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MOHAWK: Looks like LBAnimation ignores sound priorities after all.
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@ -1695,7 +1695,7 @@ void LBAnimation::stop() {
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void LBAnimation::playSound(uint16 resourceId) {
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_currentSound = resourceId;
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_vm->playSound(_parent, _currentSound);
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_vm->_sound->playSound(_currentSound);
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}
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bool LBAnimation::soundPlaying(uint16 resourceId) {
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