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WINTERMUTE: Fixed AmigaOS4 compilation
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@ -141,7 +141,7 @@ bool XModel::loadFromFile(const Common::String &filename, XModel *parentModel) {
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_rootFrame = new FrameNode(_gameRef);
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uint32 numChildren = 0;
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uint numChildren = 0;
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xfile->getEnum().getChildren(numChildren);
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for (uint i = 0; i < numChildren; i++) {
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resLoop = xfile->getEnum().getChild(i, xobj);
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@ -196,7 +196,7 @@ bool XModel::mergeFromFile(const Common::String &filename) {
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XFileData xobj;
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bool resLoop = false;
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uint32 numChildren = 0;
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uint numChildren = 0;
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xfile->getEnum().getChildren(numChildren);
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for (uint i = 0; i < numChildren; i++) {
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resLoop = xfile->getEnum().getChild(i, xobj);
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