mirror of
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NANCY: Includes cleanup
Cleaned up the engine's #includes. Also moved the NancyEngine::GameState enum to commontypes.h and renamed it to NancyState.
This commit is contained in:
parent
686ad3c817
commit
ff078328bc
@ -20,20 +20,16 @@
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*
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*/
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#include "engines/nancy/commontypes.h"
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#include "engines/nancy/action/actionmanager.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/cursor.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/ui/viewport.h"
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#include "engines/nancy/sound.h"
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#include "common/memstream.h"
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#include "common/events.h"
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#include "common/str.h"
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#include "common/serializer.h"
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namespace Nancy {
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@ -25,13 +25,9 @@
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#include "engines/nancy/action/actionrecord.h"
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#include "common/str.h"
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#include "common/stream.h"
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#include "common/array.h"
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#include "common/func.h"
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namespace Common {
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class Serializer;
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class SeekableReadStream;
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}
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namespace Nancy {
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@ -20,7 +20,7 @@
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*
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*/
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#include "engines/nancy/action/actionmanager.h"
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#include "engines/nancy/action/actionrecord.h"
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namespace Nancy {
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namespace Action {
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@ -23,18 +23,19 @@
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#ifndef NANCY_ACTION_ACTIONRECORD_H
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#define NANCY_ACTION_ACTIONRECORD_H
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#include "engines/nancy/input.h"
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#include "common/str.h"
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#include "engines/nancy/time.h"
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#include "engines/nancy/cursor.h"
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#include "common/str.h"
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#include "common/stream.h"
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#include "common/rect.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Nancy {
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class NancyEngine;
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struct NancyInput;
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namespace Action {
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@ -36,8 +36,6 @@
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/nancy.h"
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namespace Nancy {
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namespace Action {
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@ -22,12 +22,14 @@
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#include "engines/nancy/action/leverpuzzle.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/resource.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/input.h"
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namespace Nancy {
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namespace Action {
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@ -28,11 +28,6 @@
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#include "engines/nancy/commontypes.h"
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#include "common/str.h"
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#include "common/array.h"
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#include "graphics/managed_surface.h"
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namespace Nancy {
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namespace Action {
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@ -22,18 +22,16 @@
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#include "engines/nancy/action/orderingpuzzle.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/ui/viewport.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/resource.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/cursor.h"
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#include "engines/nancy/sound.h"
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#include "graphics/surface.h"
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namespace Nancy {
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namespace Action {
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@ -28,12 +28,6 @@
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#include "engines/nancy/commontypes.h"
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#include "common/str.h"
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#include "common/array.h"
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#include "common/rect.h"
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#include "graphics/managed_surface.h"
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namespace Nancy {
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namespace Action {
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@ -22,14 +22,14 @@
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#include "engines/nancy/action/passwordpuzzle.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/cursor.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/state/scene.h"
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#include "graphics/font.h"
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#include "engines/nancy/input.h"
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namespace Nancy {
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namespace Action {
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@ -27,10 +27,6 @@
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#include "engines/nancy/renderobject.h"
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#include "engines/nancy/commontypes.h"
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#include "engines/nancy/time.h"
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#include "common/str.h"
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#include "common/rect.h"
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namespace Nancy {
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namespace Action {
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@ -22,18 +22,16 @@
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#include "engines/nancy/action/primaryvideo.h"
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#include "engines/nancy/action/responses.cpp"
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#include "engines/nancy/action/actionmanager.h"
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#include "common/random.h"
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#include "engines/nancy/action/responses.cpp"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/util.h"
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#include "common/file.h"
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#include "common/random.h"
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namespace Nancy {
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namespace Action {
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@ -29,9 +29,6 @@
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#include "engines/nancy/video.h"
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#include "engines/nancy/commontypes.h"
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#include "common/str.h"
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#include "common/array.h"
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namespace Nancy {
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class NancyEngine;
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*
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*/
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#include "engines/nancy/action/recordtypes.h"
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#include "engines/nancy/action/actionrecord.h"
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#include "engines/nancy/action/actionmanager.h"
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#include "engines/nancy/action/responses.cpp"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/sound.h"
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@ -33,10 +34,6 @@
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#include "engines/nancy/resource.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/action/responses.cpp"
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#include "common/str.h"
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namespace Nancy {
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namespace Action {
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@ -126,7 +123,7 @@ void MapCall::readData(Common::SeekableReadStream &stream) {
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void MapCall::execute() {
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_execType = kRepeating;
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NancySceneState.requestStateChange(NancyEngine::kMap);
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NancySceneState.requestStateChange(NancyState::kMap);
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finishExecution();
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}
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@ -295,7 +292,7 @@ void LoseGame::readData(Common::SeekableReadStream &stream) {
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void LoseGame::execute() {
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g_nancy->_sound->stopAndUnloadSpecificSounds();
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g_nancy->setState(NancyEngine::kMainMenu);
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g_nancy->setState(NancyState::kMainMenu);
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NancySceneState.resetStateToInit();
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_isDone = true;
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}
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@ -314,7 +311,7 @@ void WinGame::readData(Common::SeekableReadStream &stream) {
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void WinGame::execute() {
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g_nancy->_sound->stopAndUnloadSpecificSounds();
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g_nancy->setState(NancyEngine::kCredits, NancyEngine::kMainMenu);
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g_nancy->setState(NancyState::kCredits, NancyState::kMainMenu);
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// TODO replace with destroy()?
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NancySceneState.resetStateToInit();
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#define NANCY_ACTION_RECORDTYPES_H
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#include "engines/nancy/action/actionrecord.h"
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#include "engines/nancy/commontypes.h"
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#include "engines/nancy/renderobject.h"
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#include "engines/nancy/commontypes.h"
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#include "common/stream.h"
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#include "common/array.h"
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#include "common/str.h"
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namespace Nancy {
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class NancyEngine;
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*
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*/
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#include "engines/nancy/action/recordtypes.h"
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#include "common/array.h"
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#include "engines/nancy/commontypes.h"
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namespace Nancy {
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namespace Action {
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#include "engines/nancy/action/rotatinglockpuzzle.h"
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#include "common/random.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/resource.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/state/scene.h"
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#include "common/random.h"
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#include "engines/nancy/input.h"
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namespace Nancy {
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namespace Action {
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#include "engines/nancy/renderobject.h"
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#include "engines/nancy/commontypes.h"
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#include "engines/nancy/time.h"
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#include "common/str.h"
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#include "common/array.h"
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#include "common/rect.h"
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namespace Nancy {
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namespace Action {
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#include "engines/nancy/action/secondarymovie.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/sound.h"
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namespace Nancy {
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namespace Action {
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#include "engines/nancy/video.h"
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#include "engines/nancy/commontypes.h"
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#include "common/str.h"
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#include "common/array.h"
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namespace Nancy {
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namespace Action {
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/ui/viewport.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/sound.h"
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#include "common/system.h"
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#include "common/events.h"
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namespace Nancy {
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namespace Action {
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#include "engines/nancy/video.h"
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#include "engines/nancy/commontypes.h"
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#include "common/str.h"
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#include "common/array.h"
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namespace Nancy {
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namespace Action {
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#include "engines/nancy/action/sliderpuzzle.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/resource.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/state/scene.h"
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#include "common/serializer.h"
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#include "engines/nancy/input.h"
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namespace Nancy {
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namespace Action {
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#include "engines/nancy/commontypes.h"
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#include "common/str.h"
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#include "common/array.h"
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#include "common/rect.h"
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#include "graphics/managed_surface.h"
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namespace Common {
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class Serializer;
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}
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#include "engines/nancy/action/staticbitmapanim.h"
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#include "engines/nancy/sound.h"
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#include "common/rational.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/resource.h"
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#include "common/rational.h"
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namespace Nancy {
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namespace Action {
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#include "engines/nancy/commontypes.h"
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#include "common/str.h"
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#include "common/array.h"
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namespace Nancy {
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namespace Action {
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#include "engines/nancy/action/telephone.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/ui/textbox.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/resource.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/cursor.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/ui/textbox.h"
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namespace Nancy {
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namespace Action {
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#include "engines/nancy/commontypes.h"
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#include "common/str.h"
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#include "common/array.h"
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#include "common/rect.h"
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#include "graphics/managed_surface.h"
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namespace Nancy {
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namespace Action {
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#include "engines/nancy/cheat.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/iff.h"
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#include "engines/nancy/state/scene.h"
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#include "common/winexe.h"
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#include "common/stream.h"
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#include "common/translation.h"
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#include "common/ustr.h"
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#include "common/stream.h"
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#include "gui/widgets/tab.h"
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#include "gui/widgets/edittext.h"
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#include "engines/nancy/iff.h"
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#include "engines/nancy/state/scene.h"
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namespace Nancy {
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CheatDialog::CheatDialog() : GUI::Dialog(20, 20, 600, 440) {
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#ifndef NANCY_CHEAT_H
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#define NANCY_CHEAT_H
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#include "engines/nancy/commontypes.h"
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#include "gui/dialog.h"
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#include "gui/widget.h"
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#include "common/str.h"
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#include "common/array.h"
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namespace GUI {
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class TabWidget;
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class EditTextWidget;
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class CheckboxWidget;
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}
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namespace Nancy {
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#include "engines/nancy/commontypes.h"
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#include "engines/nancy/util.h"
|
||||
#include "engines/nancy/nancy.h"
|
||||
#include "engines/nancy/state/scene.h"
|
||||
|
||||
#include "common/stream.h"
|
||||
|
||||
#include "engines/nancy/util.h"
|
||||
#include "engines/nancy/state/scene.h"
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
void SceneChangeDescription::readData(Common::SeekableReadStream &stream) {
|
||||
|
@ -23,7 +23,6 @@
|
||||
#ifndef NANCY_COMMONYPES_H
|
||||
#define NANCY_COMMONYPES_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "common/rect.h"
|
||||
#include "common/str.h"
|
||||
|
||||
@ -38,6 +37,30 @@ class NancyEngine;
|
||||
enum NancyFlag : byte { kFalse = 1, kTrue = 2 };
|
||||
enum MovementDirection : byte { kUp = 1, kDown = 2, kLeft = 4, kRight = 8, kMoveFast = 16 };
|
||||
|
||||
// Separate namespace to remove possible clashes
|
||||
namespace NancyState {
|
||||
enum NancyState {
|
||||
kBoot,
|
||||
kPartnerLogo,
|
||||
kLogo,
|
||||
kCredits,
|
||||
kMap,
|
||||
kMainMenu,
|
||||
kLoadSave,
|
||||
kSetup,
|
||||
// unknown/invalid
|
||||
kHelp,
|
||||
kScene,
|
||||
// CD change
|
||||
kCheat,
|
||||
kQuit,
|
||||
// regain focus
|
||||
kNone,
|
||||
kPause, // only used when the GMM is on screen
|
||||
kReloadSave
|
||||
};
|
||||
}
|
||||
|
||||
// Describes a scene transition
|
||||
struct SceneChangeDescription {
|
||||
uint16 sceneID = 0;
|
||||
|
@ -21,6 +21,12 @@
|
||||
*/
|
||||
|
||||
#include "engines/nancy/console.h"
|
||||
|
||||
#include "common/system.h"
|
||||
#include "common/events.h"
|
||||
|
||||
#include "audio/audiostream.h"
|
||||
|
||||
#include "engines/nancy/nancy.h"
|
||||
#include "engines/nancy/resource.h"
|
||||
#include "engines/nancy/video.h"
|
||||
@ -30,13 +36,6 @@
|
||||
#include "engines/nancy/input.h"
|
||||
#include "engines/nancy/graphics.h"
|
||||
|
||||
#include "common/system.h"
|
||||
#include "common/events.h"
|
||||
|
||||
#include "graphics/surface.h"
|
||||
|
||||
#include "audio/audiostream.h"
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
NancyConsole::NancyConsole() : GUI::Debugger() {
|
||||
|
@ -22,14 +22,13 @@
|
||||
|
||||
#include "engines/nancy/cursor.h"
|
||||
|
||||
#include "graphics/cursorman.h"
|
||||
|
||||
#include "engines/nancy/nancy.h"
|
||||
#include "engines/nancy/graphics.h"
|
||||
#include "engines/nancy/resource.h"
|
||||
#include "engines/nancy/util.h"
|
||||
|
||||
#include "common/stream.h"
|
||||
#include "common/str.h"
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
void CursorManager::init() {
|
||||
|
@ -23,7 +23,8 @@
|
||||
#ifndef NANCY_CURSOR_H
|
||||
#define NANCY_CURSOR_H
|
||||
|
||||
#include "graphics/cursorman.h"
|
||||
#include "common/array.h"
|
||||
|
||||
#include "graphics/managed_surface.h"
|
||||
|
||||
namespace Nancy {
|
||||
|
@ -22,15 +22,6 @@
|
||||
|
||||
#include "engines/nancy/detection.h"
|
||||
|
||||
#include "common/system.h"
|
||||
#include "common/savefile.h"
|
||||
#include "common/textconsole.h"
|
||||
|
||||
#include "graphics/thumbnail.h"
|
||||
#include "graphics/surface.h"
|
||||
|
||||
#include "engines/advancedDetector.h"
|
||||
|
||||
const char *const directoryGlobs[] = {
|
||||
"game",
|
||||
"datafiles",
|
||||
|
@ -22,14 +22,14 @@
|
||||
#ifndef NANCY_FONT_H
|
||||
#define NANCY_FONT_H
|
||||
|
||||
#include "graphics/font.h"
|
||||
#include "common/array.h"
|
||||
|
||||
#include "graphics/font.h"
|
||||
#include "graphics/surface.h"
|
||||
|
||||
#include "common/stream.h"
|
||||
#include "common/array.h"
|
||||
#include "common/rect.h"
|
||||
#include "common/str.h"
|
||||
namespace Common {
|
||||
class SeekableReadStream;
|
||||
}
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
|
@ -22,21 +22,14 @@
|
||||
|
||||
#include "engines/nancy/graphics.h"
|
||||
|
||||
#include "engines/nancy/renderobject.h"
|
||||
#include "engines/nancy/resource.h"
|
||||
#include "engines/nancy/nancy.h"
|
||||
#include "engines/nancy/resource.h"
|
||||
#include "engines/nancy/cursor.h"
|
||||
#include "engines/nancy/state/scene.h"
|
||||
#include "engines/nancy/ui/viewport.h"
|
||||
|
||||
#include "common/file.h"
|
||||
#include "common/system.h"
|
||||
|
||||
#include "image/bmp.h"
|
||||
|
||||
#include "engines/util.h"
|
||||
|
||||
#include "engines/nancy/renderobject.h"
|
||||
#include "engines/nancy/resource.h"
|
||||
#include "engines/nancy/nancy.h"
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
GraphicsManager::GraphicsManager() :
|
||||
|
@ -23,16 +23,16 @@
|
||||
#ifndef NANCY_GRAPHICS_H
|
||||
#define NANCY_GRAPHICS_H
|
||||
|
||||
#include "engines/nancy/renderobject.h"
|
||||
#include "engines/nancy/font.h"
|
||||
|
||||
#include "common/array.h"
|
||||
|
||||
#include "graphics/screen.h"
|
||||
|
||||
#include "engines/nancy/font.h"
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
class NancyEngine;
|
||||
class RenderObject;
|
||||
|
||||
// Graphics class that handles multilayered surface rendering with minimal redraw
|
||||
class GraphicsManager {
|
||||
|
@ -20,14 +20,13 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "engines/nancy/nancy.h"
|
||||
#include "engines/nancy/iff.h"
|
||||
#include "engines/nancy/resource.h"
|
||||
|
||||
#include "common/memstream.h"
|
||||
#include "common/iff_container.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/endian.h"
|
||||
|
||||
#include "engines/nancy/nancy.h"
|
||||
#include "engines/nancy/resource.h"
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
|
@ -25,6 +25,7 @@
|
||||
#include "engines/nancy/nancy.h"
|
||||
|
||||
#include "common/translation.h"
|
||||
#include "common/events.h"
|
||||
|
||||
#include "backends/keymapper/action.h"
|
||||
#include "backends/keymapper/keymap.h"
|
||||
|
@ -23,20 +23,17 @@
|
||||
#ifndef NANCY_INPUT_H
|
||||
#define NANCY_INPUT_H
|
||||
|
||||
#include "engines/nancy/commontypes.h"
|
||||
|
||||
#include "common/rect.h"
|
||||
#include "common/array.h"
|
||||
#include "common/events.h"
|
||||
#include "common/keyboard.h"
|
||||
|
||||
namespace Common {
|
||||
class Keymap;
|
||||
typedef class Array<Keymap *> KeymapArray;
|
||||
}
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
class NancyEngine;
|
||||
|
||||
namespace State {
|
||||
class State;
|
||||
}
|
||||
|
@ -20,19 +20,11 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "engines/advancedDetector.h"
|
||||
|
||||
#include "engines/nancy/nancy.h"
|
||||
#include "engines/nancy/input.h"
|
||||
|
||||
#include "common/config-manager.h"
|
||||
#include "common/savefile.h"
|
||||
#include "common/system.h"
|
||||
|
||||
#include "graphics/thumbnail.h"
|
||||
|
||||
#include "base/plugins.h"
|
||||
|
||||
#include "engines/advancedDetector.h"
|
||||
|
||||
class NancyMetaEngine : public AdvancedMetaEngine {
|
||||
public:
|
||||
const char *getName() const override {
|
||||
|
@ -20,17 +20,23 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "engines/nancy/nancy.h"
|
||||
|
||||
#include "common/system.h"
|
||||
#include "common/random.h"
|
||||
#include "common/debug-channels.h"
|
||||
#include "common/config-manager.h"
|
||||
#include "common/memstream.h"
|
||||
#include "common/installshield_cab.h"
|
||||
#include "common/savefile.h"
|
||||
#include "common/serializer.h"
|
||||
|
||||
#include "engines/nancy/state/logo.h"
|
||||
#include "engines/nancy/state/scene.h"
|
||||
#include "engines/nancy/state/help.h"
|
||||
#include "engines/nancy/state/map.h"
|
||||
#include "engines/nancy/state/credits.h"
|
||||
|
||||
#include "engines/nancy/action/sliderpuzzle.h"
|
||||
#include "engines/nancy/action/primaryvideo.h"
|
||||
#include "engines/nancy/action/secondarymovie.h"
|
||||
|
||||
#include "engines/nancy/nancy.h"
|
||||
#include "engines/nancy/resource.h"
|
||||
#include "engines/nancy/iff.h"
|
||||
#include "engines/nancy/sound.h"
|
||||
@ -39,26 +45,9 @@
|
||||
#include "engines/nancy/graphics.h"
|
||||
#include "engines/nancy/cursor.h"
|
||||
#include "engines/nancy/cheat.h"
|
||||
#include "engines/nancy/console.h"
|
||||
|
||||
#include "common/system.h"
|
||||
#include "common/random.h"
|
||||
#include "common/error.h"
|
||||
#include "common/events.h"
|
||||
#include "common/debug-channels.h"
|
||||
#include "common/config-manager.h"
|
||||
#include "common/textconsole.h"
|
||||
#include "common/memstream.h"
|
||||
#include "common/installshield_cab.h"
|
||||
#include "common/str.h"
|
||||
#include "common/savefile.h"
|
||||
#include "common/serializer.h"
|
||||
|
||||
#include "graphics/surface.h"
|
||||
|
||||
#include "audio/mixer.h"
|
||||
#include "audio/audiostream.h"
|
||||
|
||||
#include "engines/util.h"
|
||||
#include "engines/nancy/action/primaryvideo.h"
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
@ -164,14 +153,14 @@ Common::Platform NancyEngine::getPlatform() const {
|
||||
return _gameDescription->desc.platform;
|
||||
}
|
||||
|
||||
void NancyEngine::setState(GameState state, GameState overridePrevious) {
|
||||
void NancyEngine::setState(NancyState::NancyState state, NancyState::NancyState overridePrevious) {
|
||||
// Handle special cases first
|
||||
switch (state) {
|
||||
case kBoot:
|
||||
case NancyState::kBoot:
|
||||
bootGameEngine();
|
||||
setState(kLogo);
|
||||
setState(NancyState::kLogo);
|
||||
return;
|
||||
case kMainMenu:
|
||||
case NancyState::kMainMenu:
|
||||
if (_gameFlow.currentState) {
|
||||
if (_gameFlow.currentState->onStateExit()) {
|
||||
_gameFlow.currentState = nullptr;
|
||||
@ -190,7 +179,7 @@ void NancyEngine::setState(GameState state, GameState overridePrevious) {
|
||||
}
|
||||
|
||||
return;
|
||||
case kCheat:
|
||||
case NancyState::kCheat:
|
||||
if (_cheatTypeIsEventFlag) {
|
||||
EventFlagDialog *dialog = new EventFlagDialog();
|
||||
runDialog(*dialog);
|
||||
@ -219,7 +208,7 @@ void NancyEngine::setState(GameState state, GameState overridePrevious) {
|
||||
_gameFlow.currentState->onStateEnter();
|
||||
}
|
||||
|
||||
if (overridePrevious != kNone) {
|
||||
if (overridePrevious != NancyState::kNone) {
|
||||
_gameFlow.previousState = getStateObject(state);
|
||||
}
|
||||
}
|
||||
@ -241,19 +230,19 @@ void NancyEngine::setMouseEnabled(bool enabled) {
|
||||
}
|
||||
|
||||
void NancyEngine::callCheatMenu(bool eventFlags) {
|
||||
setState(kCheat), _cheatTypeIsEventFlag = eventFlags;
|
||||
setState(NancyState::kCheat), _cheatTypeIsEventFlag = eventFlags;
|
||||
}
|
||||
|
||||
Common::Error NancyEngine::run() {
|
||||
// Boot the engine
|
||||
setState(kBoot);
|
||||
setState(NancyState::kBoot);
|
||||
|
||||
// Check if we need to load a save state from the launcher
|
||||
if (ConfMan.hasKey("save_slot")) {
|
||||
int saveSlot = ConfMan.getInt("save_slot");
|
||||
if (saveSlot >= 0 && saveSlot <= getMetaEngine().getMaximumSaveSlot()) {
|
||||
// Set to Scene but do not do the loading yet
|
||||
setState(kScene);
|
||||
setState(NancyState::kScene);
|
||||
}
|
||||
}
|
||||
|
||||
@ -360,17 +349,17 @@ void NancyEngine::bootGameEngine() {
|
||||
_cursorManager->init();
|
||||
}
|
||||
|
||||
State::State *NancyEngine::getStateObject(GameState state) const {
|
||||
State::State *NancyEngine::getStateObject(NancyState::NancyState state) const {
|
||||
switch (state) {
|
||||
case kLogo:
|
||||
case NancyState::kLogo:
|
||||
return &State::Logo::instance();
|
||||
case kCredits:
|
||||
case NancyState::kCredits:
|
||||
return &State::Credits::instance();
|
||||
case kMap:
|
||||
case NancyState::kMap:
|
||||
return &State::Map::instance();
|
||||
case kHelp:
|
||||
case NancyState::kHelp:
|
||||
return &State::Help::instance();
|
||||
case kScene:
|
||||
case NancyState::kScene:
|
||||
return &State::Scene::instance();
|
||||
default:
|
||||
return nullptr;
|
||||
|
@ -23,14 +23,15 @@
|
||||
#ifndef NANCY_H
|
||||
#define NANCY_H
|
||||
|
||||
#include "nancy/console.h"
|
||||
#include "nancy/detection.h"
|
||||
#include "nancy/time.h"
|
||||
|
||||
#include "engines/engine.h"
|
||||
#include "common/file.h"
|
||||
#include "common/str.h"
|
||||
|
||||
#include "engines/engine.h"
|
||||
|
||||
#include "nancy/detection.h"
|
||||
#include "nancy/time.h"
|
||||
#include "nancy/commontypes.h"
|
||||
|
||||
namespace Common {
|
||||
class RandomSource;
|
||||
class Serializer;
|
||||
@ -69,6 +70,7 @@ class SoundManager;
|
||||
class GraphicsManager;
|
||||
class CursorManager;
|
||||
class CheatDialog;
|
||||
class NancyConsole;
|
||||
|
||||
namespace State {
|
||||
class State;
|
||||
@ -83,27 +85,6 @@ class NancyEngine : public Engine {
|
||||
public:
|
||||
friend class NancyConsole;
|
||||
|
||||
enum GameState {
|
||||
kBoot,
|
||||
kPartnerLogo,
|
||||
kLogo,
|
||||
kCredits,
|
||||
kMap,
|
||||
kMainMenu,
|
||||
kLoadSave,
|
||||
kSetup,
|
||||
// unknown/invalid
|
||||
kHelp,
|
||||
kScene,
|
||||
// CD change
|
||||
kCheat,
|
||||
kQuit,
|
||||
// regain focus
|
||||
kNone,
|
||||
kPause, // only used when the GMM is on screen
|
||||
kReloadSave
|
||||
};
|
||||
|
||||
NancyEngine(OSystem *syst, const NancyGameDescription *gd);
|
||||
~NancyEngine();
|
||||
|
||||
@ -124,7 +105,7 @@ public:
|
||||
GameType getGameType() const;
|
||||
Common::Platform getPlatform() const;
|
||||
|
||||
void setState(GameState state, GameState overridePrevious = kNone);
|
||||
void setState(NancyState::NancyState state, NancyState::NancyState overridePrevious = NancyState::kNone);
|
||||
State::State *getState() { return _gameFlow.currentState; }
|
||||
void setPreviousState();
|
||||
|
||||
@ -164,7 +145,7 @@ private:
|
||||
|
||||
void bootGameEngine();
|
||||
|
||||
State::State *getStateObject(GameState state) const;
|
||||
State::State *getStateObject(NancyState::NancyState state) const;
|
||||
|
||||
bool addBootChunk(const Common::String &name, Common::SeekableReadStream *stream);
|
||||
void clearBootChunks();
|
||||
|
@ -22,13 +22,12 @@
|
||||
|
||||
#include "engines/nancy/renderobject.h"
|
||||
|
||||
#include "common/stream.h"
|
||||
|
||||
#include "engines/nancy/state/scene.h"
|
||||
|
||||
#include "engines/nancy/nancy.h"
|
||||
#include "engines/nancy/graphics.h"
|
||||
#include "engines/nancy/input.h"
|
||||
#include "engines/nancy/state/scene.h"
|
||||
#include "engines/nancy/ui/viewport.h"
|
||||
|
||||
#include "common/stream.h"
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
|
@ -23,16 +23,14 @@
|
||||
#ifndef NANCY_RENDEROBJECT_H
|
||||
#define NANCY_RENDEROBJECT_H
|
||||
|
||||
#include "engines/nancy/commontypes.h"
|
||||
|
||||
#include "common/rect.h"
|
||||
#include "common/keyboard.h"
|
||||
|
||||
#include "graphics/managed_surface.h"
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
class NancyEngine;
|
||||
class GraphicsManager;
|
||||
|
||||
// Loosely equivalent to the original engine's ZRenderStructs.
|
||||
// A subclass of this will be automatically updated and drawn from the graphics manager,
|
||||
|
@ -21,20 +21,15 @@
|
||||
*/
|
||||
|
||||
#include "engines/nancy/resource.h"
|
||||
|
||||
#include "common/memstream.h"
|
||||
|
||||
#include "image/bmp.h"
|
||||
|
||||
#include "engines/nancy/decompress.h"
|
||||
#include "engines/nancy/graphics.h"
|
||||
#include "engines/nancy/nancy.h"
|
||||
|
||||
#include "common/file.h"
|
||||
#include "common/textconsole.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/stream.h"
|
||||
#include "common/memstream.h"
|
||||
|
||||
#include "graphics/surface.h"
|
||||
|
||||
#include "image/bmp.h"
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
static void readCifInfo20(Common::File &f, ResourceManager::CifInfo &info, uint32 *dataOffset = nullptr) {
|
||||
|
@ -21,18 +21,16 @@
|
||||
*/
|
||||
|
||||
#include "engines/nancy/sound.h"
|
||||
#include "engines/nancy/nancy.h"
|
||||
|
||||
#include "common/system.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/textconsole.h"
|
||||
#include "common/stream.h"
|
||||
#include "common/substream.h"
|
||||
|
||||
#include "audio/audiostream.h"
|
||||
#include "audio/decoders/raw.h"
|
||||
#include "audio/decoders/vorbis.h"
|
||||
|
||||
#include "engines/nancy/nancy.h"
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
enum SoundType {
|
||||
|
@ -23,9 +23,6 @@
|
||||
#ifndef NANCY_SOUND_H
|
||||
#define NANCY_SOUND_H
|
||||
|
||||
#include "engines/nancy/commontypes.h"
|
||||
|
||||
#include "common/types.h"
|
||||
#include "common/str.h"
|
||||
|
||||
#include "audio/mixer.h"
|
||||
@ -41,6 +38,7 @@ class SeekableAudioStream;
|
||||
namespace Nancy {
|
||||
|
||||
class NancyEngine;
|
||||
struct SoundDescription;
|
||||
|
||||
class SoundManager {
|
||||
public:
|
||||
|
@ -30,8 +30,6 @@
|
||||
#include "engines/nancy/input.h"
|
||||
#include "engines/nancy/cursor.h"
|
||||
|
||||
#include "common/stream.h"
|
||||
|
||||
namespace Common {
|
||||
DECLARE_SINGLETON(Nancy::State::Credits);
|
||||
}
|
||||
@ -92,7 +90,7 @@ void Credits::run() {
|
||||
if (input.input & NancyInput::kLeftMouseButtonDown) {
|
||||
_state = kInit;
|
||||
g_nancy->_sound->stopSound(_sound);
|
||||
g_nancy->setState(NancyEngine::kMainMenu);
|
||||
g_nancy->setState(NancyState::kMainMenu);
|
||||
g_nancy->_cursorManager->showCursor(true);
|
||||
_fullTextSurface.free();
|
||||
}
|
||||
|
@ -23,6 +23,8 @@
|
||||
#ifndef NANCY_STATE_CREDITS_H
|
||||
#define NANCY_STATE_CREDITS_H
|
||||
|
||||
#include "common/singleton.h"
|
||||
|
||||
#include "engines/nancy/state/state.h"
|
||||
|
||||
#include "engines/nancy/ui/fullscreenimage.h"
|
||||
@ -30,15 +32,8 @@
|
||||
#include "engines/nancy/time.h"
|
||||
#include "engines/nancy/commontypes.h"
|
||||
|
||||
#include "common/rect.h"
|
||||
#include "common/singleton.h"
|
||||
|
||||
#include "graphics/managed_surface.h"
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
class NancyEngine;
|
||||
|
||||
namespace State {
|
||||
|
||||
class Credits : public State, public Common::Singleton<Credits> {
|
||||
|
@ -23,14 +23,11 @@
|
||||
#include "engines/nancy/state/help.h"
|
||||
|
||||
#include "engines/nancy/nancy.h"
|
||||
#include "engines/nancy/commontypes.h"
|
||||
#include "engines/nancy/sound.h"
|
||||
#include "engines/nancy/input.h"
|
||||
#include "engines/nancy/cursor.h"
|
||||
#include "engines/nancy/util.h"
|
||||
|
||||
#include "common/stream.h"
|
||||
|
||||
namespace Common {
|
||||
DECLARE_SINGLETON(Nancy::State::Help);
|
||||
}
|
||||
|
@ -23,19 +23,16 @@
|
||||
#ifndef NANCY_STATE_HELP_H
|
||||
#define NANCY_STATE_HELP_H
|
||||
|
||||
#include "common/singleton.h"
|
||||
|
||||
#include "engines/nancy/state/state.h"
|
||||
|
||||
#include "engines/nancy/ui/fullscreenimage.h"
|
||||
|
||||
#include "engines/nancy/commontypes.h"
|
||||
|
||||
#include "common/rect.h"
|
||||
#include "common/singleton.h"
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
class NancyEngine;
|
||||
|
||||
namespace State {
|
||||
|
||||
class Help : public State, public Common::Singleton<Help> {
|
||||
|
@ -23,20 +23,9 @@
|
||||
#include "engines/nancy/state/logo.h"
|
||||
|
||||
#include "engines/nancy/nancy.h"
|
||||
#include "engines/nancy/resource.h"
|
||||
#include "engines/nancy/sound.h"
|
||||
#include "engines/nancy/input.h"
|
||||
|
||||
#include "common/error.h"
|
||||
#include "common/system.h"
|
||||
#include "common/events.h"
|
||||
#include "common/str.h"
|
||||
|
||||
#include "audio/audiostream.h"
|
||||
#include "audio/mixer.h"
|
||||
|
||||
#include "graphics/surface.h"
|
||||
|
||||
namespace Common {
|
||||
DECLARE_SINGLETON(Nancy::State::Logo);
|
||||
}
|
||||
@ -81,12 +70,12 @@ void Logo::startSound() {
|
||||
g_nancy->_sound->loadSound(_msnd);
|
||||
g_nancy->_sound->playSound(_msnd);
|
||||
|
||||
_startTicks = g_system->getMillis();
|
||||
_startTicks = g_nancy->getTotalPlayTime();
|
||||
_state = kRun;
|
||||
}
|
||||
|
||||
void Logo::run() {
|
||||
if (g_system->getMillis() - _startTicks >= 7000 || (g_nancy->_input->getInput().input & NancyInput::kLeftMouseButtonDown)) {
|
||||
if (g_nancy->getTotalPlayTime() - _startTicks >= 7000 || (g_nancy->_input->getInput().input & NancyInput::kLeftMouseButtonDown)) {
|
||||
_state = kStop;
|
||||
}
|
||||
}
|
||||
@ -98,7 +87,7 @@ void Logo::stop() {
|
||||
|
||||
g_nancy->_sound->stopSound(_msnd);
|
||||
|
||||
g_nancy->setState(NancyEngine::kScene);
|
||||
g_nancy->setState(NancyState::kScene);
|
||||
}
|
||||
|
||||
} // End of namespace State
|
||||
|
@ -23,20 +23,16 @@
|
||||
#ifndef NANCY_STATE_LOGO_H
|
||||
#define NANCY_STATE_LOGO_H
|
||||
|
||||
#include "common/singleton.h"
|
||||
|
||||
#include "engines/nancy/state/state.h"
|
||||
|
||||
#include "engines/nancy/commontypes.h"
|
||||
|
||||
#include "engines/nancy/ui/fullscreenimage.h"
|
||||
|
||||
#include "common/singleton.h"
|
||||
|
||||
namespace Graphics {
|
||||
struct Surface;
|
||||
}
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
class NancyEngine;
|
||||
|
||||
namespace State {
|
||||
|
||||
class Logo : public State, public Common::Singleton<Logo> {
|
||||
|
@ -24,7 +24,6 @@
|
||||
|
||||
#include "engines/nancy/state/scene.h"
|
||||
|
||||
#include "engines/nancy/resource.h"
|
||||
#include "engines/nancy/sound.h"
|
||||
#include "engines/nancy/input.h"
|
||||
#include "engines/nancy/nancy.h"
|
||||
@ -32,9 +31,6 @@
|
||||
#include "engines/nancy/cursor.h"
|
||||
#include "engines/nancy/graphics.h"
|
||||
|
||||
#include "common/stream.h"
|
||||
#include "common/str.h"
|
||||
|
||||
namespace Common {
|
||||
DECLARE_SINGLETON(Nancy::State::Map);
|
||||
}
|
||||
@ -42,6 +38,14 @@ DECLARE_SINGLETON(Nancy::State::Map);
|
||||
namespace Nancy {
|
||||
namespace State {
|
||||
|
||||
Map::Map() : _state(kInit),
|
||||
_mapID(0),
|
||||
_mapButtonClicked(false),
|
||||
_pickedLocationID(-1),
|
||||
_viewport(),
|
||||
_label(NancySceneState.getFrame(), this),
|
||||
_button(NancySceneState.getFrame(), this) {}
|
||||
|
||||
void Map::process() {
|
||||
switch (_state) {
|
||||
case kInit:
|
||||
@ -134,7 +138,7 @@ void Map::run() {
|
||||
_button.handleInput(input);
|
||||
|
||||
if (_mapButtonClicked) {
|
||||
g_nancy->setState(NancyEngine::kScene);
|
||||
g_nancy->setState(NancyState::kScene);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -147,7 +151,7 @@ void Map::run() {
|
||||
|
||||
if (input.input & NancyInput::kLeftMouseButtonUp) {
|
||||
_pickedLocationID = i;
|
||||
g_nancy->setState(NancyEngine::kScene);
|
||||
g_nancy->setState(NancyState::kScene);
|
||||
}
|
||||
|
||||
return;
|
||||
@ -162,7 +166,7 @@ bool Map::onStateExit() {
|
||||
sound.read(*chunk, SoundDescription::kMenu);
|
||||
g_nancy->_sound->stopSound(sound);
|
||||
|
||||
g_nancy->setState(NancyEngine::kScene);
|
||||
g_nancy->setState(NancyState::kScene);
|
||||
|
||||
if (_pickedLocationID != -1) {
|
||||
auto &loc = _locations[_pickedLocationID];
|
||||
|
@ -23,23 +23,16 @@
|
||||
#ifndef NANCY_STATE_MAP_H
|
||||
#define NANCY_STATE_MAP_H
|
||||
|
||||
#include "common/array.h"
|
||||
#include "common/singleton.h"
|
||||
|
||||
#include "engines/nancy/state/state.h"
|
||||
|
||||
#include "engines/nancy/ui/viewport.h"
|
||||
#include "engines/nancy/ui/button.h"
|
||||
|
||||
#include "engines/nancy/state/scene.h"
|
||||
|
||||
#include "engines/nancy/video.h"
|
||||
#include "engines/nancy/renderobject.h"
|
||||
|
||||
#include "common/str.h"
|
||||
#include "common/array.h"
|
||||
#include "common/rect.h"
|
||||
#include "common/singleton.h"
|
||||
|
||||
#include "graphics/surface.h"
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
class NancyEngine;
|
||||
@ -51,13 +44,7 @@ class Map : public State, public Common::Singleton<Map> {
|
||||
friend class MapButton;
|
||||
public:
|
||||
enum State { kInit, kRun };
|
||||
Map() : _state(kInit),
|
||||
_mapID(0),
|
||||
_mapButtonClicked(false),
|
||||
_pickedLocationID(-1),
|
||||
_viewport(),
|
||||
_label(NancySceneState.getFrame(), this),
|
||||
_button(NancySceneState.getFrame(), this) {}
|
||||
Map();
|
||||
|
||||
// State API
|
||||
virtual void process() override;
|
||||
|
@ -22,27 +22,17 @@
|
||||
|
||||
#include "engines/nancy/state/scene.h"
|
||||
|
||||
#include "common/serializer.h"
|
||||
#include "common/config-manager.h"
|
||||
|
||||
#include "engines/nancy/nancy.h"
|
||||
#include "engines/nancy/resource.h"
|
||||
#include "engines/nancy/iff.h"
|
||||
#include "engines/nancy/input.h"
|
||||
#include "engines/nancy/sound.h"
|
||||
#include "engines/nancy/graphics.h"
|
||||
#include "engines/nancy/cursor.h"
|
||||
#include "engines/nancy/time.h"
|
||||
#include "engines/nancy/util.h"
|
||||
|
||||
#include "engines/nancy/action/actionmanager.h"
|
||||
#include "engines/nancy/action/sliderpuzzle.h"
|
||||
|
||||
#include "common/memstream.h"
|
||||
#include "common/rect.h"
|
||||
#include "common/func.h"
|
||||
#include "common/serializer.h"
|
||||
#include "common/config-manager.h"
|
||||
|
||||
#include "graphics/surface.h"
|
||||
|
||||
namespace Common {
|
||||
DECLARE_SINGLETON(Nancy::State::Scene);
|
||||
}
|
||||
@ -138,7 +128,7 @@ bool Scene::onStateExit() {
|
||||
_timers.pushedPlayTime = g_nancy->getTotalPlayTime();
|
||||
_actionManager.onPause(true);
|
||||
pauseSceneSpecificSounds();
|
||||
_gameStateRequested = NancyEngine::kNone;
|
||||
_gameStateRequested = NancyState::kNone;
|
||||
|
||||
return false;
|
||||
}
|
||||
@ -202,6 +192,10 @@ void Scene::removeItemFromInventory(uint16 id, bool pickUp) {
|
||||
_inventoryBox.removeItem(id);
|
||||
}
|
||||
|
||||
void Scene::setHeldItem(int16 id) {
|
||||
_flags.heldItem = id; g_nancy->_cursorManager->setCursorItemID(id);
|
||||
}
|
||||
|
||||
void Scene::setEventFlag(int16 label, NancyFlag flag) {
|
||||
if (label > -1) {
|
||||
_flags.eventFlags[label] = flag;
|
||||
@ -509,7 +503,7 @@ void Scene::run() {
|
||||
_isComingFromMenu = false;
|
||||
|
||||
|
||||
if (_gameStateRequested != NancyEngine::kNone) {
|
||||
if (_gameStateRequested != NancyState::kNone) {
|
||||
g_nancy->setState(_gameStateRequested);
|
||||
|
||||
return;
|
||||
@ -560,7 +554,7 @@ void Scene::run() {
|
||||
g_nancy->_cursorManager->setCursorType(CursorManager::kHotspotArrow);
|
||||
|
||||
if (input.input & NancyInput::kLeftMouseButtonUp) {
|
||||
requestStateChange(NancyEngine::kMap);
|
||||
requestStateChange(NancyState::kMap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -23,8 +23,13 @@
|
||||
#ifndef NANCY_STATE_SCENE_H
|
||||
#define NANCY_STATE_SCENE_H
|
||||
|
||||
#include "common/singleton.h"
|
||||
|
||||
#include "engines/nancy/state/state.h"
|
||||
|
||||
#include "engines/nancy/time.h"
|
||||
#include "engines/nancy/commontypes.h"
|
||||
|
||||
#include "engines/nancy/action/actionmanager.h"
|
||||
|
||||
#include "engines/nancy/ui/fullscreenimage.h"
|
||||
@ -33,20 +38,6 @@
|
||||
#include "engines/nancy/ui/inventorybox.h"
|
||||
#include "engines/nancy/ui/button.h"
|
||||
|
||||
#include "engines/nancy/time.h"
|
||||
#include "engines/nancy/commontypes.h"
|
||||
#include "engines/nancy/nancy.h"
|
||||
#include "engines/nancy/sound.h"
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "common/array.h"
|
||||
#include "common/str.h"
|
||||
#include "common/singleton.h"
|
||||
|
||||
namespace Graphics {
|
||||
struct Surface;
|
||||
}
|
||||
|
||||
namespace Common {
|
||||
class SeekableReadStream;
|
||||
class Serializer;
|
||||
@ -55,6 +46,9 @@ class Serializer;
|
||||
namespace Nancy {
|
||||
|
||||
class NancyEngine;
|
||||
class NancyConsole;
|
||||
class CheatDialog;
|
||||
struct SceneChangeDescription;
|
||||
|
||||
namespace Action {
|
||||
class SliderPuzzle;
|
||||
@ -110,7 +104,7 @@ public:
|
||||
Scene() :
|
||||
_state (kInit),
|
||||
_lastHint(-1),
|
||||
_gameStateRequested(NancyEngine::kNone),
|
||||
_gameStateRequested(NancyState::kNone),
|
||||
_frame(),
|
||||
_viewport(),
|
||||
_textbox(_frame),
|
||||
@ -136,7 +130,7 @@ public:
|
||||
void addItemToInventory(uint16 id);
|
||||
void removeItemFromInventory(uint16 id, bool pickUp = true);
|
||||
int16 getHeldItem() const { return _flags.heldItem; }
|
||||
void setHeldItem(int16 id) { _flags.heldItem = id; g_nancy->_cursorManager->setCursorItemID(id); }
|
||||
void setHeldItem(int16 id);
|
||||
NancyFlag hasItem(int16 id) const { return _flags.items[id]; }
|
||||
|
||||
void setEventFlag(int16 label, NancyFlag flag = kTrue);
|
||||
@ -154,7 +148,7 @@ public:
|
||||
byte getHintsRemaining() const { return _hintsRemaining[_difficulty]; }
|
||||
void useHint(int hintID, int hintWeight);
|
||||
|
||||
void requestStateChange(NancyEngine::GameState state) { _gameStateRequested = state; }
|
||||
void requestStateChange(NancyState::NancyState state) { _gameStateRequested = state; }
|
||||
void resetStateToInit() { _state = kInit; }
|
||||
|
||||
void resetAndStartTimer() { _timers.timerIsActive = true; _timers.timerTime = 0; }
|
||||
@ -251,7 +245,7 @@ private:
|
||||
uint16 _difficulty;
|
||||
Common::Array<uint16> _hintsRemaining;
|
||||
int16 _lastHint;
|
||||
NancyEngine::GameState _gameStateRequested;
|
||||
NancyState::NancyState _gameStateRequested;
|
||||
|
||||
Common::Rect _mapHotspot;
|
||||
Common::Array<uint16> _mapAccessSceneIDs;
|
||||
|
@ -23,8 +23,6 @@
|
||||
#ifndef NANCY_STATE_STATE_H
|
||||
#define NANCY_STATE_STATE_H
|
||||
|
||||
#include "common/types.h"
|
||||
|
||||
namespace Nancy {
|
||||
namespace State {
|
||||
|
||||
|
@ -22,14 +22,14 @@
|
||||
|
||||
#include "engines/nancy/ui/button.h"
|
||||
|
||||
#include "engines/nancy/state/scene.h"
|
||||
|
||||
#include "engines/nancy/input.h"
|
||||
#include "engines/nancy/cursor.h"
|
||||
#include "engines/nancy/nancy.h"
|
||||
#include "engines/nancy/util.h"
|
||||
#include "engines/nancy/graphics.h"
|
||||
#include "engines/nancy/state/scene.h"
|
||||
|
||||
#include "common/stream.h"
|
||||
#include "engines/nancy/sound.h"
|
||||
|
||||
namespace Nancy {
|
||||
namespace UI {
|
||||
@ -59,7 +59,7 @@ void MenuButton::init() {
|
||||
}
|
||||
|
||||
void MenuButton::onClick() {
|
||||
NancySceneState.requestStateChange(NancyEngine::kMainMenu);
|
||||
NancySceneState.requestStateChange(NancyState::kMainMenu);
|
||||
g_nancy->_sound->playSound(0x18);
|
||||
setVisible(true);
|
||||
}
|
||||
@ -79,7 +79,7 @@ void HelpButton::init() {
|
||||
}
|
||||
|
||||
void HelpButton::onClick() {
|
||||
NancySceneState.requestStateChange(NancyEngine::kHelp);
|
||||
NancySceneState.requestStateChange(NancyState::kHelp);
|
||||
g_nancy->_sound->playSound(0x18);
|
||||
setVisible(true);
|
||||
}
|
||||
|
@ -24,7 +24,6 @@
|
||||
|
||||
#include "engines/nancy/nancy.h"
|
||||
#include "engines/nancy/resource.h"
|
||||
#include "engines/nancy/graphics.h"
|
||||
|
||||
namespace Nancy {
|
||||
namespace UI {
|
||||
|
@ -22,16 +22,16 @@
|
||||
|
||||
#include "engines/nancy/ui/inventorybox.h"
|
||||
|
||||
#include "engines/nancy/state/scene.h"
|
||||
|
||||
#include "engines/nancy/nancy.h"
|
||||
#include "engines/nancy/graphics.h"
|
||||
#include "engines/nancy/resource.h"
|
||||
#include "engines/nancy/util.h"
|
||||
#include "engines/nancy/cursor.h"
|
||||
#include "engines/nancy/state/scene.h"
|
||||
#include "engines/nancy/sound.h"
|
||||
#include "engines/nancy/input.h"
|
||||
|
||||
#include "common/events.h"
|
||||
|
||||
namespace Nancy {
|
||||
namespace UI {
|
||||
|
||||
|
@ -23,14 +23,12 @@
|
||||
#ifndef NANCY_UI_INVENTORYBOX_H
|
||||
#define NANCY_UI_INVENTORYBOX_H
|
||||
|
||||
#include "engines/nancy/renderobject.h"
|
||||
|
||||
#include "engines/nancy/ui/scrollbar.h"
|
||||
#include "engines/nancy/time.h"
|
||||
|
||||
#include "common/array.h"
|
||||
#include "common/str.h"
|
||||
#include "common/rect.h"
|
||||
|
||||
#include "engines/nancy/time.h"
|
||||
|
||||
#include "engines/nancy/ui/scrollbar.h"
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
|
@ -22,15 +22,12 @@
|
||||
|
||||
#include "engines/nancy/ui/scrollbar.h"
|
||||
|
||||
#include "common/stream.h"
|
||||
|
||||
#include "engines/nancy/nancy.h"
|
||||
#include "engines/nancy/commontypes.h"
|
||||
#include "engines/nancy/input.h"
|
||||
#include "engines/nancy/cursor.h"
|
||||
|
||||
#include "common/stream.h"
|
||||
#include "common/random.h"
|
||||
#include "common/events.h"
|
||||
|
||||
namespace Nancy {
|
||||
namespace UI {
|
||||
|
||||
|
@ -25,8 +25,6 @@
|
||||
|
||||
#include "engines/nancy/renderobject.h"
|
||||
|
||||
#include "common/rect.h"
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
struct NancyInput;
|
||||
|
@ -22,19 +22,16 @@
|
||||
|
||||
#include "engines/nancy/ui/textbox.h"
|
||||
|
||||
#include "engines/nancy/nancy.h"
|
||||
#include "engines/nancy/resource.h"
|
||||
#include "common/util.h"
|
||||
|
||||
#include "engines/nancy/state/scene.h"
|
||||
|
||||
#include "engines/nancy/nancy.h"
|
||||
#include "engines/nancy/graphics.h"
|
||||
#include "engines/nancy/util.h"
|
||||
#include "engines/nancy/cursor.h"
|
||||
#include "engines/nancy/input.h"
|
||||
|
||||
#include "common/error.h"
|
||||
#include "common/util.h"
|
||||
#include "common/events.h"
|
||||
#include "common/util.h"
|
||||
|
||||
namespace Nancy {
|
||||
namespace UI {
|
||||
|
||||
|
@ -23,14 +23,10 @@
|
||||
#ifndef NANCY_UI_TEXTBOX_H
|
||||
#define NANCY_UI_TEXTBOX_H
|
||||
|
||||
#include "engines/nancy/renderobject.h"
|
||||
|
||||
#include "engines/nancy/ui/scrollbar.h"
|
||||
|
||||
#include "common/str.h"
|
||||
#include "common/array.h"
|
||||
|
||||
#include "graphics/managed_surface.h"
|
||||
#include "engines/nancy/ui/scrollbar.h"
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
|
@ -28,8 +28,7 @@
|
||||
#include "engines/nancy/graphics.h"
|
||||
#include "engines/nancy/cursor.h"
|
||||
#include "engines/nancy/util.h"
|
||||
|
||||
#include "graphics/transparent_surface.h"
|
||||
#include "engines/nancy/input.h"
|
||||
|
||||
namespace Nancy {
|
||||
namespace UI {
|
||||
|
@ -28,8 +28,9 @@
|
||||
#include "engines/nancy/video.h"
|
||||
#include "engines/nancy/time.h"
|
||||
|
||||
#include "common/str.h"
|
||||
#include "common/rect.h"
|
||||
namespace Common {
|
||||
class String;
|
||||
}
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
|
@ -21,20 +21,13 @@
|
||||
*/
|
||||
|
||||
#include "engines/nancy/video.h"
|
||||
#include "engines/nancy/decompress.h"
|
||||
#include "engines/nancy/graphics.h"
|
||||
#include "engines/nancy/nancy.h"
|
||||
|
||||
#include "common/endian.h"
|
||||
#include "common/stream.h"
|
||||
#include "common/system.h"
|
||||
#include "common/textconsole.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/memstream.h"
|
||||
#include "common/substream.h"
|
||||
|
||||
#include "graphics/surface.h"
|
||||
|
||||
#include "engines/nancy/decompress.h"
|
||||
#include "engines/nancy/graphics.h"
|
||||
#include "engines/nancy/nancy.h"
|
||||
|
||||
namespace Nancy {
|
||||
|
||||
|
@ -23,9 +23,7 @@
|
||||
#ifndef NANCY_VIDEO_H
|
||||
#define NANCY_VIDEO_H
|
||||
|
||||
#include "graphics/pixelformat.h"
|
||||
#include "video/video_decoder.h"
|
||||
#include "common/rational.h"
|
||||
|
||||
namespace Common {
|
||||
class ReadStream;
|
||||
|
Loading…
Reference in New Issue
Block a user