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BLADERUNNER: Fix obstacle map in CT04
Prevent transient from walking through scenery alongside the right wall
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@ -452,6 +452,12 @@ void Set::overrideSceneObjectInfo(int objectId) const {
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_objects[objectId].bbox.setXYZ(-75.17f, -1239.29f, 108340.13f, -56.32f, -1221.16f, 108365.65f);
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}
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break;
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case kSceneCT04:
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// prevent McCoy or transient from blending/glitching with the right wall
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if (objectId == 6 && _objects[objectId].name == "BOX04") {
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_objects[objectId].bbox.setXYZ(-251.80f, -636.49f, 414.38f, -206.66f, -445.84f, 900.44f);
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}
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break;
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case kSceneBB06:
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// Sebastian's room with doll
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if (objectId == 3 && _objects[objectId].name == "BOX31") {
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