HOPKINS: Properly initialise the NO_COUL variable at startup.

This fixes animation issues with the factory lift near the end of the game.
This commit is contained in:
Paul Gilbert 2012-11-25 22:38:37 +11:00
parent fc33d2d762
commit fede8845aa

View File

@ -36,6 +36,7 @@ namespace Hopkins {
AnimationManager::AnimationManager() {
CLS_ANM = false;
NO_SEQ = false;
NO_COUL = false;
}
// Play Anim