MM: Created YAML file reader for representing string constants

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Paul Gilbert 2022-05-20 20:26:34 -07:00 committed by Eugene Sandulenko
parent 3aeb06b42e
commit fe3d35a58c
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GPG Key ID: 014D387312D34F08
11 changed files with 258 additions and 2 deletions

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@ -0,0 +1,14 @@
dialogs:
ready:
1: " ARE YOU READY? "
2: "THEN PRESS ENTER!"
main_menu:
title1: "MIGHT AND MAGIC"
title2: "SECRET OF THE INNER SANCTUM"
title3: "OPTIONS"
title4: "-------"
option1: "'C'.......CREATE NEW CHARACTERS"
option2: "'V'.......VIEW ALL CHARACTERS"
option3: "'#'.......GO TO TOWN"
copyright1: "COPR. 1986,1987-JON VAN CANEGHEM"
copyright2: "ALL RIGHTS RESERVED"

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@ -0,0 +1 @@
1.0

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@ -1,2 +1,3 @@
engines/mm/detection.cpp
engines/mm/utils/engine_data.cpp
engines/mm/xeen/saves.cpp

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@ -0,0 +1,44 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/engine.h"
#include "mm/mm1/globals.h"
#include "mm/utils/engine_data.h"
namespace MM {
namespace MM1 {
bool Globals::load() {
// Initialise engine data for the game
Common::U32String errMsg;
if (!load_engine_data("mm1", 1, 0, errMsg)) {
GUIErrorMessage(errMsg);
return false;
}
if (!_strings.load("strings_en.yml"))
return false;
return true;
}
} // namespace MM1
} // namespace MM

46
engines/mm/mm1/globals.h Normal file
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@ -0,0 +1,46 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_GLOBALS_H
#define MM1_GLOBALS_H
#include "mm/utils/strings_data.h"
namespace MM {
namespace MM1 {
class Globals {
public:
StringsData _strings;
public:
Globals() {}
/**
* Loads data for the globals
*/
bool load();
};
} // namespace MM1
} // namespace MM
#endif

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@ -43,10 +43,16 @@ MM1Engine::~MM1Engine() {
}
Common::Error MM1Engine::run() {
// Initialize graphics mode
initGraphics(320, 200);
Gfx::GFX::setEgaPalette(0);
Views::TitleView screenView(this);
// Load globals
if (!_globals.load())
return Common::kNoError;
// Run the game
Views::TitleView screenView(this);
runGame();
return Common::kNoError;
}

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@ -26,6 +26,7 @@
#include "mm/detection.h"
#include "mm/mm.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
/**
* This is the Might and Magic I engine
@ -41,6 +42,8 @@ private:
// Engine APIs
Common::Error run() override;
public:
Globals _globals;
public:
MM1Engine(OSystem *syst, const MightAndMagicGameDescription *gameDesc);
~MM1Engine() override;

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@ -3,7 +3,9 @@ MODULE := engines/mm
MODULE_OBJS := \
metaengine.o \
utils/engine_data.o \
utils/strings_data.o \
mm1/events.o \
mm1/globals.o \
mm1/mm1.o \
mm1/gfx/gfx.o \
mm1/gfx/screen_decoder.o \

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@ -32,7 +32,7 @@
* within it, and as part of the release process, this folder will be
* zipped up as a file 'mm.dat', and included with ScummVM releases.
*
* For development purposes, if you go the Edit Game dialog for a
* For development purposes, if you go the Game Options dialog for a
* game in the ScummVM launcher, and set the extra path to
* /devtools/create_mm, the engine will access the files directly
* without requiring you to keep regenerating mm.dat.

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@ -0,0 +1,98 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/array.h"
#include "common/file.h"
#include "mm/utils/strings_data.h"
namespace MM {
bool StringsData::load(const Common::String &filename) {
Common::File f;
Common::Array<Common::String> prefixKeys;
Common::String key, value, fullKey;
size_t p;
if (!f.open(filename))
return false;
while (!f.eos()) {
// Get the next line
Common::String line = f.readLine();
// Check for blank or commen tlines
Common::String lineTrimmed = line;
lineTrimmed.trim();
if (lineTrimmed.empty() || lineTrimmed.hasPrefix("#"))
continue;
// Count number of tabs for identation amount
size_t numTabs = 0;
while (line.hasPrefix("\t")) {
line.deleteChar(0);
++numTabs;
}
// Split key and value if present
p = line.findFirstOf(":");
if (p == Common::String::npos)
error("Line encountered without colon");
key = Common::String(line.c_str(), line.c_str() + p);
value = Common::String(line.c_str() + p + 1);
key.trim();
value.trim();
// Handle quoted string values
if (value.hasPrefix("\"") && value.hasSuffix("\"")) {
value.deleteChar(0);
value.deleteLastChar();
}
// Handle the entries
if (numTabs == prefixKeys.size()) {
// Do nothing
} else if (numTabs < prefixKeys.size()) {
// Drop off prefixes to the desired indentation
prefixKeys.resize(numTabs);
} else {
error("Incorrect indentation");
}
if (value.empty()) {
prefixKeys.push_back(key);
} else {
// Form a key from the prefix and current key
fullKey = "";
for (size_t i = 0; i < prefixKeys.size(); ++i) {
fullKey += prefixKeys[i];
fullKey += ".";
}
fullKey = fullKey + key;
(*this)[fullKey] = value;
}
}
return true;
}
} // namespace MM

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@ -0,0 +1,41 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM_UTILS_STRINGS_DATA_H
#define MM_UTILS_STRINGS_DATA_H
#include "common/hash-str.h"
namespace MM {
class StringsData : public Common::StringMap {
public:
StringsData() : Common::StringMap() {}
/**
* Loads the data
*/
bool load(const Common::String &filename);
};
} // namespace MM
#endif