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Draw main panel. Buttons lack backgorunds and save reminder is buggy atm.
svn-id: r18994
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c79dcadcc0
commit
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@ -571,7 +571,7 @@ static GameDisplayInfo IHNM_DisplayInfo = { //TODO: fill it all
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0, // status x offset
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304, // status y offset
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640, // status width
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616, // status width
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24, // status height
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8, // status text y offset
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186, // status text color
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@ -590,7 +590,7 @@ static GameDisplayInfo IHNM_DisplayInfo = { //TODO: fill it all
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-1, -1, // inventory Up & Down button indexies
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2, 4, // inventory rows, columns
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0, 149, // main panel offsets
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0, 328, // main panel offsets
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ARRAYSIZE(IHNM_MainPanelButtons),
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IHNM_MainPanelButtons,
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@ -599,7 +599,7 @@ static GameDisplayInfo IHNM_DisplayInfo = { //TODO: fill it all
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IHNM_CONVERSE_MAX_TEXT_WIDTH,
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IHNM_CONVERSE_TEXT_HEIGHT,
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IHNM_CONVERSE_TEXT_LINES,
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0, 0, // converse panel offsets
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0, 328, // converse panel offsets
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ARRAYSIZE(IHNM_ConversePanelButtons),
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IHNM_ConversePanelButtons,
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@ -691,7 +691,7 @@ static GameFontDescription IHNMCD_GameFonts[] = {
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{3},
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{4},
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{5},
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{6},
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{6}, // kIHNMFont8
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{7},
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{8} // kIHNMMainFont
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};
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@ -50,8 +50,8 @@
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namespace Saga {
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static int verbTypeToTextStringsIdLUT[kVerbTypesMax] = {
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-1,
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static int verbTypeToTextStringsIdLUT[2][kVerbTypesMax] = {
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{-1,
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kTextPickUp,
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kTextLookAt,
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kTextWalkTo,
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@ -68,7 +68,8 @@ static int verbTypeToTextStringsIdLUT[kVerbTypesMax] = {
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-1,
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-1,
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-1,
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-1
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-1},
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{-1, -1, 2, 1, 5, -1, -1, 7, 4, -1, -1, -1, -1, -1, -1, 3, 6, 8}
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};
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Interface::Interface(SagaEngine *vm) : _vm(vm) {
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@ -595,13 +596,6 @@ void Interface::draw() {
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if (_vm->_scene->isInIntro() || _fadeMode == kFadeOut)
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return;
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// Disable this for IHNM for now, since that game uses the full screen
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// in some cases.
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if (_vm->getGameType() == GType_IHNM) {
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return;
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}
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drawStatusBar();
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if (_panelMode == kPanelMain || _panelMode == kPanelMap) {
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@ -1486,10 +1480,6 @@ void Interface::drawStatusBar() {
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// Disable this for IHNM for now, since that game uses the full screen
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// in some cases.
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if (_vm->getGameType() == GType_IHNM) {
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return;
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}
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// Erase background of status bar
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rect.left = _vm->getDisplayInfo().statusXOffset;
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rect.top = _vm->getDisplayInfo().statusYOffset;
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@ -1917,20 +1907,25 @@ void Interface::drawVerbPanelText(Surface *ds, PanelButton *panelButton, int tex
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int textWidth;
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Point point;
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int textId;
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FontId font;
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textId = verbTypeToTextStringsIdLUT[panelButton->id];
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if (textId == -1)
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error("textId == -1");
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if (_vm->getGameType() == GType_ITE) {
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textId = verbTypeToTextStringsIdLUT[0][panelButton->id];
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text = _vm->getTextString(textId);
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font = kSmallFont;
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} else {
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textId = verbTypeToTextStringsIdLUT[1][panelButton->id];
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text = _vm->_script->_mainStrings.getString(textId + 1);
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font = kIHNMFont8;
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}
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textWidth = _vm->_font->getStringWidth(kSmallFont, text, 0, kFontNormal);
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textWidth = _vm->_font->getStringWidth(font, text, 0, kFontNormal);
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point.x = _mainPanel.x + panelButton->xOffset + 1 + (panelButton->width - 1 - textWidth) / 2;
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point.y = _mainPanel.y + panelButton->yOffset + 1;
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_vm->_font->textDraw(kSmallFont, ds, text, point, textColor, textShadowColor, (textShadowColor != 0) ? kFontShadow : kFontNormal);
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_vm->_font->textDraw(font, ds, text, point, textColor, textShadowColor, (textShadowColor != 0) ? kFontShadow : kFontNormal);
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}
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@ -2331,7 +2326,7 @@ void Interface::keyBoss() {
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backBuffer = _vm->_gfx->getBackBuffer();
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rect.left = rect.top = 0;
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rect.left = rect.top = 20;
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_vm->_resource->loadResource(_interfaceContext, RID_IHNM_BOSS_SCREEN, resource, resourceLength);
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if (resourceLength == 0) {
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@ -88,6 +88,7 @@ namespace Saga {
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#define RID_IHNM_MAIN_SPRITES 12 // TODO: verify this
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#define RID_IHNM_MAIN_PANEL_SPRITES 13 // TODO: verify this
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#define RID_IHNM_MAIN_STRINGS 21
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#define RID_IHNM_PROFILE_BG 20
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#define RID_IHNM_BOSS_SCREEN 19
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@ -322,6 +322,7 @@ enum FontId {
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kMediumFont,
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kBigFont,
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kIHNMFont8 = 4,
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kIHNMMainFont = 6
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};
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@ -198,6 +198,14 @@ void Sprite::drawClip(Surface *ds, const Rect &clipRect, const Point &spritePoin
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bufRowPointer += ds->pitch * io;
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srcRowPointer += width * io;
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}
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int traverseSign = 1;
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if (_vm->getGameType() == GType_IHNM) {
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traverseSign = -1;
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bufRowPointer += clipHeight * ds->pitch;
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}
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for (i = io; i < clipHeight; i++) {
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for (j = jo; j < clipWidth; j++) {
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assert((byte *)ds->pixels <= (byte *)(bufRowPointer + j + spritePointer.x));
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@ -210,7 +218,7 @@ void Sprite::drawClip(Surface *ds, const Rect &clipRect, const Point &spritePoin
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*(bufRowPointer + j + spritePointer.x) = *(srcRowPointer + j);
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}
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}
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bufRowPointer += ds->pitch;
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bufRowPointer += ds->pitch * traverseSign;
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srcRowPointer += width;
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}
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}
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