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Fix disabling speech in FOA.
svn-id: r28439
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@ -838,7 +838,7 @@ void Sound::soundKludge(int *list, int num) {
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}
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void Sound::talkSound(uint32 a, uint32 b, int mode, int channel) {
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if (_vm->_game.version >= 6 && ConfMan.getBool("speech_mute"))
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if (_vm->_game.version >= 5 && ConfMan.getBool("speech_mute"))
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return;
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if (mode == 1) {
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