mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-19 08:06:42 +00:00
HOPKINS: Various renaming
This commit is contained in:
parent
11a0f00c25
commit
fbc19ab3b4
@ -211,7 +211,7 @@ EXIT:
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/**
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* Play Animation, type 2
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*/
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void AnimationManager::playAnim2(const Common::String &filename, uint32 a2, uint32 a3, uint32 a4) {
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void AnimationManager::playAnim2(const Common::String &filename, uint32 rate1, uint32 rate2, uint32 rate3) {
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int v5;
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byte *screenCopy = NULL;
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int oldScrollVal = 0;
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@ -291,7 +291,7 @@ void AnimationManager::playAnim2(const Common::String &filename, uint32 a2, uint
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if (_vm->_eventsManager._escKeyFl)
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goto LABEL_114;
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_vm->_eventsManager.refreshEvents();
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if (_vm->_eventsManager._rateCounter >= a2)
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if (_vm->_eventsManager._rateCounter >= rate1)
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goto LABEL_48;
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}
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if (_vm->_graphicsManager._skipVideoLockFl)
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@ -368,7 +368,7 @@ LABEL_88:
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while (!_vm->_eventsManager._escKeyFl) {
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_vm->_eventsManager.refreshEvents();
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_vm->_soundManager.checkSoundEnd();
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if (_vm->_eventsManager._rateCounter >= a4)
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if (_vm->_eventsManager._rateCounter >= rate3)
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goto LABEL_114;
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}
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}
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@ -378,7 +378,7 @@ LABEL_88:
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while (!_vm->_eventsManager._escKeyFl) {
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_vm->_eventsManager.refreshEvents();
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_vm->_soundManager.checkSoundEnd();
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if (_vm->_eventsManager._rateCounter >= a3)
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if (_vm->_eventsManager._rateCounter >= rate2)
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goto LABEL_77;
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}
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LABEL_114:
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@ -49,8 +49,8 @@ public:
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void loadAnim(const Common::String &animName);
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void clearAnim();
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void playAnim(const Common::String &filename, uint32 rate, uint32 rate2, uint32 rate3);
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void playAnim2(const Common::String &filename, uint32 a2, uint32 a3, uint32 a4);
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void playAnim(const Common::String &filename, uint32 rate1, uint32 rate2, uint32 rate3);
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void playAnim2(const Common::String &filename, uint32 rate1, uint32 rate2, uint32 rate3);
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void playSequence(const Common::String &file, uint32 rate1, uint32 rate2, uint32 rate3);
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void playSequence2(const Common::String &file, uint32 rate1, uint32 rate2, uint32 rate3);
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};
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@ -412,7 +412,7 @@ void Globals::resetCache() {
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Cache[idx]._x = 0;
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Cache[idx]._y = 0;
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Cache[idx]._spriteIndex = 0;
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Cache[idx].fieldA = 0;
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Cache[idx]._useCount = 0;
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Cache[idx]._width = 0;
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Cache[idx]._height = 0;
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Cache[idx].field10 = false;
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@ -432,11 +432,11 @@ void Globals::CACHE_OFF(int v1) {
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}
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void Globals::CACHE_SUB(int idx) {
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Cache[idx].fieldA = 0;
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Cache[idx]._useCount = 0;
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}
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void Globals::CACHE_ADD(int idx) {
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Cache[idx].fieldA = 1;
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Cache[idx]._useCount = 1;
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}
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// Load Cache
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@ -467,18 +467,18 @@ void Globals::loadCache(const Common::String &file) {
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Cache[v6]._x = v4;
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Cache[v6]._y = v5;
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if (spriteData == g_PTRNUL) {
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Cache[i].fieldA = 0;
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Cache[i]._useCount = 0;
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} else {
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int v8 = _vm->_objectsManager.getWidth(spriteData, v11);
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int v9 = _vm->_objectsManager.getHeight(spriteData, v11);
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Cache[i]._spriteData = spriteData;
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Cache[i]._width = v8;
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Cache[i]._height = v9;
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Cache[i].fieldA = 1;
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Cache[i]._useCount = 1;
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}
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if ( !Cache[i]._x && !Cache[i]._y && !Cache[i]._spriteIndex)
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Cache[i].fieldA = 0;
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Cache[i]._useCount = 0;
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v15 += 5;
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}
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CACHE_ON();
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@ -155,7 +155,7 @@ struct CacheItem {
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int _y;
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int _width;
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int _height;
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int fieldA;
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int _useCount;
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byte *_spriteData;
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bool field10;
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int field14;
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@ -353,7 +353,7 @@ void ObjectsManager::displaySprite() {
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DEF_SPRITE(_vm->_globals._sortedDisplay[idx]._index);
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break;
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case SORT_CACHE:
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DEF_CACHE(_vm->_globals._sortedDisplay[idx]._index);
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displayCache(_vm->_globals._sortedDisplay[idx]._index);
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break;
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default:
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break;
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@ -370,7 +370,7 @@ void ObjectsManager::displaySprite() {
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DEF_SPRITE(_vm->_globals._sortedDisplay[idx]._index);
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break;
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case SORT_CACHE:
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DEF_CACHE(_vm->_globals._sortedDisplay[idx]._index);
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displayCache(_vm->_globals._sortedDisplay[idx]._index);
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break;
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default:
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break;
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@ -606,7 +606,7 @@ void ObjectsManager::BOB_OFFSET(int idx, int offset) {
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}
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void ObjectsManager::SCBOB(int idx) {
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if (_vm->_globals.Cache[idx].fieldA <= 0)
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if (_vm->_globals.Cache[idx]._useCount == 0)
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return;
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for (int i = 0; i <= 20; i++) {
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@ -621,7 +621,7 @@ void ObjectsManager::SCBOB(int idx) {
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|| (cachedRight >= _vm->_globals._bob[i]._oldWidth && _vm->_globals._bob[i]._oldWidth >= _vm->_globals.Cache[idx]._x)
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|| (_vm->_globals._bob[i]._oldWidth >= _vm->_globals.Cache[idx]._x && oldRight <= cachedRight)
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|| (_vm->_globals._bob[i]._oldWidth <= _vm->_globals.Cache[idx]._x && oldRight >= cachedRight))
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++_vm->_globals.Cache[idx].fieldA;
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++_vm->_globals.Cache[idx]._useCount;
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}
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}
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}
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@ -712,10 +712,10 @@ void ObjectsManager::CALCUL_BOB(int idx) {
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void ObjectsManager::checkCache() {
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for (int cacheIdx = 0; cacheIdx <= 19; cacheIdx++) {
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if (_vm->_globals.Cache[cacheIdx].fieldA <= 0)
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if (_vm->_globals.Cache[cacheIdx]._useCount == 0)
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continue;
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int oldFieldA = _vm->_globals.Cache[cacheIdx].fieldA;
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int _oldEnableCount = _vm->_globals.Cache[cacheIdx]._useCount;
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for (int spriteIdx = 0; spriteIdx <= 4; spriteIdx++) {
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if (_sprite[spriteIdx]._animationType == 1 && _sprite[spriteIdx]._spriteIndex != 250) {
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int right = _sprite[spriteIdx]._width + _sprite[spriteIdx]._destX;
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@ -728,16 +728,16 @@ void ObjectsManager::checkCache() {
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|| (cachedRight >= _sprite[spriteIdx]._destX && _vm->_globals.Cache[cacheIdx]._x <= _sprite[spriteIdx]._destX)
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|| (_vm->_globals.Cache[cacheIdx]._x <= _sprite[spriteIdx]._destX && right <= cachedRight)
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|| (_vm->_globals.Cache[cacheIdx]._x >= _sprite[spriteIdx]._destX && right >= cachedRight))
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++_vm->_globals.Cache[cacheIdx].fieldA;
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++_vm->_globals.Cache[cacheIdx]._useCount;
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}
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}
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}
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SCBOB(cacheIdx);
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if (_vm->_globals.Cache[cacheIdx].fieldA == oldFieldA) {
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if (_vm->_globals.Cache[cacheIdx]._useCount == _oldEnableCount) {
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if (_vm->_globals.Cache[cacheIdx].field10) {
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_vm->_globals.Cache[cacheIdx].field10 = false;
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_vm->_globals.Cache[cacheIdx].fieldA = 1;
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_vm->_globals.Cache[cacheIdx]._useCount = 1;
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}
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} else {
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int priority = _vm->_globals.Cache[cacheIdx].field14 + _vm->_globals.Cache[cacheIdx]._height + _vm->_globals.Cache[cacheIdx]._y;
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@ -745,7 +745,7 @@ void ObjectsManager::checkCache() {
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priority = 500;
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beforeSort(SORT_CACHE, cacheIdx, priority);
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_vm->_globals.Cache[cacheIdx].fieldA = 1;
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_vm->_globals.Cache[cacheIdx]._useCount = 1;
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_vm->_globals.Cache[cacheIdx].field10 = true;
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}
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}
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@ -789,7 +789,7 @@ void ObjectsManager::DEF_SPRITE(int idx) {
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_vm->_globals.Liste[idx]._posX + _vm->_globals.Liste[idx]._width, _vm->_globals.Liste[idx]._posY + _vm->_globals.Liste[idx]._height);
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}
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void ObjectsManager::DEF_CACHE(int idx) {
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void ObjectsManager::displayCache(int idx) {
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_vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager._vesaBuffer, _vm->_globals.CACHE_BANQUE[1],
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_vm->_globals.Cache[idx]._x + 300, _vm->_globals.Cache[idx]._y + 300,
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_vm->_globals.Cache[idx]._spriteIndex);
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@ -839,7 +839,7 @@ void ObjectsManager::computeSprite(int idx) {
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deltaY = _vm->_graphicsManager.zoomIn(tmpY, zoomPercent);
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} else {
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tmpY = abs(tmpX);
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deltaY = -_vm->_graphicsManager.zoomIn(abs(tmpX), zoomPercent);
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deltaY = -_vm->_graphicsManager.zoomIn(tmpY, zoomPercent);
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}
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} else if (reducePercent) {
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if (tmpX >= 0)
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@ -851,7 +851,7 @@ void ObjectsManager::computeSprite(int idx) {
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deltaY = _vm->_graphicsManager.zoomOut(tmpY, reducePercent);
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} else {
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tmpY = abs(tmpX);
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deltaY = -_vm->_graphicsManager.zoomOut(abs(tmpX), reducePercent);
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deltaY = -_vm->_graphicsManager.zoomOut(tmpY, reducePercent);
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}
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}
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@ -883,12 +883,11 @@ void ObjectsManager::computeSprite(int idx) {
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}
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// Before Sort
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void ObjectsManager::beforeSort(SortMode triMode, int index, int priority) {
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void ObjectsManager::beforeSort(SortMode sortMode, int index, int priority) {
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++_vm->_globals._sortedDisplayCount;
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if (_vm->_globals._sortedDisplayCount > 48)
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error("NBTRI too high");
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assert (_vm->_globals._sortedDisplayCount <= 48);
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_vm->_globals._sortedDisplay[_vm->_globals._sortedDisplayCount]._sortMode = triMode;
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_vm->_globals._sortedDisplay[_vm->_globals._sortedDisplayCount]._sortMode = sortMode;
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_vm->_globals._sortedDisplay[_vm->_globals._sortedDisplayCount]._index = index;
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_vm->_globals._sortedDisplay[_vm->_globals._sortedDisplayCount]._priority = priority;
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}
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@ -980,7 +979,7 @@ void ObjectsManager::displayBobAnim() {
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if (v10 > 0) {
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int v11 = v10 / _vm->_globals._speed;
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_vm->_globals._bob[idx].field12 = v10 / _vm->_globals._speed;
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_vm->_globals._bob[idx].field12 = v11;
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// Original code. It can't be negative, so the check is on == 0
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if (v11 <= 0)
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_vm->_globals._bob[idx].field12 = 1;
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@ -2993,9 +2992,9 @@ void ObjectsManager::disableZone(int idx) {
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}
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void ObjectsManager::OPTI_ONE(int idx, int fromPosi, int destPosi, int a4) {
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void ObjectsManager::OPTI_ONE(int idx, int fromPosi, int destPosi, int animAction) {
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// Set Hopkins animation and position
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if (a4 != 3) {
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if (animAction != 3) {
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setBobAnimation(idx);
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SET_BOBPOSI(idx, fromPosi);
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}
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@ -3005,9 +3004,9 @@ void ObjectsManager::OPTI_ONE(int idx, int fromPosi, int destPosi, int a4) {
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_vm->_eventsManager.VBL();
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} while (destPosi != BOBPOSI(idx));
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if (!a4)
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if (!animAction)
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stopBobAnimation(idx);
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else if (a4 == 4) {
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else if (animAction == 4) {
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_vm->_graphicsManager.fastDisplay(_vm->_globals._bob[idx]._spriteData,
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_vm->_globals._bob[idx]._oldX, _vm->_globals._bob[idx]._oldY, _vm->_globals._bob[idx]._frameIndex);
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stopBobAnimation(idx);
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@ -3121,16 +3120,16 @@ void ObjectsManager::INILINK(const Common::String &file) {
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_vm->_globals.Cache[cacheIdx]._y = v10;
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if (!_vm->_globals.CACHE_BANQUE[1]) {
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_vm->_globals.Cache[cacheIdx].fieldA = 0;
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_vm->_globals.Cache[cacheIdx]._useCount = 0;
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} else {
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_vm->_globals.Cache[cacheIdx]._spriteData = _vm->_globals.CACHE_BANQUE[1];
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_vm->_globals.Cache[cacheIdx]._width = getWidth(_vm->_globals.CACHE_BANQUE[1], v8);
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_vm->_globals.Cache[cacheIdx]._height = getHeight(_vm->_globals.CACHE_BANQUE[1], v8);
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_vm->_globals.Cache[cacheIdx].fieldA = 1;
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_vm->_globals.Cache[cacheIdx]._useCount = 1;
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}
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if (!_vm->_globals.Cache[cacheIdx]._x && !_vm->_globals.Cache[cacheIdx]._y
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&& !_vm->_globals.Cache[cacheIdx]._spriteIndex)
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_vm->_globals.Cache[cacheIdx].fieldA = 0;
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_vm->_globals.Cache[cacheIdx]._useCount = 0;
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v36 += 5;
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}
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@ -3477,7 +3476,7 @@ void ObjectsManager::enableVerb(int idx, int a2) {
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}
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}
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void ObjectsManager::ACTION(const byte *spriteData, const Common::String &a2, int a3, int a4, int speed, bool flipFl) {
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void ObjectsManager::ACTION(const byte *spriteData, const Common::String &actionStr, int a3, int a4, int speed, bool flipFl) {
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bool tokenCompleteFl;
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char curChar;
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int spriteIndex;
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@ -3499,7 +3498,7 @@ void ObjectsManager::ACTION(const byte *spriteData, const Common::String &a2, in
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for (;;) {
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tokenCompleteFl = false;
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curChar = a2[strPos];
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curChar = actionStr[strPos];
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if (curChar == ',') {
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idx = atoi(tmpStr.c_str());
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tmpStr = "";
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@ -3520,7 +3519,7 @@ void ObjectsManager::ACTION(const byte *spriteData, const Common::String &a2, in
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_sprite[0]._spriteData = spriteData;
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_sprite[0]._spriteIndex = idx;
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}
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for (int v10 = 0; v10 < realSpeed; v10++)
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for (int i = 0; i < realSpeed; i++)
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_vm->_eventsManager.VBL();
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if (idx == -1)
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break;
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@ -3706,9 +3705,9 @@ void ObjectsManager::handleForest(int screenId, int minX, int maxX, int minY, in
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}
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}
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void ObjectsManager::lockAnimX(int idx, int a2) {
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void ObjectsManager::lockAnimX(int idx, int x) {
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_vm->_globals._lockedAnims[idx]._enableFl = true;
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_vm->_globals._lockedAnims[idx]._posX = a2;
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_vm->_globals._lockedAnims[idx]._posX = x;
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}
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void ObjectsManager::PERSONAGE(const Common::String &backgroundFile, const Common::String &linkFile,
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@ -3733,7 +3732,7 @@ void ObjectsManager::PERSONAGE(const Common::String &backgroundFile, const Commo
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if (!s4.empty()) {
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if (initializeScreen)
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_vm->_graphicsManager.INI_ECRAN(s4, initializeScreen);
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if (!s4.empty() && !initializeScreen)
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else
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_vm->_graphicsManager.INI_ECRAN2(s4, initializeScreen);
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}
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_vm->_eventsManager.mouseOn();
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@ -124,9 +124,9 @@ public:
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void checkCache();
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void DEF_SPRITE(int idx);
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void DEF_CACHE(int idx);
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void displayCache(int idx);
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void computeSprite(int idx);
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void beforeSort(SortMode triMode, int index, int priority);
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void beforeSort(SortMode sortMode, int index, int priority);
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void displayBobAnim();
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void displayVBob();
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@ -161,12 +161,12 @@ public:
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void computeAndSetSpriteSize();
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void nextVerbIcon();
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void handleRightButton();
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void initBorder(int a1);
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void initBorder(int zoneIdx);
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void nextObjectIcon(int idx);
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void takeInventoryObject(int idx);
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void OPTI_OBJET();
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void handleSpecialGames();
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void BOB_VIVANT(int a1);
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void BOB_VIVANT(int idx);
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void VBOB(byte *src, int idx, int xp, int yp, int frameIndex);
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void VBOB_OFF(int idx);
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void ACTION_DOS(int idx);
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@ -178,7 +178,7 @@ public:
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void enableZone(int idx);
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void disableZone(int idx);
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void OPTI_ONE(int idx, int fromPosi, int destPosi, int a4);
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void OPTI_ONE(int idx, int fromPosi, int destPosi, int animAction);
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int BOBPOSI(int idx);
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void setBobAnimation(int idx);
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void stopBobAnimation(int idx);
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@ -194,11 +194,11 @@ public:
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void disableVerb(int idx, int a2);
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void enableVerb(int idx, int a2);
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void ACTION(const byte *spriteData, const Common::String &a2, int a3, int a4, int speed, bool flipFl);
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void ACTION(const byte *spriteData, const Common::String &actionStr, int a3, int a4, int speed, bool flipFl);
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void SPACTION(byte *spriteData, const Common::String &animationSeq, int a3, int a4, int speed, bool flipFl);
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void SPACTION1(byte *spriteData, const Common::String &animString, int a3, int a4, int speed);
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void handleForest(int screenId, int minX, int maxX, int minY, int maxY, int idx);
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void lockAnimX(int idx, int a2);
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void lockAnimX(int idx, int x);
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/**
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* Game scene control method
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