From fb178c0a62eb8b5ab9a56754c2320890154b98ee Mon Sep 17 00:00:00 2001
From: Eugene Sandulenko <sev@scummvm.org>
Date: Sun, 17 Jan 2010 20:23:11 +0000
Subject: [PATCH] Mark lsl3 as a workaround.

svn-id: r47347
---
 engines/sci/engine/kmisc.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/engines/sci/engine/kmisc.cpp b/engines/sci/engine/kmisc.cpp
index ef0e4d444ce..7cc0d88ab60 100644
--- a/engines/sci/engine/kmisc.cpp
+++ b/engines/sci/engine/kmisc.cpp
@@ -56,6 +56,7 @@ reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv) {
 			s->restarting_flags &= ~SCI_GAME_WAS_RESTARTED;
 	}
 
+	// WORKAROUND:
 	// LSL3 calculates a machinespeed variable during game startup (right after the filthy questions)
 	//  This one would go through w/o throttling resulting in having to do 1000 pushups or something
 	//  Another way of handling this would be delaying incrementing of "machineSpeed" selector