- Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround in working code

- Replace OPCODEDRAW 0x20,0x23 and 0x25

svn-id: r43345
This commit is contained in:
Arnaud Boutonné 2009-08-13 09:59:44 +00:00
parent 6bcc9a45fd
commit fc74ec8646
6 changed files with 163 additions and 4 deletions

View File

@ -103,6 +103,7 @@
<File RelativePath="..\..\engines\gob\inter.h" />
<File RelativePath="..\..\engines\gob\inter_bargon.cpp" />
<File RelativePath="..\..\engines\gob\inter_fascin.cpp" />
<File RelativePath="..\..\engines\gob\inter_playtoons.cpp" />
<File RelativePath="..\..\engines\gob\inter_v1.cpp" />
<File RelativePath="..\..\engines\gob\inter_v2.cpp" />
<File RelativePath="..\..\engines\gob\inter_v3.cpp" />

View File

@ -104,6 +104,7 @@
<File RelativePath="..\..\engines\gob\inter.h" />
<File RelativePath="..\..\engines\gob\inter_bargon.cpp" />
<File RelativePath="..\..\engines\gob\inter_fascin.cpp" />
<File RelativePath="..\..\engines\gob\inter_playtoons.cpp" />
<File RelativePath="..\..\engines\gob\inter_v1.cpp" />
<File RelativePath="..\..\engines\gob\inter_v2.cpp" />
<File RelativePath="..\..\engines\gob\inter_v3.cpp" />

View File

@ -460,14 +460,14 @@ bool GobEngine::initGameParts() {
case kGameTypePlaytnCk:
case kGameTypeBambou:
_init = new Init_v2(this);
_video = new Video_v2(this);
_inter = new Inter_v6(this);
_video = new Video_v6(this);
_inter = new Inter_Playtoons(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_goblin = new Goblin_v4(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_Playtoons(this);
_saveLoad = new SaveLoad_Playtoons(this, _targetName.c_str());
break;
default:

View File

@ -547,6 +547,21 @@ protected:
void probe16bitMusic(char *fileName);
};
class Inter_Playtoons : public Inter_v6 {
public:
Inter_Playtoons(GobEngine *vm);
virtual ~Inter_Playtoons() {}
protected:
virtual void setupOpcodesDraw();
virtual void setupOpcodesFunc();
virtual void setupOpcodesGob();
bool Inter_Playtoons::oPlaytoons_checkData(OpFuncParams &params);
void Inter_Playtoons::oPlaytoons_CD_20_23();
void Inter_Playtoons::oPlaytoons_CD_25();
};
} // End of namespace Gob
#endif // GOB_INTER_H

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@ -0,0 +1,141 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/inter.h"
#include "gob/global.h"
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/draw.h"
#include "gob/game.h"
#include "gob/script.h"
#include "gob/palanim.h"
#include "gob/video.h"
#include "gob/videoplayer.h"
#include "gob/save/saveload.h"
#include "gob/sound/sound.h"
namespace Gob {
#define OPCODEVER Inter_Playtoons
#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
Inter_Playtoons::Inter_Playtoons(GobEngine *vm) : Inter_v6(vm) {
}
void Inter_Playtoons::setupOpcodesDraw() {
Inter_v6::setupOpcodesDraw();
// In the code, the Draw codes 0x00 to 0x06 and 0x13 are replaced by an engrish
// error message. As it's useless, they are simply cleared.
CLEAROPCODEDRAW(0x00);
CLEAROPCODEDRAW(0x01);
CLEAROPCODEDRAW(0x02);
CLEAROPCODEDRAW(0x03);
CLEAROPCODEDRAW(0x04);
CLEAROPCODEDRAW(0x05);
CLEAROPCODEDRAW(0x06);
CLEAROPCODEDRAW(0x13);
CLEAROPCODEDRAW(0x21);
CLEAROPCODEDRAW(0x22);
CLEAROPCODEDRAW(0x24);
OPCODEDRAW(0x20, oPlaytoons_CD_20_23);
OPCODEDRAW(0x23, oPlaytoons_CD_20_23);
OPCODEDRAW(0x25, oPlaytoons_CD_25);
}
void Inter_Playtoons::setupOpcodesFunc() {
Inter_v6::setupOpcodesFunc();
OPCODEFUNC(0x3F, oPlaytoons_checkData);
}
void Inter_Playtoons::setupOpcodesGob() {
}
bool Inter_Playtoons::oPlaytoons_checkData(OpFuncParams &params) {
int16 handle;
int16 varOff;
int32 size;
SaveLoad::SaveMode mode;
_vm->_game->_script->evalExpr(0);
varOff = _vm->_game->_script->readVarIndex();
size = -1;
handle = 1;
char *file = _vm->_game->_script->getResultStr();
// WORKAROUND: In Playtoons games, some files are read on CD (and only on CD).
// In this case, "@:\" is replaced by the CD drive letter.
// As the files are copied on the HDD, those characters are skipped.
if (strncmp(file, "@:\\", 3) == 0) {
debugC(2, kDebugFileIO, "File check: \"%s\" instead of \"%s\"", file + 3, file);
file += 3;
}
mode = _vm->_saveLoad->getSaveMode(file);
if (mode == SaveLoad::kSaveModeNone) {
if (_vm->_dataIO->existData(file))
size = _vm->_dataIO->getDataSize(file);
else
warning("File \"%s\" not found", file);
} else if (mode == SaveLoad::kSaveModeSave)
size = _vm->_saveLoad->getSize(file);
else if (mode == SaveLoad::kSaveModeExists)
size = 23;
if (size == -1)
handle = -1;
debugC(2, kDebugFileIO, "Requested size of file \"%s\": %d",
file, size);
WRITE_VAR_OFFSET(varOff, handle);
WRITE_VAR(16, (uint32) size);
return false;
}
void Inter_Playtoons::oPlaytoons_CD_20_23() {
_vm->_game->_script->evalExpr(0);
}
void Inter_Playtoons::oPlaytoons_CD_25() {
_vm->_game->_script->readVarIndex();
_vm->_game->_script->readVarIndex();
}
} // End of namespace Gob

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@ -30,6 +30,7 @@ MODULE_OBJS := \
inter_v2.o \
inter_bargon.o \
inter_fascin.o \
inter_playtoons.o \
inter_v3.o \
inter_v4.o \
inter_v5.o \