Removed use of USE_IIGS_SOUND (#define).

svn-id: r28626
This commit is contained in:
Kari Salminen 2007-08-15 16:40:45 +00:00
parent d4998087aa
commit fe9bb43622
3 changed files with 0 additions and 24 deletions

View File

@ -45,8 +45,6 @@ typedef signed int Err;
* Version and other definitions
*/
#define USE_IIGS_SOUND
#define TITLE "AGI engine"
#define DIR_ "dir"

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@ -42,8 +42,6 @@ static bool g_useChorus = true;
/* TODO: add support for variable sampling rate in the output device
*/
#ifdef USE_IIGS_SOUND
/** Reads an Apple IIGS envelope from then given stream. */
bool IIgsEnvelope::read(Common::SeekableReadStream &stream) {
for (int segNum = 0; segNum < ENVELOPE_SEGMENT_COUNT; segNum++) {
@ -247,8 +245,6 @@ Audio::AudioStream *SoundMgr::makeIIgsSampleStream(Common::SeekableReadStream &s
return result;
}
#endif
static int playing;
static ChannelInfo chn[NUM_CHANNELS];
static int endflag = -1;
@ -293,8 +289,6 @@ static int16 waveformMac[WAVEFORM_SIZE] = {
-175, -172, -165, -159, -137, -114, -67, -19
};
#ifdef USE_IIGS_SOUND
static uint16 period[] = {
1024, 1085, 1149, 1218, 1290, 1367,
1448, 1534, 1625, 1722, 1825, 1933
@ -313,8 +307,6 @@ static int noteToPeriod(int note) {
return 10 * (period[note % 12] >> (note / 12 - 3));
}
#endif /* USE_IIGS_SOUND */
void SoundMgr::unloadSound(int resnum) {
if (_vm->_game.dirSound[resnum].flags & RES_LOADED) {
if (_vm->_game.sounds[resnum].isPlaying()) {
@ -481,9 +473,7 @@ int SoundMgr::initSound() {
report("disabled\n");
}
#ifdef USE_IIGS_SOUND
loadInstruments();
#endif
_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
@ -532,8 +522,6 @@ void SoundMgr::playNote(int i, int freq, int vol) {
}
}
#ifdef USE_IIGS_SOUND
void SoundMgr::playMidiSound() {
uint8 *p;
uint8 parm1, parm2;
@ -600,8 +588,6 @@ void SoundMgr::playSampleSound() {
playing = 1;
}
#endif /* USE_IIGS_SOUND */
void SoundMgr::playAgiSound() {
int i;
AgiNote note;
@ -647,14 +633,12 @@ void SoundMgr::playSound() {
if (endflag == -1)
return;
#ifdef USE_IIGS_SOUND
if (chn[0].type == AGI_SOUND_MIDI) {
/* play_midi_sound (); */
playing = 0;
} else if (chn[0].type == AGI_SOUND_SAMPLE) {
playSampleSound();
} else
#endif
playAgiSound();
if (!playing) {
@ -745,8 +729,6 @@ uint32 SoundMgr::mixSound(void) {
return BUFFER_SIZE;
}
#ifdef USE_IIGS_SOUND
#if 0
void Sound::unloadInstruments() {
free(instruments);
@ -938,8 +920,6 @@ bool SoundMgr::loadInstruments() {
return result;
}
#endif /* USE_IIGS_SOUND */
static void fillAudio(void *udata, int16 *stream, uint len) {
SoundMgr *soundMgr = (SoundMgr *)udata;
uint32 p = 0;

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@ -291,7 +291,6 @@ public:
void playAgiSound();
uint32 mixSound();
bool loadInstruments();
#ifdef USE_IIGS_SOUND
void playMidiSound();
void playSampleSound();
bool finalizeInstruments(Common::SeekableReadStream &uint8Wave);
@ -300,7 +299,6 @@ public:
bool loadInstrumentHeaders(const Common::String &exePath, const IIgsExeInfo &exeInfo);
bool convertWave(Common::SeekableReadStream &source, int16 *dest, uint length);
Common::MemoryReadStream *loadWaveFile(const Common::String &wavePath, const IIgsExeInfo &exeInfo);
#endif
};
} // End of namespace Agi