SCI32: Clean up GfxTransitions32

* Use containers where appropriate
* Re-wrap doxygen comments to 80 columns
* Clarify comments for parts of the engine that are understood now
  but were not understood at the time of the initial
  implementation
This commit is contained in:
Colin Snover 2017-10-05 21:41:29 -05:00
parent 0ac5d84062
commit ff3503abde
3 changed files with 123 additions and 175 deletions

View File

@ -368,10 +368,10 @@ reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) {
const uint16 type = argv[0].toUint16();
reg_t planeObj = argv[1];
int16 seconds = argv[2].toSint16();
// NOTE: This value seems to indicate whether the transition is an
// “exit” transition (0) or an “enter” transition (-1) for fade
// transitions. For other types of transitions, it indicates a palette
// index value to use when filling the screen.
// This value indicates whether the transition is an "exit" transition (0)
// or an "enter" transition (-1) for fade transitions. For other types of
// transitions, it indicates a palette index value to use when filling the
// screen.
int16 back = argv[3].toSint16();
int16 priority = argv[4].toSint16();
int16 animate = argv[5].toSint16();
@ -404,9 +404,8 @@ reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) {
error("Illegal show style %d for plane %04x:%04x", type, PRINT_REG(planeObj));
}
// NOTE: The order of planeObj and showStyle are reversed
// because this is how SCI3 called the corresponding method
// on the KernelMgr
// The order of planeObj and showStyle are reversed because this is how
// SSCI3 called the corresponding method on the KernelMgr
g_sci->_gfxTransitions32->kernelSetShowStyle(argc, planeObj, (ShowStyleType)type, seconds, back, priority, animate, refFrame, pFadeArray, divisions, blackScreen);
return s->r_acc;
@ -881,8 +880,8 @@ reg_t kSetScroll(EngineState *s, int argc, reg_t *argv) {
const int16 deltaY = argv[2].toSint16();
const GuiResourceId pictureId = argv[3].toUint16();
const bool animate = argv[4].toUint16();
// NOTE: speed was accepted as an argument, but then never actually used
// const int16 speed = argc > 5 ? (bool)argv[5].toSint16() : -1;
// argv[5] was some speed argument, but it was not actually used by SSCI, so
// we ignore it here
const bool mirrorX = argc > 6 ? (bool)argv[6].toUint16() : false;
g_sci->_gfxTransitions32->kernelSetScroll(plane, deltaX, deltaY, pictureId, animate, mirrorX);

View File

@ -126,7 +126,7 @@ void GfxTransitions32::processShowStyles() {
g_sci->_gfxFrameout->frameOut(true);
throttle();
}
} while(continueProcessing && doFrameOut);
} while (continueProcessing && doFrameOut);
}
void GfxTransitions32::processEffects(PlaneShowStyle &showStyle) {
@ -249,14 +249,13 @@ void GfxTransitions32::kernelSetShowStyle(const uint16 argc, const reg_t planeOb
if (createNewEntry) {
entry = new PlaneShowStyle;
// NOTE: SCI2.1 engine tests if allocation returned a null pointer
// but then only avoids setting currentStep if this is so. Since
// this is a nonsensical approach, we do not do that here
// SSCI2.1 tests if allocation returned a null pointer but then only
// avoids setting currentStep if this is so. Since this nonsensical, we
// do not do that here
entry->currentStep = 0;
entry->processed = false;
entry->divisions = hasDivisions ? divisions : _defaultDivisions[type];
entry->plane = planeObj;
entry->fadeColorRangesCount = 0;
if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
// for pixel dissolve
@ -267,32 +266,26 @@ void GfxTransitions32::kernelSetShowStyle(const uint16 argc, const reg_t planeOb
entry->screenItems.clear();
entry->width = plane->_gameRect.width();
entry->height = plane->_gameRect.height();
} else {
entry->fadeColorRanges = nullptr;
if (hasFadeArray) {
// NOTE: SCI2.1mid engine does no check to verify that an array is
// successfully retrieved, and SegMan will cause a fatal error
// if we try to use a memory segment that is not an array
SciArray &table = *_segMan->lookupArray(pFadeArray);
} else if (hasFadeArray) {
// SSCI2.1mid does no check to verify that an array is successfully
// retrieved
SciArray &table = *_segMan->lookupArray(pFadeArray);
uint32 rangeCount = table.size();
entry->fadeColorRangesCount = rangeCount;
const uint32 rangeCount = table.size();
// NOTE: SCI engine code always allocates memory even if the range
// table has no entries, but this does not really make sense, so
// we avoid the allocation call in this case
if (rangeCount > 0) {
entry->fadeColorRanges = new uint16[rangeCount];
for (size_t i = 0; i < rangeCount; ++i) {
entry->fadeColorRanges[i] = table.getAsInt16(i);
}
// SSCI always allocates memory even if the range table has no
// entries, but this does not really make sense, so we avoid the
// allocation call in this case
if (rangeCount > 0) {
entry->fadeColorRanges.reserve(rangeCount);
for (uint32 i = 0; i < rangeCount; ++i) {
entry->fadeColorRanges.push_back(table.getAsInt16(i));
}
}
}
}
// NOTE: The original engine had no nullptr check and would just crash
// if it got to here
// SSCI had no nullptr check and would just crash if it got to here
if (entry == nullptr) {
error("Cannot edit non-existing ShowStyle entry");
}
@ -397,10 +390,9 @@ ShowStyleList::iterator GfxTransitions32::deleteShowStyle(const ShowStyleList::i
break;
case kShowStyleFadeIn:
case kShowStyleFadeOut:
if (getSciVersion() > SCI_VERSION_2_1_EARLY && showStyle->fadeColorRangesCount > 0) {
delete[] showStyle->fadeColorRanges;
}
break;
// SSCI manually allocated the color ranges for fades and deleted that
// memory here, but we use a container so there is no extra cleanup
// needed
case kShowStyleNone:
case kShowStyleMorph:
case kShowStyleHShutterIn:
@ -944,8 +936,8 @@ bool GfxTransitions32::processFade(const int8 direction, PlaneShowStyle &showSty
percent *= 100;
percent /= showStyle.divisions - 1;
if (showStyle.fadeColorRangesCount > 0) {
for (int i = 0, len = showStyle.fadeColorRangesCount; i < len; i += 2) {
if (showStyle.fadeColorRanges.size()) {
for (uint i = 0, len = showStyle.fadeColorRanges.size(); i < len; i += 2) {
g_sci->_gfxPalette32->setFade(percent, showStyle.fadeColorRanges[i], showStyle.fadeColorRanges[i + 1]);
}
} else {

View File

@ -28,7 +28,7 @@
#include "sci/engine/vm_types.h"
namespace Sci {
enum ShowStyleType /* : uint8 */ {
enum ShowStyleType {
kShowStyleNone = 0,
kShowStyleHShutterOut = 1,
kShowStyleHShutterIn = 2,
@ -48,14 +48,12 @@ enum ShowStyleType /* : uint8 */ {
};
/**
* Show styles represent transitions applied to draw planes.
* One show style per plane can be active at a time.
* A show style represents a transition applied to a Plane. One show style per
* plane can be active at a time.
*/
struct PlaneShowStyle {
/**
* The ID of the plane this show style belongs to.
* In SCI2.1mid (at least SQ6), per-plane transitions
* were removed and a single plane ID is used.
* The ID of the plane this transition applies to.
*/
reg_t plane;
@ -65,9 +63,8 @@ struct PlaneShowStyle {
ShowStyleType type;
/**
* When true, the show style is an entry transition
* to a new room. When false, it is an exit
* transition away from an old room.
* When true, the show style is an entry transition to a new room. When
* false, it is an exit transition away from an old room.
*/
bool fadeUp;
@ -77,38 +74,35 @@ struct PlaneShowStyle {
int16 divisions;
/**
* The color used by transitions that draw CelObjColor
* screen items. -1 for transitions that do not draw
* screen items.
* The color used by transitions that draw CelObjColor screen items. -1 for
* transitions that do not draw screen items.
*/
int16 color;
// TODO: Probably uint32
// TODO: This field probably should be used in order to
// provide time-accurate processing of show styles. In the
// actual SCI engine (at least 22.1mid) it appears that
// style transitions are drawn “as fast as possible”, one
// step per loop, even though this delay field exists
/**
* The amount of time, in ticks, between each cycle of the animation.
*/
int delay;
// TODO: Probably bool, but never seems to be true?
/**
* If true, GfxTransitions32 will yield back to the main game loop after
* calculating the next frame. Otherwise, GfxTransitions32 takes exclusive
* control over the game loop until the transition has completed.
*/
bool animate;
/**
* The wall time at which the next step of the animation
* should execute.
* The time at which the next step of the animation should execute.
*/
uint32 nextTick;
/**
* During playback of the show style, the current step
* (out of divisions).
* During playback of the show style, the current step (out of `divisions`).
*/
int currentStep;
/**
* Whether or not this style has finished running and
* is ready for disposal.
* Whether or not this style has finished running and is ready for disposal.
*/
bool processed;
@ -117,32 +111,30 @@ struct PlaneShowStyle {
//
/**
* A list of screen items, each representing one
* block of a wipe transition.
* A list of screen items, each representing one block of a wipe transition.
* These screen items are owned by GfxFrameout.
*/
Common::Array<ScreenItem *> screenItems;
/**
* For wipe transitions, the number of edges with a
* moving wipe (1, 2, or 4).
* For wipe transitions, the number of edges with a moving wipe (1, 2, or
* 4).
*/
uint8 numEdges;
/**
* The dimensions of the plane, in game script
* coordinates.
* The dimensions of the plane, in game script coordinates.
*/
int16 width, height;
/**
* For pixel dissolve transitions, the screen item
* used to render the transition.
* For pixel dissolve transitions, the screen item used to render the
* transition. This screen item is owned by GfxFrameout.
*/
ScreenItem *bitmapScreenItem;
/**
* For pixel dissolve transitions, the bitmap used
* to render the transition.
* For pixel dissolve transitions, the bitmap used to render the transition.
*/
reg_t bitmap;
@ -152,15 +144,13 @@ struct PlaneShowStyle {
uint32 dissolveMask;
/**
* The first pixel that was dissolved in a pixel
* dissolve transition.
* The first pixel that was dissolved in a pixel dissolve transition.
*/
uint32 firstPixel;
/**
* The last pixel that was dissolved. Once all
* pixels have been dissolved, `pixel` will once
* again equal `firstPixel`.
* The last pixel that was dissolved. Once all pixels have been dissolved,
* `pixel` will once again equal `firstPixel`.
*/
uint32 pixel;
@ -169,21 +159,15 @@ struct PlaneShowStyle {
//
/**
* The number of entries in the fadeColorRanges array.
*/
uint8 fadeColorRangesCount;
/**
* A pointer to an dynamically sized array of palette
* indexes, in the order [ fromColor, toColor, ... ].
* An array of palette indexes, in the order [ fromColor, toColor, ... ].
* Only colors within this range are transitioned.
*/
uint16 *fadeColorRanges;
Common::Array<uint16> fadeColorRanges;
};
/**
* PlaneScroll describes a transition between two different
* pictures within a single plane.
* PlaneScroll describes a transition between two different pictures within a
* single plane.
*/
struct PlaneScroll {
/**
@ -197,28 +181,26 @@ struct PlaneScroll {
int16 x, y;
/**
* The distance that should be scrolled. Only one of
* `deltaX` or `deltaY` may be set.
* The distance that should be scrolled. Only one of `deltaX` or `deltaY`
* may be set.
*/
int16 deltaX, deltaY;
/**
* The pic that should be created and scrolled into
* view inside the plane.
* The pic that should be created and scrolled into view inside the plane.
*/
GuiResourceId newPictureId;
/**
* The picture that should be scrolled out of view
* and deleted from the plane.
* The picture that should be scrolled out of view and deleted from the
* plane.
*/
GuiResourceId oldPictureId;
/**
* If true, the scroll animation is interleaved
* with other updates to the graphics. If false,
* the scroll will be exclusively animated until
* it is finished.
* If true, GfxTransitions32 will yield back to the main game loop after
* calculating the next frame. Otherwise, GfxTransitions32 takes exclusive
* control over the game loop until the transition has completed.
*/
bool animate;
@ -235,6 +217,7 @@ class GfxTransitions32 {
public:
GfxTransitions32(SegManager *_segMan);
~GfxTransitions32();
private:
SegManager *_segMan;
@ -264,209 +247,185 @@ public:
inline bool hasShowStyles() const { return !_showStyles.empty(); }
/**
* Processes all active show styles in a loop
* until they are finished.
* Processes all active show styles in a loop until they are finished.
*/
void processShowStyles();
/**
* Processes show styles that are applied
* through `GfxFrameout::palMorphFrameOut`.
* Processes show styles that are applied through
* `GfxFrameout::palMorphFrameOut`.
*/
void processEffects(PlaneShowStyle &showStyle);
// NOTE: This signature is taken from SCI3 Phantasmagoria 2
// and is valid for all implementations of SCI32
void kernelSetShowStyle(const uint16 argc, const reg_t planeObj, const ShowStyleType type, const int16 seconds, const int16 direction, const int16 priority, const int16 animate, const int16 frameOutNow, reg_t pFadeArray, int16 divisions, const int16 blackScreen);
/**
* Sets the range that will be used by
* `GfxFrameout::palMorphFrameOut` to alter
* palette entries.
* Sets the range that will be used by `GfxFrameout::palMorphFrameOut` to
* alter palette entries.
*/
void kernelSetPalStyleRange(const uint8 fromColor, const uint8 toColor);
/**
* A map of palette entries that can be morphed
* by the Morph show style.
* A map of palette entries that can be morphed by the Morph show style.
*/
int8 _styleRanges[256];
private:
/**
* Default sequence values for pixel dissolve
* transition bit masks.
* Default sequence values for pixel dissolve transition bit masks.
*/
int *_dissolveSequenceSeeds;
/**
* Default values for `PlaneShowStyle::divisions`
* for the current SCI version.
* Default values for `PlaneShowStyle::divisions` for the current SCI
* version.
*/
int16 *_defaultDivisions;
/**
* The list of PlaneShowStyles that are
* currently active.
* The list of PlaneShowStyles that are currently active.
*/
ShowStyleList _showStyles;
/**
* Finds a show style that applies to the given
* plane.
* Finds a show style that applies to the given plane.
*/
PlaneShowStyle *findShowStyleForPlane(const reg_t planeObj);
/**
* Finds the iterator for a show style that
* applies to the given plane.
* Finds the iterator for a show style that applies to the given plane.
*/
ShowStyleList::iterator findIteratorForPlane(const reg_t planeObj);
/**
* Deletes the given PlaneShowStyle and returns
* the next PlaneShowStyle from the list of
* styles.
* Deletes the given PlaneShowStyle and returns the next PlaneShowStyle from
* the list of styles.
*/
ShowStyleList::iterator deleteShowStyle(const ShowStyleList::iterator &showStyle);
/**
* Initializes the given PlaneShowStyle for a
* horizontal wipe effect for SCI2 to 2.1early.
* Initializes the given PlaneShowStyle for a horizontal wipe effect for
* SCI2 to 2.1early.
*/
void configure21EarlyHorizontalWipe(PlaneShowStyle &showStyle, const int16 priority);
/**
* Initializes the given PlaneShowStyle for a
* horizontal shutter effect for SCI2 to 2.1early.
* Initializes the given PlaneShowStyle for a horizontal shutter effect for
* SCI2 to 2.1early.
*/
void configure21EarlyHorizontalShutter(PlaneShowStyle &showStyle, const int16 priority);
/**
* Initializes the given PlaneShowStyle for an
* iris effect for SCI2 to 2.1early.
* Initializes the given PlaneShowStyle for an iris effect for SCI2 to
* 2.1early.
*/
void configure21EarlyIris(PlaneShowStyle &showStyle, const int16 priority);
/**
* Initializes the given PlaneShowStyle for a
* pixel dissolve effect for SCI2 to 2.1early.
* Initializes the given PlaneShowStyle for a pixel dissolve effect for SCI2
* to 2.1early.
*/
void configure21EarlyDissolve(PlaneShowStyle &showStyle, const int16 priority, const Common::Rect &gameRect);
/**
* Processes one tick of the given
* PlaneShowStyle.
* Processes one tick of the given PlaneShowStyle.
*/
bool processShowStyle(PlaneShowStyle &showStyle, uint32 now);
/**
* Performs an instant transition between two
* rooms.
* Performs an instant transition between two rooms.
*/
bool processNone(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders into a room
* with a horizontal shutter effect.
* Performs a transition that renders into a room with a horizontal shutter
* effect.
*/
bool processHShutterOut(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders to black
* with a horizontal shutter effect.
* Performs a transition that renders to black with a horizontal shutter
* effect.
*/
void processHShutterIn(const PlaneShowStyle &showStyle);
/**
* Performs a transition that renders into a room
* with a vertical shutter effect.
* Performs a transition that renders into a room with a vertical shutter
* effect.
*/
void processVShutterOut(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders to black
* with a vertical shutter effect.
* Performs a transition that renders to black with a vertical shutter
* effect.
*/
void processVShutterIn(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders into a room
* with a wipe to the left.
* Performs a transition that renders into a room with a wipe to the left.
*/
void processWipeLeft(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders to black
* with a wipe to the right.
* Performs a transition that renders to black with a wipe to the right.
*/
void processWipeRight(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders into a room
* with a wipe upwards.
* Performs a transition that renders into a room with a wipe upwards.
*/
void processWipeUp(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders to black
* with a wipe downwards.
* Performs a transition that renders to black with a wipe downwards.
*/
void processWipeDown(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders into a room
* with an iris effect.
* Performs a transition that renders into a room with an iris effect.
*/
bool processIrisOut(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders to black
* with an iris effect.
* Performs a transition that renders to black with an iris effect.
*/
bool processIrisIn(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders between
* rooms using a block dissolve effect.
* Performs a transition that renders between rooms using a block dissolve
* effect.
*/
void processDissolveNoMorph(PlaneShowStyle &showStyle);
/**
* Performs a transition that renders between
* rooms with a pixel dissolve effect.
* Performs a transition that renders between rooms with a pixel dissolve
* effect.
*/
bool processPixelDissolve(PlaneShowStyle &showStyle);
/**
* SCI2 to 2.1early implementation of pixel
* dissolve.
* SCI2 to 2.1early implementation of pixel dissolve.
*/
bool processPixelDissolve21Early(PlaneShowStyle &showStyle);
/**
* SCI2.1mid and later implementation of
* pixel dissolve.
* SCI2.1mid and later implementation of pixel dissolve.
*/
bool processPixelDissolve21Mid(const PlaneShowStyle &showStyle);
/**
* Performs a transition that fades to black
* between rooms.
* Performs a transition that fades to black between rooms.
*/
bool processFade(const int8 direction, PlaneShowStyle &showStyle);
/**
* Morph transition calls back into the
* transition system's `processEffects`
* method, which then applies transitions
* other than None, Fade, or Morph.
* Morph transition calls back into the transition system's `processEffects`
* method, which then applies transitions other than None, Fade, or Morph.
*/
bool processMorph(PlaneShowStyle &showStyle);
/**
* Performs a generic transition for any of
* the wipe/shutter/iris effects.
* Performs a generic transition for any of the wipe/shutter/iris effects.
*/
bool processWipe(const int8 direction, PlaneShowStyle &showStyle);
@ -476,8 +435,7 @@ public:
inline bool hasScrolls() const { return !_scrolls.empty(); }
/**
* Processes all active plane scrolls
* in a loop until they are finished.
* Processes all active plane scrolls in a loop until they are finished.
*/
void processScrolls();
@ -490,8 +448,7 @@ private:
ScrollList _scrolls;
/**
* Performs a scroll of the content of
* a plane.
* Performs a scroll of the content of a plane.
*/
bool processScroll(PlaneScroll &scroll);
};