mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 03:10:22 +00:00
MM: Created YAML file reader for representing string constants
This commit is contained in:
parent
3aeb06b42e
commit
fe3d35a58c
14
devtools/create_mm/files/mm1/strings_en.yml
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14
devtools/create_mm/files/mm1/strings_en.yml
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@ -0,0 +1,14 @@
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dialogs:
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ready:
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1: " ARE YOU READY? "
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2: "THEN PRESS ENTER!"
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main_menu:
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title1: "MIGHT AND MAGIC"
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title2: "SECRET OF THE INNER SANCTUM"
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title3: "OPTIONS"
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title4: "-------"
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option1: "'C'.......CREATE NEW CHARACTERS"
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option2: "'V'.......VIEW ALL CHARACTERS"
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option3: "'#'.......GO TO TOWN"
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copyright1: "COPR. 1986,1987-JON VAN CANEGHEM"
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copyright2: "ALL RIGHTS RESERVED"
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1
devtools/create_mm/files/mm1/version.txt
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1
devtools/create_mm/files/mm1/version.txt
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1.0
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@ -1,2 +1,3 @@
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engines/mm/detection.cpp
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engines/mm/utils/engine_data.cpp
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engines/mm/xeen/saves.cpp
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44
engines/mm/mm1/globals.cpp
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44
engines/mm/mm1/globals.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/engine.h"
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#include "mm/mm1/globals.h"
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#include "mm/utils/engine_data.h"
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namespace MM {
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namespace MM1 {
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bool Globals::load() {
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// Initialise engine data for the game
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Common::U32String errMsg;
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if (!load_engine_data("mm1", 1, 0, errMsg)) {
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GUIErrorMessage(errMsg);
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return false;
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}
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if (!_strings.load("strings_en.yml"))
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return false;
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return true;
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}
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} // namespace MM1
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} // namespace MM
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46
engines/mm/mm1/globals.h
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46
engines/mm/mm1/globals.h
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@ -0,0 +1,46 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_GLOBALS_H
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#define MM1_GLOBALS_H
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#include "mm/utils/strings_data.h"
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namespace MM {
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namespace MM1 {
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class Globals {
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public:
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StringsData _strings;
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public:
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Globals() {}
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/**
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* Loads data for the globals
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*/
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bool load();
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};
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} // namespace MM1
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} // namespace MM
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#endif
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@ -43,10 +43,16 @@ MM1Engine::~MM1Engine() {
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}
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Common::Error MM1Engine::run() {
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// Initialize graphics mode
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initGraphics(320, 200);
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Gfx::GFX::setEgaPalette(0);
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Views::TitleView screenView(this);
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// Load globals
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if (!_globals.load())
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return Common::kNoError;
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// Run the game
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Views::TitleView screenView(this);
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runGame();
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return Common::kNoError;
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}
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@ -26,6 +26,7 @@
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#include "mm/detection.h"
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#include "mm/mm.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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/**
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* This is the Might and Magic I engine
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@ -41,6 +42,8 @@ private:
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// Engine APIs
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Common::Error run() override;
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public:
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Globals _globals;
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public:
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MM1Engine(OSystem *syst, const MightAndMagicGameDescription *gameDesc);
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~MM1Engine() override;
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@ -3,7 +3,9 @@ MODULE := engines/mm
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MODULE_OBJS := \
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metaengine.o \
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utils/engine_data.o \
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utils/strings_data.o \
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mm1/events.o \
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mm1/globals.o \
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mm1/mm1.o \
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mm1/gfx/gfx.o \
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mm1/gfx/screen_decoder.o \
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@ -32,7 +32,7 @@
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* within it, and as part of the release process, this folder will be
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* zipped up as a file 'mm.dat', and included with ScummVM releases.
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*
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* For development purposes, if you go the Edit Game dialog for a
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* For development purposes, if you go the Game Options dialog for a
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* game in the ScummVM launcher, and set the extra path to
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* /devtools/create_mm, the engine will access the files directly
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* without requiring you to keep regenerating mm.dat.
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98
engines/mm/utils/strings_data.cpp
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98
engines/mm/utils/strings_data.cpp
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@ -0,0 +1,98 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/array.h"
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#include "common/file.h"
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#include "mm/utils/strings_data.h"
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namespace MM {
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bool StringsData::load(const Common::String &filename) {
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Common::File f;
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Common::Array<Common::String> prefixKeys;
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Common::String key, value, fullKey;
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size_t p;
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if (!f.open(filename))
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return false;
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while (!f.eos()) {
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// Get the next line
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Common::String line = f.readLine();
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// Check for blank or commen tlines
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Common::String lineTrimmed = line;
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lineTrimmed.trim();
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if (lineTrimmed.empty() || lineTrimmed.hasPrefix("#"))
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continue;
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// Count number of tabs for identation amount
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size_t numTabs = 0;
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while (line.hasPrefix("\t")) {
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line.deleteChar(0);
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++numTabs;
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}
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// Split key and value if present
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p = line.findFirstOf(":");
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if (p == Common::String::npos)
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error("Line encountered without colon");
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key = Common::String(line.c_str(), line.c_str() + p);
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value = Common::String(line.c_str() + p + 1);
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key.trim();
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value.trim();
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// Handle quoted string values
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if (value.hasPrefix("\"") && value.hasSuffix("\"")) {
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value.deleteChar(0);
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value.deleteLastChar();
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}
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// Handle the entries
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if (numTabs == prefixKeys.size()) {
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// Do nothing
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} else if (numTabs < prefixKeys.size()) {
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// Drop off prefixes to the desired indentation
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prefixKeys.resize(numTabs);
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} else {
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error("Incorrect indentation");
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}
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if (value.empty()) {
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prefixKeys.push_back(key);
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} else {
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// Form a key from the prefix and current key
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fullKey = "";
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for (size_t i = 0; i < prefixKeys.size(); ++i) {
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fullKey += prefixKeys[i];
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fullKey += ".";
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}
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fullKey = fullKey + key;
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(*this)[fullKey] = value;
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}
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}
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return true;
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}
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} // namespace MM
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41
engines/mm/utils/strings_data.h
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41
engines/mm/utils/strings_data.h
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@ -0,0 +1,41 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM_UTILS_STRINGS_DATA_H
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#define MM_UTILS_STRINGS_DATA_H
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#include "common/hash-str.h"
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namespace MM {
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class StringsData : public Common::StringMap {
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public:
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StringsData() : Common::StringMap() {}
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/**
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* Loads the data
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*/
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bool load(const Common::String &filename);
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};
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} // namespace MM
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#endif
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