TETRAEDGE: Set engine and games ready for testing

This commit is contained in:
Matthew Duggan 2023-03-06 09:26:59 +09:00
parent 263a6bbb82
commit fe27bd08f2
2 changed files with 4 additions and 4 deletions

View File

@ -1,3 +1,3 @@
# This file is included from the main "configure" script
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
add_engine tetraedge "Tetraedge" no "" "" "highres freetype2 vorbis png jpeg lua theoradec"
add_engine tetraedge "Tetraedge" yes "" "" "highres freetype2 vorbis png jpeg lua theoradec"

View File

@ -22,8 +22,8 @@
namespace Tetraedge {
const PlainGameDescriptor GAME_NAMES[] = {
{ "syberia", "Syberia" },
{ "amerzone", "Amerzone" },
{ "syberia", "Syberia" },
{ "syberia2", "Syberia II" },
{ 0, 0 }
};
@ -38,7 +38,7 @@ const ADGameDescription GAME_DESCRIPTIONS[] = {
AD_ENTRY1s("MacOS/Syberia", "d:6951fb8f71fe06f34684564625f73cd8", 10640592),
Common::EN_ANY,
Common::kPlatformMacintosh,
ADGF_UNSTABLE,
ADGF_TESTING,
GUIO1(GAMEOPTION_CORRECT_MOVIE_ASPECT)
},
@ -49,7 +49,7 @@ const ADGameDescription GAME_DESCRIPTIONS[] = {
AD_ENTRY1s("MacOS/Syberia 2", "d:c447586a3cb3d46d6127b467e7fb9a86", 12021136),
Common::EN_ANY,
Common::kPlatformMacintosh,
ADGF_UNSTABLE,
ADGF_TESTING,
GUIO1(GAMEOPTION_CORRECT_MOVIE_ASPECT)
},