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TSAGE: Bugfix for using lift after restoring a savegame in scene #2320
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48140a012d
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@ -5770,6 +5770,14 @@ Scene2320::Scene2320() :
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_hotspot4(0, CURSOR_LOOK, 2320, 14, LIST_END),
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_hotspot13(0, CURSOR_LOOK, 2320, 12, LIST_END)
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{
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_area1.setup(2153, 2, 1, 2100);
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_area1._pt = Common::Point(200, 31);
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_area2.setup(2153, 3, 1, 2150);
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_area2._pt = Common::Point(200, 50);
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_area3.setup(2153, 4, 1, 2320);
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_area3._pt = Common::Point(200, 75);
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_area4.setup(2153, 1, 1, 10);
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_area4._pt = Common::Point(237, 77);
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}
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void Scene2320::postInit(SceneObjectList *OwnerList) {
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@ -5822,15 +5830,6 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
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_globals->_sceneItems.push_back(&_hotspot8);
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}
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_area1.setup(2153, 2, 1, 2100);
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_area1._pt = Common::Point(200, 31);
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_area2.setup(2153, 3, 1, 2150);
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_area2._pt = Common::Point(200, 50);
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_area3.setup(2153, 4, 1, 2320);
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_area3._pt = Common::Point(200, 75);
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_area4.setup(2153, 1, 1, 10);
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_area4._pt = Common::Point(237, 77);
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if (_globals->getFlag(43)) {
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_hotspot11.postInit();
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_hotspot11.setVisage(2705);
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