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SCI32: Fix Boogle warp glitch caused by previous game patch
Refs Trac#9836.
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@ -5633,9 +5633,29 @@ static const uint16 torinBoogleWormInPatch[] = {
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PATCH_END
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};
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// The previous patch for this bug will cause Boogle to glitch back to the
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// entrance when Boogle is wormed to the left, then unwormed, then wormed to the
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// left again without exiting and re-entering the dragon's cave. To keep this
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// from happening, this patch causes Boogle to walk back to the entrance when
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// unworming, instead of stopping in the middle of the screen.
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// Applies to at least: English CD
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static const uint16 torinBoogleWormSignature[] = {
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SIG_MAGICDWORD,
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0x38, SIG_UINT16(0x29e), // pushi 670
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0x38, SIG_UINT16(0xc2), // pushi 194
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SIG_END
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};
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static const uint16 torinBoogleWormPatch[] = {
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0x38, SIG_UINT16(940),
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0x38, SIG_UINT16(216),
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PATCH_END
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};
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// script, description, signature patch
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static const SciScriptPatcherEntry torinSignatures[] = {
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{ true, 20400, "fix hang when worming into dragon cave", 1, torinBoogleWormInSignature, torinBoogleWormInPatch },
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{ true, 20400, "fix hang when worming into dragon cave 1/2", 1, torinBoogleWormInSignature, torinBoogleWormInPatch },
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{ true, 20400, "fix hang when worming into dragon cave 2/2", 1, torinBoogleWormSignature, torinBoogleWormPatch },
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{ true, 64000, "disable volume reset on startup 1/2", 1, torinVolumeResetSignature1, torinVolumeResetPatch1 },
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{ true, 64000, "disable volume reset on startup 2/2", 1, torinVolumeResetSignature2, torinVolumeResetPatch2 },
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{ true, 64866, "increase number of save games", 1, torinNumSavesSignature, torinNumSavesPatch },
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