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Merge pull request #446 from lordhoto/agos-offset-fix
AGOS: Fix sound offset table access for StS 2 Mac/Amiga.
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@ -121,8 +121,14 @@ Common::SeekableReadStream *BaseSound::getSoundStream(uint sound) const {
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int i = 1;
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while (_offsets[sound + i] == _offsets[sound])
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i++;
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uint end;
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if (_offsets[sound + i] > _offsets[sound]) {
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end = _offsets[sound + i];
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} else {
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end = file->size();
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}
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return new Common::SeekableSubReadStream(file, _offsets[sound], _offsets[sound + i], DisposeAfterUse::YES);
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return new Common::SeekableSubReadStream(file, _offsets[sound], end, DisposeAfterUse::YES);
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}
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///////////////////////////////////////////////////////////////////////////////
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@ -442,12 +448,16 @@ void Sound::loadVoiceFile(const GameSpecificSettings *gss) {
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if (file.open("voices.idx")) {
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int end = file.size();
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_filenums = (uint16 *)malloc((end / 6 + 1) * 2);
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_offsets = (uint32 *)malloc((end / 6 + 1) * 4);
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_offsets = (uint32 *)malloc((end / 6 + 1 + 1) * 4);
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for (int i = 1; i <= end / 6; i++) {
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_filenums[i] = file.readUint16BE();
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_offsets[i] = file.readUint32BE();
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}
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// We need to add a terminator entry otherwise we get an out of
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// bounds read when the offset table is accessed in
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// BaseSound::getSoundStream.
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_offsets[end / 6 + 1] = 0;
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_hasVoiceFile = true;
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return;
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