Add music_mute config option to Simon 1/2

svn-id: r11825
This commit is contained in:
Travis Howell 2003-12-21 16:55:50 +00:00
parent 522938f7fa
commit fdbceaf5e3
2 changed files with 4 additions and 0 deletions

1
README
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@ -866,6 +866,7 @@ Flight of the Amazon Queen adds the following non-standard keywords:
Simon the Sorcerer 1 & 2 add the following non-standard keywords:
fade bool If true, fade effect is enabled
music_mute bool If true, music is muted
slow_down number Makes games slower (1- 10)
sfx_mute bool If true, sound effects are muted
speech_mute bool If true, speech is muted

View File

@ -556,6 +556,9 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst)
_debugLevel = ConfMan.getInt("debuglevel");
_language = Common::parseLanguage(ConfMan.get("language"));
if (ConfMan.hasKey("music_mute") && ConfMan.getBool("music_mute") == 1)
midi.pause(_music_paused ^= 1);
if ((_game & GF_SIMON2) && ConfMan.hasKey("speech_mute") && ConfMan.getBool("speech_mute") == 1)
_speech = 0;