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The two hardcoded fonts, 5x8 and 6x10 were used for FreeSCI's debugger and game menu, so they can be safely removed now
svn-id: r38792
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8997a45773
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File diff suppressed because it is too large
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@ -288,9 +288,6 @@ struct gfx_pixmap_t { /* gfx_pixmap_t: Pixel map */
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};
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#define GFX_FONT_BUILTIN_5x8 -1
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#define GFX_FONT_BUILTIN_6x10 -2
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struct gfx_bitmap_font_t { /* gfx_bitmap_font_t: Bitmap font information */
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int ID; /* Unique resource ID */
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@ -529,20 +529,12 @@ gfxr_view_t *gfxr_get_view(gfx_resstate_t *state, int nr, int *loop, int *cel, i
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return view;
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}
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extern gfx_bitmap_font_t gfxfont_5x8;
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extern gfx_bitmap_font_t gfxfont_6x10;
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gfx_bitmap_font_t *gfxr_get_font(gfx_resstate_t *state, int nr, int scaled) {
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gfx_resource_type_t restype = GFX_RESOURCE_TYPE_FONT;
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sbtree_t *tree = NULL;
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gfx_resource_t *res = NULL;
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int hash;
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if (nr == GFX_FONT_BUILTIN_5x8)
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return &gfxfont_5x8;
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else if (nr == GFX_FONT_BUILTIN_6x10)
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return &gfxfont_6x10;
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tree = state->resource_trees[restype];
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hash = gfxr_interpreter_options_hash(restype, state->version, state->options, state->misc_payload, 0);
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@ -33,8 +33,6 @@ MODULE_OBJS = \
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engine/vm.o \
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gfx/antialias.o \
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gfx/font.o \
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gfx/font-5x8.o \
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gfx/font-6x10.o \
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gfx/gfx_driver.o \
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gfx/gfx_res_options.o \
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gfx/gfx_resource.o \
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