mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-08 10:51:11 +00:00
TSAGE: Renamings for R2R Spill Mountains bedroom
This commit is contained in:
parent
8b539799d5
commit
fb08979f8d
@ -1495,7 +1495,7 @@ void Scene2425::signal() {
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
|
||||
bool Scene2430::Actor1::startAction(CursorType action, Event &event) {
|
||||
bool Scene2430::Companion::startAction(CursorType action, Event &event) {
|
||||
return SceneActor::startAction(action, event);
|
||||
}
|
||||
|
||||
@ -1568,33 +1568,31 @@ void Scene2430::postInit(SceneObjectList *OwnerList) {
|
||||
R2_GLOBALS._player.setPosition(Common::Point(100, 200));
|
||||
|
||||
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
|
||||
_actor1.postInit();
|
||||
_companion.postInit();
|
||||
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
|
||||
_actor1.setup(20, 5, 1);
|
||||
_actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
|
||||
_companion.setup(20, 5, 1);
|
||||
_companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
|
||||
} else {
|
||||
_actor1.setup(2008, 5, 1);
|
||||
_actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
|
||||
_companion.setup(2008, 5, 1);
|
||||
_companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
|
||||
}
|
||||
_actor1.setPosition(Common::Point(189, 137));
|
||||
_companion.setPosition(Common::Point(189, 137));
|
||||
R2_GLOBALS._walkRegions.disableRegion(4);
|
||||
}
|
||||
|
||||
_item2.setDetails(Rect(11, 30, 37, 45), 2430, 3, -1, 5, 1, NULL);
|
||||
_item3.setDetails(Rect(9, 58, 63, 92), 2430, 6, -1, -1, 1, NULL);
|
||||
_item4.setDetails(Rect(20, 89, 127, 107), 2430, 9, -1, 11, 1, NULL);
|
||||
_item5.setDetails(Rect(49, 7, 60, 27), 2430, 12, 13, 14, 1, NULL);
|
||||
_item6.setDetails(Rect(69, 10, 95, 72), 2430, 15, -1, 14, 1, NULL);
|
||||
_item10.setDetails(Rect(198, 4, 222, 146), 2430, 30, 31, 32, 1, NULL);
|
||||
_item7.setDetails(Rect(155, 40, 304, 120), 2430, 21, -1, 23, 1, NULL);
|
||||
_item8.setDetails(Rect(249, 3, 261, 39), 2430, 24, 25, -1, 1, NULL);
|
||||
_item9.setDetails(Rect(279, 13, 305, 34), 2430, 33, -1, 18, 1, NULL);
|
||||
// CHECKME: initialized for the 2nd time??
|
||||
_item2.setDetails(Rect(11, 30, 37, 45), 2430, 33, -1, 18, 1, NULL);
|
||||
_item11.setDetails(Rect(116, 104, 148, 111), 2430, 39, -1, -1, 1, NULL);
|
||||
_item12.setDetails(Rect(66, 77, 84, 83), 2430, 39, -1, -1, 1, NULL);
|
||||
_item13.setDetails(Rect(117, 118, 201, 141), 2430, 9, -1, 11, 1, NULL);
|
||||
_item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL);
|
||||
_furnishings.setDetails(Rect(9, 58, 63, 92), 2430, 6, -1, -1, 1, NULL);
|
||||
_rug1.setDetails(Rect(20, 89, 127, 107), 2430, 9, -1, 11, 1, NULL);
|
||||
_mirror.setDetails(Rect(49, 7, 60, 27), 2430, 12, 13, 14, 1, NULL);
|
||||
_garments.setDetails(Rect(69, 10, 95, 72), 2430, 15, -1, 14, 1, NULL);
|
||||
_post.setDetails(Rect(198, 4, 222, 146), 2430, 30, 31, 32, 1, NULL);
|
||||
_bed.setDetails(Rect(155, 40, 304, 120), 2430, 21, -1, 23, 1, NULL);
|
||||
_towel.setDetails(Rect(249, 3, 261, 39), 2430, 24, 25, -1, 1, NULL);
|
||||
_bottles1.setDetails(Rect(279, 13, 305, 34), 2430, 33, -1, 18, 1, NULL);
|
||||
_bottles2.setDetails(Rect(11, 30, 37, 45), 2430, 33, -1, 18, 1, NULL);
|
||||
_clothesPile1.setDetails(Rect(116, 104, 148, 111), 2430, 39, -1, -1, 1, NULL);
|
||||
_clothesPile2.setDetails(Rect(66, 77, 84, 83), 2430, 39, -1, -1, 1, NULL);
|
||||
_rug2.setDetails(Rect(117, 118, 201, 141), 2430, 9, -1, 11, 1, NULL);
|
||||
_background.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL);
|
||||
|
||||
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
|
||||
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2430;
|
||||
|
@ -187,7 +187,7 @@ public:
|
||||
};
|
||||
|
||||
class Scene2430 : public SceneExt {
|
||||
class Actor1 : public SceneActor {
|
||||
class Companion : public SceneActor {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event);
|
||||
};
|
||||
@ -205,20 +205,20 @@ class Scene2430 : public SceneExt {
|
||||
virtual void changeScene();
|
||||
};
|
||||
public:
|
||||
NamedHotspot _item1;
|
||||
NamedHotspot _item2;
|
||||
NamedHotspot _item3;
|
||||
NamedHotspot _item4;
|
||||
NamedHotspot _item5;
|
||||
NamedHotspot _item6;
|
||||
NamedHotspot _item7;
|
||||
NamedHotspot _item8;
|
||||
NamedHotspot _item9;
|
||||
NamedHotspot _item10;
|
||||
NamedHotspot _item11;
|
||||
NamedHotspot _item12;
|
||||
NamedHotspot _item13;
|
||||
Actor1 _actor1;
|
||||
NamedHotspot _background;
|
||||
NamedHotspot _bottles2;
|
||||
NamedHotspot _furnishings;
|
||||
NamedHotspot _rug1;
|
||||
NamedHotspot _mirror;
|
||||
NamedHotspot _garments;
|
||||
NamedHotspot _bed;
|
||||
NamedHotspot _towel;
|
||||
NamedHotspot _bottles1;
|
||||
NamedHotspot _post;
|
||||
NamedHotspot _clothesPile1;
|
||||
NamedHotspot _clothesPile2;
|
||||
NamedHotspot _rug2;
|
||||
Companion _companion;
|
||||
GunPowder _gunPowder;
|
||||
OilLamp _oilLamp;
|
||||
Exit1 _exit1;
|
||||
|
Loading…
Reference in New Issue
Block a user