allow processing one more render cycle when walk ends (fixed wait animations glitches)

svn-id: r44110
This commit is contained in:
Vladimir Menshakov 2009-09-15 20:57:49 +00:00
parent 6db034a1db
commit fc125a5abb

View File

@ -378,6 +378,7 @@ bool Scene::render(OSystem *system) {
if (orientation == 0)
orientation = o; //save last orientation
nextEvent();
got_any_animation = true;
restart = true;
} else
busy = true;