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allow processing one more render cycle when walk ends (fixed wait animations glitches)
svn-id: r44110
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6db034a1db
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@ -378,6 +378,7 @@ bool Scene::render(OSystem *system) {
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if (orientation == 0)
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orientation = o; //save last orientation
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nextEvent();
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got_any_animation = true;
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restart = true;
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} else
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busy = true;
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