XEEN: Split up menus file into dialogs and dialogs_options

This commit is contained in:
Paul Gilbert 2015-01-01 11:10:26 -10:00
parent 64ccc21cef
commit fe48af7de5
6 changed files with 190 additions and 119 deletions

83
engines/xeen/dialogs.cpp Normal file
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@ -0,0 +1,83 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "xeen/dialogs.h"
namespace Xeen {
/**
* Saves the current list of buttons
*/
void Dialog::saveButtons() {
_savedButtons.push(_buttons);
}
/*
* Clears the current list of defined buttons
*/
void Dialog::clearButtons() {
_buttons.clear();
}
void Dialog::restoreButtons() {
_buttons = _savedButtons.pop();
}
void Dialog::addButton(const Common::Rect &bounds, char c, SpriteResource *sprites, bool draw = true) {
_buttons.push_back(DialogButton(bounds, c, sprites, draw));
}
void Dialog::checkEvents() {
EventsManager &events = *_vm->_events;
events.pollEventsAndWait();
if (events._leftButton) {
// Check whether any button is selected
events.debounceMouse();
Common::Point pt = events._mousePos;
for (uint i = 0; i < _buttons.size(); ++i) {
if (_buttons[i]._bounds.contains(pt)) {
_key = _buttons[i]._c;
return;
}
}
} else if (events.isKeyPending()) {
Common::KeyState keyState;
events.getKey(keyState);
if (keyState.ascii >= 32 && keyState.ascii <= 127) {
_key = keyState.ascii;
return;
}
}
}
/*------------------------------------------------------------------------*/
void SettingsBaseDialog::showContents(SpriteResource &title1, bool waitFlag) {
checkEvents();
}
/*------------------------------------------------------------------------*/
} // End of namespace Xeen

78
engines/xeen/dialogs.h Normal file
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@ -0,0 +1,78 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_DIALOGS_H
#define XEEN_DIALOGS_H
#include "common/array.h"
#include "common/stack.h"
#include "common/rect.h"
#include "xeen/xeen.h"
namespace Xeen {
class DialogButton {
public:
Common::Rect _bounds;
SpriteResource *_sprites;
char _c;
bool _draw;
DialogButton(const Common::Rect &bounds, char c, SpriteResource *sprites, bool draw) :
_bounds(bounds), _c(c), _sprites(sprites), _draw(draw) {}
DialogButton() : _c('\0'), _sprites(nullptr), _draw(false) {}
};
class Dialog {
private:
Common::Stack< Common::Array<DialogButton> > _savedButtons;
protected:
XeenEngine *_vm;
Common::Array<DialogButton> _buttons;
char _key;
virtual void doScroll(bool drawFlag, bool doFade);
void checkEvents();
public:
Dialog(XeenEngine *vm): _vm(vm), _key('\0') {}
void saveButtons();
void clearButtons();
void restoreButtons();
void addButton(const Common::Rect &bounds, char c, SpriteResource *sprites, bool draw);
};
class SettingsBaseDialog : public Dialog {
protected:
virtual void showContents(SpriteResource &title1, bool mode);
public:
SettingsBaseDialog(XeenEngine *vm) : Dialog(vm) {}
};
} // End of namespace Xeen
#endif /* XEEN_DIALOGS_H */

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@ -21,65 +21,10 @@
*/
#include "common/scummsys.h"
#include "xeen/menus.h"
#include "xeen/dialogs_options.h"
namespace Xeen {
/**
* Saves the current list of buttons
*/
void Dialog::saveButtons() {
_savedButtons.push(_buttons);
}
/*
* Clears the current list of defined buttons
*/
void Dialog::clearButtons() {
_buttons.clear();
}
void Dialog::restoreButtons() {
_buttons = _savedButtons.pop();
}
void Dialog::addButton(const Common::Rect &bounds, char c, SpriteResource *sprites, bool draw = true) {
_buttons.push_back(DialogButton(bounds, c, sprites, draw));
}
void Dialog::checkEvents() {
EventsManager &events = *_vm->_events;
events.pollEventsAndWait();
if (events._leftButton) {
// Check whether any button is selected
events.debounceMouse();
Common::Point pt = events._mousePos;
for (uint i = 0; i < _buttons.size(); ++i) {
if (_buttons[i]._bounds.contains(pt)) {
_key = _buttons[i]._c;
return;
}
}
} else if (events.isKeyPending()) {
Common::KeyState keyState;
events.getKey(keyState);
if (keyState.ascii >= 32 && keyState.ascii <= 127) {
_key = keyState.ascii;
return;
}
}
}
/*------------------------------------------------------------------------*/
void SettingsBaseDialog::showContents(SpriteResource &title1, bool waitFlag) {
checkEvents();
}
/*------------------------------------------------------------------------*/
void OptionsMenu::show(XeenEngine *vm) {
OptionsMenu *menu;
@ -126,22 +71,30 @@ void OptionsMenu::execute() {
warning("TODO: Read existing save file");
}
showTitles1(title1Sprites);
showTitles2();
clearButtons();
setupButtons(&title2Sprites);
openWindow();
while (!_vm->shouldQuit()) {
showTitles1(title1Sprites);
showTitles2();
// Show the dialog with a continually animating background
while (!_vm->shouldQuit() && _key == '\0')
showContents(title1Sprites, true);
if (_vm->shouldQuit())
return;
reopen:
clearButtons();
setupButtons(&title2Sprites);
openWindow();
while (!_vm->shouldQuit()) {
// Show the dialog with a continually animating background
while (!_vm->shouldQuit() && _key == Common::KEYCODE_INVALID)
showContents(title1Sprites, true);
if (_vm->shouldQuit())
return;
// Handle keypress
switch (toupper(_key)) {
case 'C':
case 'V':
// Show credits
break;
default:
break;
}
_key = '\0';
}
}
}

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@ -20,58 +20,14 @@
*
*/
#ifndef XEEN_MENUS_H
#define XEEN_MENUS_H
#ifndef XEEN_DIALOGS_OPTIONS_H
#define XEEN_DIALOGS_OPTIONS_H
#include "common/array.h"
#include "common/stack.h"
#include "common/rect.h"
#include "xeen/xeen.h"
#include "xeen/dialogs.h"
namespace Xeen {
class DialogButton {
public:
Common::Rect _bounds;
SpriteResource *_sprites;
char _c;
bool _draw;
DialogButton(const Common::Rect &bounds, char c, SpriteResource *sprites, bool draw) :
_bounds(bounds), _c(c), _sprites(sprites), _draw(draw) {}
DialogButton() : _c('\0'), _sprites(nullptr), _draw(false) {}
};
class Dialog {
private:
Common::Stack< Common::Array<DialogButton> > _savedButtons;
protected:
XeenEngine *_vm;
Common::Array<DialogButton> _buttons;
char _key;
virtual void doScroll(bool drawFlag, bool doFade);
void checkEvents();
public:
Dialog(XeenEngine *vm): _vm(vm), _key('\0') {}
void saveButtons();
void clearButtons();
void restoreButtons();
void addButton(const Common::Rect &bounds, char c, SpriteResource *sprites, bool draw);
};
class SettingsBaseDialog : public Dialog {
protected:
virtual void showContents(SpriteResource &title1, bool mode);
public:
SettingsBaseDialog(XeenEngine *vm) : Dialog(vm) {}
};
class OptionsMenu : public SettingsBaseDialog {
private:
void execute();
@ -130,4 +86,4 @@ public:
} // End of namespace Xeen
#endif /* XEEN_MENUS_H */
#endif /* XEEN_DIALOGS_H */

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@ -6,9 +6,10 @@ MODULE_OBJS := \
worldofxeen\worldofxeen_game.o \
debugger.o \
detection.o \
dialogs.o \
dialogs_options.o \
events.o \
font.o \
menus.o \
resdata.o \
resources.o \
screen.o \

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@ -28,7 +28,7 @@
#include "graphics/scaler.h"
#include "graphics/thumbnail.h"
#include "xeen/xeen.h"
#include "xeen/menus.h"
#include "xeen/dialogs_options.h"
#include "xeen/resources.h"
namespace Xeen {