MOHAWK: Looks like LBAnimation ignores sound priorities after all.

This commit is contained in:
Alyssa Milburn 2011-03-29 20:15:12 +02:00
parent ff9f08aa41
commit fe613524e5

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@ -1695,7 +1695,7 @@ void LBAnimation::stop() {
void LBAnimation::playSound(uint16 resourceId) {
_currentSound = resourceId;
_vm->playSound(_parent, _currentSound);
_vm->_sound->playSound(_currentSound);
}
bool LBAnimation::soundPlaying(uint16 resourceId) {