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update copyright date, some formating stuff, rest later
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parent
978b6691b6
commit
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14
actor.cpp
14
actor.cpp
@ -1,5 +1,5 @@
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// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
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// Copyright (C) 2003-2004 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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@ -27,8 +27,7 @@
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Actor::Actor(const char *name) :
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name_(name), talkColor_(255, 255, 255), pos_(0, 0, 0),
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pitch_(0), yaw_(0), roll_(0), walkRate_(0), turnRate_(0),
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visible_(true), talkSound_(NULL), turning_(false), walking_(false), walkChore_(-1)
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{
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visible_(true), talkSound_(NULL), turning_(false), walking_(false), walkChore_(-1) {
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Engine::instance()->registerActor(this);
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lookingMode_ = false;
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}
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@ -39,8 +38,7 @@ void Actor::turnTo(float pitch, float yaw, float roll) {
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if (yaw_ != yaw) {
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turning_ = true;
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destYaw_ = yaw;
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}
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else
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} else
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turning_ = false;
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}
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@ -213,9 +211,12 @@ void Actor::update() {
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if (walking_) {
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Vector3d dir = destPos_ - pos_;
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float dist = dir.magnitude();
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if (dist > 0)
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dir /= dist;
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float walkAmt = Engine::instance()->perSecond(walkRate_);
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if (walkAmt >= dist) {
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pos_ = destPos_;
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walking_ = false;
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@ -226,8 +227,7 @@ void Actor::update() {
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}
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for (std::list<Costume *>::iterator i = costumeStack_.begin();
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i != costumeStack_.end(); i++)
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{
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i != costumeStack_.end(); i++) {
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(*i)->setPosRotate( pos_, pitch_, yaw_, roll_ );
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(*i)->update();
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}
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5
actor.h
5
actor.h
@ -1,5 +1,5 @@
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// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
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// Copyright (C) 2003-2004 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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@ -97,8 +97,7 @@ public:
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void setLookAtVectorZero() {
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lookAtVector_.set( 0.f, 0.f, 0.f );
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}
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void setLookAtVector( Vector3d vector )
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{
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void setLookAtVector( Vector3d vector ) {
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lookAtVector_ = vector;
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}
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void setLookAtRate( float rate ) {
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@ -1,5 +1,5 @@
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// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
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// Copyright (C) 2003-2004 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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@ -20,6 +20,7 @@
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#include <cstring>
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#include "bitmap.h"
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#include "bits.h"
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#include "smush.h"
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#include "debug.h"
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#include "driver_gl.h"
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@ -29,8 +30,7 @@
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static void decompress_codec3(const char *compressed, char *result);
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Bitmap::Bitmap(const char *filename, const char *data, int len) :
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Resource(filename)
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{
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Resource(filename) {
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if (len < 8 || memcmp(data, "BM F\0\0\0", 8) != 0)
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error("Invalid magic loading bitmap\n");
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@ -200,8 +200,7 @@ static void decompress_codec3(const char *compressed, char *result) {
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GET_BIT;
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copy_len += bit + 3;
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copy_offset = *(uint8 *)(compressed++) - 0x100;
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}
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else {
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} else {
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copy_offset = (*(uint8 *)(compressed) |
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(*(uint8 *)(compressed + 1) & 0xf0) << 4) - 0x1000;
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copy_len = (*(uint8 *)(compressed + 1) & 0xf) + 3;
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2
bitmap.h
2
bitmap.h
@ -1,5 +1,5 @@
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// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
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// Copyright (C) 2003-2004 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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@ -1,5 +1,5 @@
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// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
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// Copyright (C) 2003-2004 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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@ -1,5 +1,5 @@
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// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
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// Copyright (C) 2003-2004 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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@ -1,5 +1,5 @@
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// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
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// Copyright (C) 2003-2004 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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@ -1,5 +1,5 @@
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// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
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// Copyright (C) 2003-2004 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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@ -1,5 +1,5 @@
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// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
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// Copyright (C) 2003-2004 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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@ -1,5 +1,5 @@
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// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
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// Copyright (C) 2003-2004 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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