DEVTOOLS: Skip 'openglsdl' directory for iOS Xcode project

This commit is contained in:
Paweł Kołodziejski 2022-03-04 19:22:17 +01:00
parent b9e7b1dfcd
commit fbd6b1ceed
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@ -124,9 +124,11 @@ bool shouldSkipFileForTarget(const std::string &fileID, const std::string &targe
// We don't need SDL for the iOS target
static const std::string sdl_directory = "/sdl/";
static const std::string surfacesdl_directory = "/surfacesdl/";
static const std::string openglsdl_directory = "/openglsdl/";
static const std::string doublebufferdl_directory = "/doublebuffersdl/";
if (fileID.find(sdl_directory) != std::string::npos
|| fileID.find(surfacesdl_directory) != std::string::npos
|| fileID.find(openglsdl_directory) != std::string::npos
|| fileID.find(doublebufferdl_directory) != std::string::npos) {
return true;
}