From fb178c0a62eb8b5ab9a56754c2320890154b98ee Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko <sev@scummvm.org> Date: Sun, 17 Jan 2010 20:23:11 +0000 Subject: [PATCH] Mark lsl3 as a workaround. svn-id: r47347 --- engines/sci/engine/kmisc.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/engines/sci/engine/kmisc.cpp b/engines/sci/engine/kmisc.cpp index ef0e4d444ce..7cc0d88ab60 100644 --- a/engines/sci/engine/kmisc.cpp +++ b/engines/sci/engine/kmisc.cpp @@ -56,6 +56,7 @@ reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv) { s->restarting_flags &= ~SCI_GAME_WAS_RESTARTED; } + // WORKAROUND: // LSL3 calculates a machinespeed variable during game startup (right after the filthy questions) // This one would go through w/o throttling resulting in having to do 1000 pushups or something // Another way of handling this would be delaying incrementing of "machineSpeed" selector