BLADERUNNER: Fix obstacle map in CT04

Prevent transient from walking through scenery alongside the right wall
This commit is contained in:
Thanasis Antoniou 2019-06-26 20:09:10 +03:00
parent bb9bd91436
commit fb71c73ff0

View File

@ -452,6 +452,12 @@ void Set::overrideSceneObjectInfo(int objectId) const {
_objects[objectId].bbox.setXYZ(-75.17f, -1239.29f, 108340.13f, -56.32f, -1221.16f, 108365.65f);
}
break;
case kSceneCT04:
// prevent McCoy or transient from blending/glitching with the right wall
if (objectId == 6 && _objects[objectId].name == "BOX04") {
_objects[objectId].bbox.setXYZ(-251.80f, -636.49f, 414.38f, -206.66f, -445.84f, 900.44f);
}
break;
case kSceneBB06:
// Sebastian's room with doll
if (objectId == 3 && _objects[objectId].name == "BOX31") {