SDL: Fix jerky/laggy analog joystick mouse control

This fixes bug 6996: Android: Mouse pointer control with
analog joystick is unusable
This commit is contained in:
rsn8887 2017-02-10 11:20:59 -06:00 committed by Thierry Crozat
parent 8c13a263ae
commit fb50d5934d
3 changed files with 15 additions and 4 deletions

View File

@ -179,11 +179,16 @@ void SdlEventSource::processMouseEvent(Common::Event &event, int x, int y) {
_km.y = y;
}
void SdlEventSource::handleKbdMouse() {
void SdlEventSource::handleKbdMouse(Common::Event &event) {
// Skip recording of these events
uint32 curTime = g_system->getMillis(true);
if (curTime >= _km.last_time + _km.delay_time) {
int16 oldKmX = _km.x;
int16 oldKmY = _km.y;
_km.last_time = curTime;
if (_km.x_down_count == 1) {
_km.x_down_time = curTime;
@ -248,6 +253,11 @@ void SdlEventSource::handleKbdMouse() {
if (_graphicsManager) {
_graphicsManager->getWindow()->warpMouseInWindow((Uint16)_km.x, (Uint16)_km.y);
}
if (_km.x != oldKmX || _km.y != oldKmY) {
event.type = Common::EVENT_MOUSEMOVE;
processMouseEvent(event, _km.x, _km.y);
}
}
}
}
@ -425,7 +435,8 @@ Common::KeyCode SdlEventSource::SDLToOSystemKeycode(const SDLKey key) {
}
bool SdlEventSource::pollEvent(Common::Event &event) {
handleKbdMouse();
handleKbdMouse(event);
#if SDL_VERSION_ATLEAST(2, 0, 0)
// In case we still need to send a key up event for a key down from a

View File

@ -106,7 +106,7 @@ protected:
virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event);
virtual void handleKbdMouse();
virtual void handleKbdMouse(Common::Event &event);
//@}

View File

@ -69,7 +69,7 @@ bool WINCESdlEventSource::pollEvent(Common::Event &event) {
memset(&event, 0, sizeof(Common::Event));
handleKbdMouse();
handleKbdMouse(event);
// If the screen changed, send an Common::EVENT_SCREEN_CHANGED
int screenID = _graphicsMan->getScreenChangeID();