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https://github.com/libretro/scummvm.git
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- Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround in working code
- Replace OPCODEDRAW 0x20,0x23 and 0x25 svn-id: r43345
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@ -103,6 +103,7 @@
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<File RelativePath="..\..\engines\gob\inter.h" />
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<File RelativePath="..\..\engines\gob\inter_bargon.cpp" />
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<File RelativePath="..\..\engines\gob\inter_fascin.cpp" />
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<File RelativePath="..\..\engines\gob\inter_playtoons.cpp" />
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<File RelativePath="..\..\engines\gob\inter_v1.cpp" />
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<File RelativePath="..\..\engines\gob\inter_v2.cpp" />
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<File RelativePath="..\..\engines\gob\inter_v3.cpp" />
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@ -104,6 +104,7 @@
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<File RelativePath="..\..\engines\gob\inter.h" />
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<File RelativePath="..\..\engines\gob\inter_bargon.cpp" />
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<File RelativePath="..\..\engines\gob\inter_fascin.cpp" />
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<File RelativePath="..\..\engines\gob\inter_playtoons.cpp" />
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<File RelativePath="..\..\engines\gob\inter_v1.cpp" />
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<File RelativePath="..\..\engines\gob\inter_v2.cpp" />
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<File RelativePath="..\..\engines\gob\inter_v3.cpp" />
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@ -460,14 +460,14 @@ bool GobEngine::initGameParts() {
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case kGameTypePlaytnCk:
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case kGameTypeBambou:
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_init = new Init_v2(this);
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_video = new Video_v2(this);
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_inter = new Inter_v6(this);
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_video = new Video_v6(this);
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_inter = new Inter_Playtoons(this);
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_mult = new Mult_v2(this);
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_draw = new Draw_v2(this);
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_map = new Map_v2(this);
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_goblin = new Goblin_v2(this);
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_goblin = new Goblin_v4(this);
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_scenery = new Scenery_v2(this);
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_saveLoad = new SaveLoad_Playtoons(this);
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_saveLoad = new SaveLoad_Playtoons(this, _targetName.c_str());
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break;
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default:
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@ -547,6 +547,21 @@ protected:
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void probe16bitMusic(char *fileName);
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};
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class Inter_Playtoons : public Inter_v6 {
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public:
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Inter_Playtoons(GobEngine *vm);
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virtual ~Inter_Playtoons() {}
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protected:
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virtual void setupOpcodesDraw();
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virtual void setupOpcodesFunc();
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virtual void setupOpcodesGob();
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bool Inter_Playtoons::oPlaytoons_checkData(OpFuncParams ¶ms);
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void Inter_Playtoons::oPlaytoons_CD_20_23();
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void Inter_Playtoons::oPlaytoons_CD_25();
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};
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} // End of namespace Gob
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#endif // GOB_INTER_H
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141
engines/gob/inter_playtoons.cpp
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141
engines/gob/inter_playtoons.cpp
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@ -0,0 +1,141 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/inter.h"
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#include "gob/global.h"
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#include "gob/util.h"
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#include "gob/dataio.h"
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#include "gob/draw.h"
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#include "gob/game.h"
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#include "gob/script.h"
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#include "gob/palanim.h"
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#include "gob/video.h"
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#include "gob/videoplayer.h"
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#include "gob/save/saveload.h"
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#include "gob/sound/sound.h"
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namespace Gob {
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#define OPCODEVER Inter_Playtoons
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#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
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#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
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#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
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Inter_Playtoons::Inter_Playtoons(GobEngine *vm) : Inter_v6(vm) {
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}
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void Inter_Playtoons::setupOpcodesDraw() {
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Inter_v6::setupOpcodesDraw();
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// In the code, the Draw codes 0x00 to 0x06 and 0x13 are replaced by an engrish
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// error message. As it's useless, they are simply cleared.
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CLEAROPCODEDRAW(0x00);
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CLEAROPCODEDRAW(0x01);
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CLEAROPCODEDRAW(0x02);
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CLEAROPCODEDRAW(0x03);
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CLEAROPCODEDRAW(0x04);
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CLEAROPCODEDRAW(0x05);
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CLEAROPCODEDRAW(0x06);
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CLEAROPCODEDRAW(0x13);
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CLEAROPCODEDRAW(0x21);
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CLEAROPCODEDRAW(0x22);
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CLEAROPCODEDRAW(0x24);
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OPCODEDRAW(0x20, oPlaytoons_CD_20_23);
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OPCODEDRAW(0x23, oPlaytoons_CD_20_23);
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OPCODEDRAW(0x25, oPlaytoons_CD_25);
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}
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void Inter_Playtoons::setupOpcodesFunc() {
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Inter_v6::setupOpcodesFunc();
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OPCODEFUNC(0x3F, oPlaytoons_checkData);
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}
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void Inter_Playtoons::setupOpcodesGob() {
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}
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bool Inter_Playtoons::oPlaytoons_checkData(OpFuncParams ¶ms) {
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int16 handle;
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int16 varOff;
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int32 size;
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SaveLoad::SaveMode mode;
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_vm->_game->_script->evalExpr(0);
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varOff = _vm->_game->_script->readVarIndex();
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size = -1;
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handle = 1;
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char *file = _vm->_game->_script->getResultStr();
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// WORKAROUND: In Playtoons games, some files are read on CD (and only on CD).
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// In this case, "@:\" is replaced by the CD drive letter.
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// As the files are copied on the HDD, those characters are skipped.
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if (strncmp(file, "@:\\", 3) == 0) {
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debugC(2, kDebugFileIO, "File check: \"%s\" instead of \"%s\"", file + 3, file);
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file += 3;
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}
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mode = _vm->_saveLoad->getSaveMode(file);
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if (mode == SaveLoad::kSaveModeNone) {
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if (_vm->_dataIO->existData(file))
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size = _vm->_dataIO->getDataSize(file);
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else
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warning("File \"%s\" not found", file);
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} else if (mode == SaveLoad::kSaveModeSave)
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size = _vm->_saveLoad->getSize(file);
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else if (mode == SaveLoad::kSaveModeExists)
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size = 23;
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if (size == -1)
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handle = -1;
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debugC(2, kDebugFileIO, "Requested size of file \"%s\": %d",
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file, size);
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WRITE_VAR_OFFSET(varOff, handle);
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WRITE_VAR(16, (uint32) size);
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return false;
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}
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void Inter_Playtoons::oPlaytoons_CD_20_23() {
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_vm->_game->_script->evalExpr(0);
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}
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void Inter_Playtoons::oPlaytoons_CD_25() {
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_vm->_game->_script->readVarIndex();
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_vm->_game->_script->readVarIndex();
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}
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} // End of namespace Gob
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@ -30,6 +30,7 @@ MODULE_OBJS := \
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inter_v2.o \
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inter_bargon.o \
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inter_fascin.o \
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inter_playtoons.o \
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inter_v3.o \
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inter_v4.o \
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inter_v5.o \
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