 +87,12 @@ void MortevielleEngine::gameLoaded() {
g_hfb = 0;
g_cs = 0;
g_is = 0;
k = 0;
g_ment = 0;
g_syn = true;
g_heroSearching = true;
g_mchai = 0;
g_inei = 0;
initouv();
g[3] = 'S';
g[6] = 'R';
g_iouv = 0;
g_dobj = 0;
affrep();