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TSAGE: R2R - Fix a bug in handlePlayer1, some renaming
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@ -5938,10 +5938,10 @@ void Scene1337::handlePlayer1() {
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}
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int card13Id = findCard13InHand(1);
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int tmpVal2 = getPlayerWithOutpost(1);
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int victimId = getPlayerWithOutpost(1);
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if ((card13Id != -1) && (tmpVal2 != -1)) {
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playCounterTrickCard(&_gameBoardSide[1]._handCard[card13Id], tmpVal2);
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if ((card13Id != -1) && (victimId != -1)) {
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playCounterTrickCard(&_gameBoardSide[1]._handCard[card13Id], victimId);
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return;
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}
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@ -5954,7 +5954,7 @@ void Scene1337::handlePlayer1() {
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if ( (_gameBoardSide[rndVal]._handCard[0]._cardId != 0)
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|| (_gameBoardSide[rndVal]._handCard[1]._cardId != 0)
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|| (_gameBoardSide[rndVal]._handCard[2]._cardId != 0)
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|| (_gameBoardSide[rndVal]._handCard[3]._cardId == 0)) {
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|| (_gameBoardSide[rndVal]._handCard[3]._cardId != 0)) {
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playerIdFound = rndVal;
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break;
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}
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@ -6052,7 +6052,6 @@ void Scene1337::handlePlayer3() {
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}
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int randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
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if (_gameBoardSide[3]._handCard[randIndx]._cardId == 1) {
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for (int i = 0; i <= 7; i++) {
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if ((_gameBoardSide[3]._outpostStation[i]._cardId == 0) && !isStopConstructionCard(_gameBoardSide[3]._delayCard._cardId)) {
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