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HOPKINS: Properly initialise the NO_COUL variable at startup.
This fixes animation issues with the factory lift near the end of the game.
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@ -36,6 +36,7 @@ namespace Hopkins {
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AnimationManager::AnimationManager() {
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CLS_ANM = false;
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NO_SEQ = false;
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NO_COUL = false;
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}
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// Play Anim
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