XEEN: Implemented dynamic data loading for new games

This commit is contained in:
Paul Gilbert 2015-01-02 11:01:41 -10:00
parent 971a70a2b3
commit feacce66b9
6 changed files with 136 additions and 75 deletions

View File

@ -29,45 +29,8 @@
namespace Xeen {
/**
* Xeen CC file implementation
*/
class CCArchive : public Common::Archive {
private:
/**
* Details of a single entry in a CC file index
*/
struct CCEntry {
uint16 _id;
uint32 _offset;
uint16 _size;
CCEntry() : _id(0), _offset(0), _size(0) {}
CCEntry(uint16 id, uint32 offset, uint32 size)
: _id(id), _offset(offset), _size(size) {
}
};
Common::Array<CCEntry> _index;
Common::String _filename;
uint16 convertNameToId(const Common::String &resourceName) const;
void loadIndex(Common::SeekableReadStream *stream);
bool getHeaderEntry(const Common::String &resourceName, CCEntry &ccEntry) const;
public:
CCArchive(const Common::String &filename);
virtual ~CCArchive();
// Archive implementation
virtual bool hasFile(const Common::String &name) const;
virtual int listMembers(Common::ArchiveMemberList &list) const;
virtual const Common::ArchiveMemberPtr getMember(const Common::String &name) const;
virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const;
};
CCArchive::CCArchive(const Common::String &filename): _filename(filename) {
CCArchive::CCArchive(const Common::String &filename, bool encoded):
_filename(filename), _encoded(encoded) {
File f(filename);
loadIndex(&f);
}
@ -107,9 +70,11 @@ Common::SeekableReadStream *CCArchive::createReadStreamForMember(const Common::S
byte *data = new byte[ccEntry._size];
f.read(data, ccEntry._size);
// Decrypt the data
for (int i = 0; i < ccEntry._size; ++i)
data[i] ^= 0x35;
if (_encoded) {
// Decrypt the data
for (int i = 0; i < ccEntry._size; ++i)
data[i] ^= 0x35;
}
// Return the data as a stream
return new Common::MemoryReadStream(data, ccEntry._size, DisposeAfterUse::YES);
@ -192,6 +157,9 @@ bool CCArchive::getHeaderEntry(const Common::String &resourceName, CCEntry &ccEn
/*------------------------------------------------------------------------*/
/**
* Instantiates the resource manager
*/
void FileManager::init(XeenEngine *vm) {
Common::File f;

View File

@ -33,11 +33,11 @@ namespace Xeen {
class XeenEngine;
/*
* Main resource manager
*/
class FileManager {
public:
/**
* Instantiates the resource manager
*/
static void init(XeenEngine *vm);
};
@ -53,6 +53,45 @@ public:
void openFile(const Common::String &filename);
};
/**
* Xeen CC file implementation
*/
class CCArchive : public Common::Archive {
private:
/**
* Details of a single entry in a CC file index
*/
struct CCEntry {
uint16 _id;
uint32 _offset;
uint16 _size;
CCEntry() : _id(0), _offset(0), _size(0) {}
CCEntry(uint16 id, uint32 offset, uint32 size)
: _id(id), _offset(offset), _size(size) {
}
};
Common::Array<CCEntry> _index;
Common::String _filename;
bool _encoded;
uint16 convertNameToId(const Common::String &resourceName) const;
void loadIndex(Common::SeekableReadStream *stream);
bool getHeaderEntry(const Common::String &resourceName, CCEntry &ccEntry) const;
public:
CCArchive(const Common::String &filename, bool encoded = true);
virtual ~CCArchive();
// Archive implementation
virtual bool hasFile(const Common::String &name) const;
virtual int listMembers(Common::ArchiveMemberList &list) const;
virtual const Common::ArchiveMemberPtr getMember(const Common::String &name) const;
virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const;
};
} // End of namespace Xeen
#endif /* XEEN_FILES_H */

View File

@ -23,6 +23,8 @@
#include "common/scummsys.h"
#include "common/algorithm.h"
#include "xeen/saves.h"
#include "xeen/files.h"
#include "xeen/xeen.h"
namespace Xeen {
@ -37,7 +39,7 @@ void AttributePair::synchronize(Common::Serializer &s) {
/*------------------------------------------------------------------------*/
Roster::Roster() {
Party::Party() {
_partyCount = 0;
_realPartyCount = 0;
Common::fill(&_partyMembers[0], &_partyMembers[8], 0);
@ -76,14 +78,17 @@ Roster::Roster() {
_bankGems = 0;
_totalTime = 0;
_rested = false;
Common::fill(&_gameFlags[0], &_gameFlags[256], false);
Common::fill(&_gameFlags[0], &_gameFlags[512], false);
Common::fill(&_autoNotes[0], &_autoNotes[128], false);
Common::fill(&_quests[0], &_quests[64], false);
Common::fill(&_questItems[0], &_questItems[65], 0);
Common::fill(&_characterFlags[0][0], &_characterFlags[30][24], false);
Common::fill(&_questItems[0], &_questItems[85], 0);
for (int i = 0; i < TOTAL_CHARACTERS; ++i)
Common::fill(&_characterFlags[i][0], &_characterFlags[i][24], false);
}
void Roster::synchronize(Common::Serializer &s) {
void Party::synchronize(Common::Serializer &s) {
byte dummy[30];
Common::fill(&dummy[0], &dummy[30], 0);
@ -111,13 +116,13 @@ void Roster::synchronize(Common::Serializer &s) {
s.syncAsByte(_heroismActive);
s.syncAsByte(_difficulty);
for (int i = 0; ITEMS_COUNT; ++i)
for (int i = 0; i < ITEMS_COUNT; ++i)
_blacksmithWeapons[i].synchronize(s);
for (int i = 0; ITEMS_COUNT; ++i)
for (int i = 0; i < ITEMS_COUNT; ++i)
_blacksmithArmor[i].synchronize(s);
for (int i = 0; ITEMS_COUNT; ++i)
for (int i = 0; i < ITEMS_COUNT; ++i)
_blacksmithAccessories[i].synchronize(s);
for (int i = 0; ITEMS_COUNT; ++i)
for (int i = 0; i < ITEMS_COUNT; ++i)
_blacksmithMisc[i].synchronize(s);
s.syncAsUint16LE(_cloudsEnd);
@ -150,16 +155,17 @@ void Roster::synchronize(Common::Serializer &s) {
for (int i = 0; i < 85; ++i)
s.syncAsByte(_questItems[i]);
for (int i = 0; ITEMS_COUNT; ++i)
for (int i = 0; i < ITEMS_COUNT; ++i)
_blacksmithWeapons2[i].synchronize(s);
for (int i = 0; ITEMS_COUNT; ++i)
for (int i = 0; i < ITEMS_COUNT; ++i)
_blacksmithArmor2[i].synchronize(s);
for (int i = 0; ITEMS_COUNT; ++i)
for (int i = 0; i < ITEMS_COUNT; ++i)
_blacksmithAccessories2[i].synchronize(s);
for (int i = 0; ITEMS_COUNT; ++i)
for (int i = 0; i < ITEMS_COUNT; ++i)
_blacksmithMisc2[i].synchronize(s);
SavesManager::syncBitFlags(s, &_characterFlags[0][0], &_characterFlags[30][24]);
for (int i = 0; i < TOTAL_CHARACTERS; ++i)
SavesManager::syncBitFlags(s, &_characterFlags[i][0], &_characterFlags[i][24]);
s.syncBytes(&dummy[0], 30);
}
@ -174,8 +180,8 @@ PlayerStruct::PlayerStruct() {
_dbDay = 0;
_tempAge = 0;
Common::fill(&_skills[0], &_skills[18], 0);
Common::fill(&_awards[0], &_awards[64], false);
Common::fill(&_spells[9], &_spells[40], false);
Common::fill(&_awards[0], &_awards[512], false);
Common::fill(&_spells[9], &_spells[312], false);
_lloydMap = 0;
_hasSpells = false;
_currentSpell = 0;
@ -220,8 +226,8 @@ void PlayerStruct::synchronize(Common::Serializer &s) {
for (int i = 0; i < 18; ++i)
s.syncAsByte(_skills[i]);
SavesManager::syncBitFlags(s, &_awards[0], &_awards[64]);
SavesManager::syncBitFlags(s, &_spells[0], &_spells[40]);
SavesManager::syncBitFlags(s, &_awards[0], &_awards[512]);
SavesManager::syncBitFlags(s, &_spells[0], &_spells[312]);
s.syncAsByte(_lloydMap);
s.syncAsByte(_lloydPosition.x);
@ -262,6 +268,16 @@ void PlayerStruct::synchronize(Common::Serializer &s) {
/*------------------------------------------------------------------------*/
void Roster::synchronize(Common::Serializer &s) {
if (s.isLoading())
resize(30);
for (uint i = 0; i < 30; ++i)
(*this)[i].synchronize(s);
}
/*------------------------------------------------------------------------*/
/**
* Synchronizes a boolean array as a bitfield set
*/
@ -269,9 +285,10 @@ void SavesManager::syncBitFlags(Common::Serializer &s, bool *startP, bool *endP)
byte data = 0;
int bitCounter = 0;
for (bool *p = startP; p <= endP; ++p, ++bitCounter) {
if (bitCounter != 0 && (bitCounter % 8) == 0) {
s.syncAsByte(data);
for (bool *p = startP; p <= endP; ++p, bitCounter = (bitCounter + 1) % 8) {
if (p == endP || bitCounter == 0) {
if (p != endP || s.isSaving())
s.syncAsByte(data);
if (p == endP)
break;
@ -286,7 +303,22 @@ void SavesManager::syncBitFlags(Common::Serializer &s, bool *startP, bool *endP)
}
}
/*------------------------------------------------------------------------*/
/**
* Sets up the dynamic data for the game for a new game
*/
void SavesManager::reset() {
Common::String name(_vm->getGameID() == GType_Clouds ? "xeen.cur" : "dark.cur");
CCArchive cur(name, false);
Common::SeekableReadStream *chr = cur.createReadStreamForMember("maze.chr");
Common::Serializer sChr(chr, nullptr);
_roster.synchronize(sChr);
delete chr;
Common::SeekableReadStream *pty = cur.createReadStreamForMember("maze.pty");
Common::Serializer sPty(pty, nullptr);
_party.synchronize(sPty);
delete pty;
}
} // End of namespace Xeen

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@ -55,8 +55,11 @@ enum Condition { CURSED = 0, HEART_BROKEN = 1, WEAK = 2, POISONED = 3,
};
#define ITEMS_COUNT 36
#define TOTAL_CHARACTERS 30
class Roster {
class XeenEngine;
class Party {
public:
int _partyCount;
int _realPartyCount;
@ -102,7 +105,7 @@ public:
int _bankGems;
int _totalTime;
bool _rested;
bool _gameFlags[256];
bool _gameFlags[512];
bool _autoNotes[128];
bool _quests[64];
int _questItems[85];
@ -112,7 +115,7 @@ public:
XeenItem _blacksmithMisc2[ITEMS_COUNT];
bool _characterFlags[30][24];
public:
Roster();
Party();
void synchronize(Common::Serializer &s);
};
@ -145,8 +148,8 @@ public:
int _dbDay;
int _tempAge;
int _skills[18];
bool _awards[64];
bool _spells[40];
bool _awards[512];
bool _spells[312];
int _lloydMap;
Common::Point _lloydPosition;
bool _hasSpells;
@ -177,12 +180,25 @@ public:
void synchronize(Common::Serializer &s);
};
class SavesManager {
class Roster: public Common::Array<PlayerStruct> {
public:
Roster() {}
void synchronize(Common::Serializer &s);
};
class SavesManager {
private:
XeenEngine *_vm;
public:
Party _party;
Roster _roster;
Common::Array<PlayerStruct> _conditions;
public:
static void syncBitFlags(Common::Serializer &s, bool *startP, bool *endP);
public:
SavesManager(XeenEngine *vm) : _vm(vm) {}
void reset();
};
} // End of namespace Xeen

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@ -37,6 +37,7 @@ XeenEngine::XeenEngine(OSystem *syst, const XeenGameDescription *gameDesc)
: _gameDescription(gameDesc), Engine(syst), _randomSource("Xeen") {
_debugger = nullptr;
_events = nullptr;
_saves = nullptr;
_screen = nullptr;
_sound = nullptr;
_eventData = nullptr;
@ -45,6 +46,7 @@ XeenEngine::XeenEngine(OSystem *syst, const XeenGameDescription *gameDesc)
XeenEngine::~XeenEngine() {
delete _debugger;
delete _events;
delete _saves;
delete _screen;
delete _sound;
delete _eventData;
@ -61,6 +63,7 @@ void XeenEngine::initialize() {
FileManager::init(this);
_debugger = new Debugger(this);
_events = new EventsManager(this);
_saves = new SavesManager(this);
_screen = new Screen(this);
_screen->setupWindows();
_sound = new SoundManager(this);
@ -237,7 +240,8 @@ void XeenEngine::showMainMenu() {
}
void XeenEngine::playGame() {
_saves->reset();
// drawUI();
}
void XeenEngine::drawUI() {

View File

@ -34,6 +34,7 @@
#include "graphics/surface.h"
#include "xeen/debugger.h"
#include "xeen/events.h"
#include "xeen/saves.h"
#include "xeen/screen.h"
#include "xeen/sound.h"
@ -119,6 +120,7 @@ private:
public:
Debugger *_debugger;
EventsManager *_events;
SavesManager *_saves;
Screen *_screen;
SoundManager *_sound;
Mode _mode;