mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-03 09:23:37 +00:00
SCI: adjusting inside view::getCelRect for sci0early
fixes cels being placed wrongly, sci0early didnt have the z adjust. svn-id: r51537
This commit is contained in:
parent
fec3ab7bee
commit
fd7bc29536
@ -85,6 +85,9 @@ void GfxView::initData(GuiResourceId resourceId) {
|
||||
_EGAmapping = NULL;
|
||||
_isSci2Hires = false;
|
||||
|
||||
// we adjust inside getCelRect for SCI0EARLY (that version didn't have the +1 when calculating bottom)
|
||||
adjustForSci0Early = getSciVersion() == SCI_VERSION_0_EARLY ? -1 : 0;
|
||||
|
||||
// If we find an SCI1/SCI1.1 view (not amiga), we switch to that type for
|
||||
// EGA. This could get used to make view patches for EGA games, where the
|
||||
// new views include more colors. Users could manually adjust old views to
|
||||
@ -322,7 +325,7 @@ void GfxView::getCelRect(int16 loopNo, int16 celNo, int16 x, int16 y, int16 z, C
|
||||
const CelInfo *celInfo = getCelInfo(loopNo, celNo);
|
||||
outRect.left = x + celInfo->displaceX - (celInfo->width >> 1);
|
||||
outRect.right = outRect.left + celInfo->width;
|
||||
outRect.bottom = y + celInfo->displaceY - z + 1;
|
||||
outRect.bottom = y + celInfo->displaceY - z + 1 + adjustForSci0Early;
|
||||
outRect.top = outRect.bottom - celInfo->height;
|
||||
}
|
||||
|
||||
|
@ -100,6 +100,9 @@ private:
|
||||
bool _isSci2Hires;
|
||||
|
||||
byte *_EGAmapping;
|
||||
|
||||
// this is set for sci0early to adjust for the getCelRect() change
|
||||
int16 adjustForSci0Early;
|
||||
};
|
||||
|
||||
} // End of namespace Sci
|
||||
|
Loading…
x
Reference in New Issue
Block a user