diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index 74ec7060574..1812778c278 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -2920,9 +2920,10 @@ void Scene3500::Action1::sub108670(int arg1) { else scene->_actor5.show(); - if (scene->_actor1._frame % 2 == 0) - scene->_actor1._frameChange = _field1E; - scene->_actor1.setFrame(scene->_actor1.changeFrame()); + if (scene->_actor1._frame % 2 == 0) { + scene->_actor1._frameChange = _field1E; + scene->_actor1.setFrame(scene->_actor1.changeFrame()); + } setActionIndex(0); } @@ -2993,7 +2994,7 @@ void Scene3500::Action1::signal() { } break; case 1: - if ((scene->_actor1._frame % 2) == 0) { + if ((scene->_actor1._frame % 2) == 1) { setDelay(1); return; } @@ -3637,7 +3638,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { _item1.setDetails(Rect(0, 0, 320, 200), 3500, 0, -1, 2, 1, NULL); _actor1.postInit(); - _mazeDirection = 1; + _mazeDirection = MAZEDIR_NORTH; _actor1.setup(1004, 1, _mazeDirection); _actor1.setPosition(Common::Point(230, 135)); _actor1.fixPriority(200); diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h index ec4ea86e45c..85e56744335 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.h +++ b/engines/tsage/ringworld2/ringworld2_scenes3.h @@ -650,6 +650,7 @@ public: Item4 _item5; Item4 _item6; Item4 _item7; + // Glyph of vessel on top of the maze ui SceneActor _actor1; SceneActor _actor2; SceneActor _actor3;