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HUGO: Avoid using 'short' in function definition
svn-id: r54504
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bab5aa433b
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@ -56,15 +56,15 @@ public:
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bool fileExists(char *filename);
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sound_pt getSound(short sound, uint16 *size);
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sound_pt getSound(int16 sound, uint16 *size);
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void instructions();
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void readBootFile();
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void readImage(int objNum, object_t *objPtr);
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void readUIFImages();
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void readUIFItem(short id, byte *buf);
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void restoreGame(short slot);
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void saveGame(short slot, const char *descrip);
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void readUIFItem(int16 id, byte *buf);
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void restoreGame(int16 slot);
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void saveGame(int16 slot, const char *descrip);
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virtual void openDatabaseFiles() = 0;
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virtual void closeDatabaseFiles() = 0;
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@ -56,7 +56,7 @@ public:
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Route(HugoEngine *vm);
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void processRoute();
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bool startRoute(go_t go_for, short id, short cx, short cy);
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bool startRoute(go_t go_for, int16 id, int16 cx, int16 cy);
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void setDirection(uint16 keyCode);
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void setWalk(uint16 direction);
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@ -47,8 +47,8 @@ public:
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void toggleMusic();
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void toggleSound();
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void setMusicVolume();
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void playMusic(short tune);
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void playSound(short sound, stereo_t channel, byte priority);
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void playMusic(int16 tune);
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void playSound(int16 sound, stereo_t channel, byte priority);
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void initSound();
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private:
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