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SCI32: Clean up GfxTransitions32
* Use containers where appropriate * Re-wrap doxygen comments to 80 columns * Clarify comments for parts of the engine that are understood now but were not understood at the time of the initial implementation
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@ -368,10 +368,10 @@ reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) {
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const uint16 type = argv[0].toUint16();
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reg_t planeObj = argv[1];
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int16 seconds = argv[2].toSint16();
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// NOTE: This value seems to indicate whether the transition is an
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// “exit” transition (0) or an “enter” transition (-1) for fade
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// transitions. For other types of transitions, it indicates a palette
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// index value to use when filling the screen.
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// This value indicates whether the transition is an "exit" transition (0)
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// or an "enter" transition (-1) for fade transitions. For other types of
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// transitions, it indicates a palette index value to use when filling the
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// screen.
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int16 back = argv[3].toSint16();
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int16 priority = argv[4].toSint16();
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int16 animate = argv[5].toSint16();
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@ -404,9 +404,8 @@ reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) {
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error("Illegal show style %d for plane %04x:%04x", type, PRINT_REG(planeObj));
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}
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// NOTE: The order of planeObj and showStyle are reversed
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// because this is how SCI3 called the corresponding method
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// on the KernelMgr
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// The order of planeObj and showStyle are reversed because this is how
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// SSCI3 called the corresponding method on the KernelMgr
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g_sci->_gfxTransitions32->kernelSetShowStyle(argc, planeObj, (ShowStyleType)type, seconds, back, priority, animate, refFrame, pFadeArray, divisions, blackScreen);
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return s->r_acc;
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@ -881,8 +880,8 @@ reg_t kSetScroll(EngineState *s, int argc, reg_t *argv) {
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const int16 deltaY = argv[2].toSint16();
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const GuiResourceId pictureId = argv[3].toUint16();
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const bool animate = argv[4].toUint16();
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// NOTE: speed was accepted as an argument, but then never actually used
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// const int16 speed = argc > 5 ? (bool)argv[5].toSint16() : -1;
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// argv[5] was some speed argument, but it was not actually used by SSCI, so
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// we ignore it here
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const bool mirrorX = argc > 6 ? (bool)argv[6].toUint16() : false;
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g_sci->_gfxTransitions32->kernelSetScroll(plane, deltaX, deltaY, pictureId, animate, mirrorX);
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@ -126,7 +126,7 @@ void GfxTransitions32::processShowStyles() {
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g_sci->_gfxFrameout->frameOut(true);
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throttle();
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}
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} while(continueProcessing && doFrameOut);
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} while (continueProcessing && doFrameOut);
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}
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void GfxTransitions32::processEffects(PlaneShowStyle &showStyle) {
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@ -249,14 +249,13 @@ void GfxTransitions32::kernelSetShowStyle(const uint16 argc, const reg_t planeOb
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if (createNewEntry) {
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entry = new PlaneShowStyle;
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// NOTE: SCI2.1 engine tests if allocation returned a null pointer
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// but then only avoids setting currentStep if this is so. Since
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// this is a nonsensical approach, we do not do that here
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// SSCI2.1 tests if allocation returned a null pointer but then only
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// avoids setting currentStep if this is so. Since this nonsensical, we
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// do not do that here
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entry->currentStep = 0;
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entry->processed = false;
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entry->divisions = hasDivisions ? divisions : _defaultDivisions[type];
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entry->plane = planeObj;
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entry->fadeColorRangesCount = 0;
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if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
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// for pixel dissolve
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@ -267,32 +266,26 @@ void GfxTransitions32::kernelSetShowStyle(const uint16 argc, const reg_t planeOb
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entry->screenItems.clear();
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entry->width = plane->_gameRect.width();
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entry->height = plane->_gameRect.height();
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} else {
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entry->fadeColorRanges = nullptr;
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if (hasFadeArray) {
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// NOTE: SCI2.1mid engine does no check to verify that an array is
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// successfully retrieved, and SegMan will cause a fatal error
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// if we try to use a memory segment that is not an array
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SciArray &table = *_segMan->lookupArray(pFadeArray);
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} else if (hasFadeArray) {
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// SSCI2.1mid does no check to verify that an array is successfully
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// retrieved
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SciArray &table = *_segMan->lookupArray(pFadeArray);
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uint32 rangeCount = table.size();
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entry->fadeColorRangesCount = rangeCount;
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const uint32 rangeCount = table.size();
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// NOTE: SCI engine code always allocates memory even if the range
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// table has no entries, but this does not really make sense, so
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// we avoid the allocation call in this case
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if (rangeCount > 0) {
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entry->fadeColorRanges = new uint16[rangeCount];
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for (size_t i = 0; i < rangeCount; ++i) {
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entry->fadeColorRanges[i] = table.getAsInt16(i);
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}
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// SSCI always allocates memory even if the range table has no
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// entries, but this does not really make sense, so we avoid the
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// allocation call in this case
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if (rangeCount > 0) {
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entry->fadeColorRanges.reserve(rangeCount);
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for (uint32 i = 0; i < rangeCount; ++i) {
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entry->fadeColorRanges.push_back(table.getAsInt16(i));
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}
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}
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}
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}
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// NOTE: The original engine had no nullptr check and would just crash
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// if it got to here
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// SSCI had no nullptr check and would just crash if it got to here
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if (entry == nullptr) {
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error("Cannot edit non-existing ShowStyle entry");
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}
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@ -397,10 +390,9 @@ ShowStyleList::iterator GfxTransitions32::deleteShowStyle(const ShowStyleList::i
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break;
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case kShowStyleFadeIn:
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case kShowStyleFadeOut:
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if (getSciVersion() > SCI_VERSION_2_1_EARLY && showStyle->fadeColorRangesCount > 0) {
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delete[] showStyle->fadeColorRanges;
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}
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break;
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// SSCI manually allocated the color ranges for fades and deleted that
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// memory here, but we use a container so there is no extra cleanup
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// needed
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case kShowStyleNone:
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case kShowStyleMorph:
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case kShowStyleHShutterIn:
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@ -944,8 +936,8 @@ bool GfxTransitions32::processFade(const int8 direction, PlaneShowStyle &showSty
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percent *= 100;
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percent /= showStyle.divisions - 1;
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if (showStyle.fadeColorRangesCount > 0) {
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for (int i = 0, len = showStyle.fadeColorRangesCount; i < len; i += 2) {
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if (showStyle.fadeColorRanges.size()) {
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for (uint i = 0, len = showStyle.fadeColorRanges.size(); i < len; i += 2) {
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g_sci->_gfxPalette32->setFade(percent, showStyle.fadeColorRanges[i], showStyle.fadeColorRanges[i + 1]);
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}
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} else {
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@ -28,7 +28,7 @@
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#include "sci/engine/vm_types.h"
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namespace Sci {
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enum ShowStyleType /* : uint8 */ {
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enum ShowStyleType {
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kShowStyleNone = 0,
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kShowStyleHShutterOut = 1,
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kShowStyleHShutterIn = 2,
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@ -48,14 +48,12 @@ enum ShowStyleType /* : uint8 */ {
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};
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/**
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* Show styles represent transitions applied to draw planes.
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* One show style per plane can be active at a time.
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* A show style represents a transition applied to a Plane. One show style per
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* plane can be active at a time.
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*/
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struct PlaneShowStyle {
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/**
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* The ID of the plane this show style belongs to.
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* In SCI2.1mid (at least SQ6), per-plane transitions
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* were removed and a single plane ID is used.
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* The ID of the plane this transition applies to.
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*/
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reg_t plane;
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@ -65,9 +63,8 @@ struct PlaneShowStyle {
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ShowStyleType type;
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/**
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* When true, the show style is an entry transition
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* to a new room. When false, it is an exit
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* transition away from an old room.
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* When true, the show style is an entry transition to a new room. When
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* false, it is an exit transition away from an old room.
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*/
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bool fadeUp;
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@ -77,38 +74,35 @@ struct PlaneShowStyle {
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int16 divisions;
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/**
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* The color used by transitions that draw CelObjColor
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* screen items. -1 for transitions that do not draw
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* screen items.
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* The color used by transitions that draw CelObjColor screen items. -1 for
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* transitions that do not draw screen items.
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*/
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int16 color;
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// TODO: Probably uint32
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// TODO: This field probably should be used in order to
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// provide time-accurate processing of show styles. In the
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// actual SCI engine (at least 2–2.1mid) it appears that
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// style transitions are drawn “as fast as possible”, one
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// step per loop, even though this delay field exists
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/**
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* The amount of time, in ticks, between each cycle of the animation.
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*/
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int delay;
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// TODO: Probably bool, but never seems to be true?
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/**
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* If true, GfxTransitions32 will yield back to the main game loop after
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* calculating the next frame. Otherwise, GfxTransitions32 takes exclusive
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* control over the game loop until the transition has completed.
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*/
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bool animate;
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/**
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* The wall time at which the next step of the animation
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* should execute.
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* The time at which the next step of the animation should execute.
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*/
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uint32 nextTick;
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/**
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* During playback of the show style, the current step
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* (out of divisions).
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* During playback of the show style, the current step (out of `divisions`).
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*/
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int currentStep;
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/**
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* Whether or not this style has finished running and
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* is ready for disposal.
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* Whether or not this style has finished running and is ready for disposal.
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*/
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bool processed;
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@ -117,32 +111,30 @@ struct PlaneShowStyle {
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//
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/**
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* A list of screen items, each representing one
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* block of a wipe transition.
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* A list of screen items, each representing one block of a wipe transition.
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* These screen items are owned by GfxFrameout.
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*/
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Common::Array<ScreenItem *> screenItems;
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/**
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* For wipe transitions, the number of edges with a
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* moving wipe (1, 2, or 4).
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* For wipe transitions, the number of edges with a moving wipe (1, 2, or
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* 4).
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*/
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uint8 numEdges;
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/**
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* The dimensions of the plane, in game script
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* coordinates.
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* The dimensions of the plane, in game script coordinates.
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*/
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int16 width, height;
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/**
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* For pixel dissolve transitions, the screen item
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* used to render the transition.
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* For pixel dissolve transitions, the screen item used to render the
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* transition. This screen item is owned by GfxFrameout.
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*/
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ScreenItem *bitmapScreenItem;
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/**
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* For pixel dissolve transitions, the bitmap used
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* to render the transition.
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* For pixel dissolve transitions, the bitmap used to render the transition.
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*/
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reg_t bitmap;
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@ -152,15 +144,13 @@ struct PlaneShowStyle {
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uint32 dissolveMask;
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/**
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* The first pixel that was dissolved in a pixel
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* dissolve transition.
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* The first pixel that was dissolved in a pixel dissolve transition.
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*/
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uint32 firstPixel;
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/**
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* The last pixel that was dissolved. Once all
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* pixels have been dissolved, `pixel` will once
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* again equal `firstPixel`.
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* The last pixel that was dissolved. Once all pixels have been dissolved,
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* `pixel` will once again equal `firstPixel`.
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*/
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uint32 pixel;
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@ -169,21 +159,15 @@ struct PlaneShowStyle {
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//
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/**
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* The number of entries in the fadeColorRanges array.
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*/
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uint8 fadeColorRangesCount;
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/**
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* A pointer to an dynamically sized array of palette
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* indexes, in the order [ fromColor, toColor, ... ].
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* An array of palette indexes, in the order [ fromColor, toColor, ... ].
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* Only colors within this range are transitioned.
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*/
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uint16 *fadeColorRanges;
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Common::Array<uint16> fadeColorRanges;
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};
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/**
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* PlaneScroll describes a transition between two different
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* pictures within a single plane.
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* PlaneScroll describes a transition between two different pictures within a
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* single plane.
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*/
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struct PlaneScroll {
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/**
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@ -197,28 +181,26 @@ struct PlaneScroll {
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int16 x, y;
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/**
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* The distance that should be scrolled. Only one of
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* `deltaX` or `deltaY` may be set.
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* The distance that should be scrolled. Only one of `deltaX` or `deltaY`
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* may be set.
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*/
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int16 deltaX, deltaY;
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/**
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* The pic that should be created and scrolled into
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* view inside the plane.
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* The pic that should be created and scrolled into view inside the plane.
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*/
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GuiResourceId newPictureId;
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/**
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* The picture that should be scrolled out of view
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* and deleted from the plane.
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* The picture that should be scrolled out of view and deleted from the
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* plane.
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*/
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GuiResourceId oldPictureId;
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/**
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* If true, the scroll animation is interleaved
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* with other updates to the graphics. If false,
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* the scroll will be exclusively animated until
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* it is finished.
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* If true, GfxTransitions32 will yield back to the main game loop after
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* calculating the next frame. Otherwise, GfxTransitions32 takes exclusive
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* control over the game loop until the transition has completed.
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*/
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bool animate;
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@ -235,6 +217,7 @@ class GfxTransitions32 {
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public:
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GfxTransitions32(SegManager *_segMan);
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~GfxTransitions32();
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private:
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SegManager *_segMan;
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@ -264,209 +247,185 @@ public:
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inline bool hasShowStyles() const { return !_showStyles.empty(); }
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/**
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* Processes all active show styles in a loop
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* until they are finished.
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* Processes all active show styles in a loop until they are finished.
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*/
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void processShowStyles();
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/**
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* Processes show styles that are applied
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* through `GfxFrameout::palMorphFrameOut`.
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* Processes show styles that are applied through
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* `GfxFrameout::palMorphFrameOut`.
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*/
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void processEffects(PlaneShowStyle &showStyle);
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// NOTE: This signature is taken from SCI3 Phantasmagoria 2
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// and is valid for all implementations of SCI32
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void kernelSetShowStyle(const uint16 argc, const reg_t planeObj, const ShowStyleType type, const int16 seconds, const int16 direction, const int16 priority, const int16 animate, const int16 frameOutNow, reg_t pFadeArray, int16 divisions, const int16 blackScreen);
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/**
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* Sets the range that will be used by
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* `GfxFrameout::palMorphFrameOut` to alter
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* palette entries.
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* Sets the range that will be used by `GfxFrameout::palMorphFrameOut` to
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* alter palette entries.
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*/
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void kernelSetPalStyleRange(const uint8 fromColor, const uint8 toColor);
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/**
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* A map of palette entries that can be morphed
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* by the Morph show style.
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* A map of palette entries that can be morphed by the Morph show style.
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*/
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int8 _styleRanges[256];
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private:
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/**
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* Default sequence values for pixel dissolve
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* transition bit masks.
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* Default sequence values for pixel dissolve transition bit masks.
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*/
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int *_dissolveSequenceSeeds;
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/**
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* Default values for `PlaneShowStyle::divisions`
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* for the current SCI version.
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* Default values for `PlaneShowStyle::divisions` for the current SCI
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* version.
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*/
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int16 *_defaultDivisions;
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/**
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* The list of PlaneShowStyles that are
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* currently active.
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* The list of PlaneShowStyles that are currently active.
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*/
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ShowStyleList _showStyles;
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/**
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* Finds a show style that applies to the given
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* plane.
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* Finds a show style that applies to the given plane.
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*/
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PlaneShowStyle *findShowStyleForPlane(const reg_t planeObj);
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/**
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* Finds the iterator for a show style that
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* applies to the given plane.
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* Finds the iterator for a show style that applies to the given plane.
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*/
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ShowStyleList::iterator findIteratorForPlane(const reg_t planeObj);
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/**
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* Deletes the given PlaneShowStyle and returns
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* the next PlaneShowStyle from the list of
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* styles.
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* Deletes the given PlaneShowStyle and returns the next PlaneShowStyle from
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* the list of styles.
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*/
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ShowStyleList::iterator deleteShowStyle(const ShowStyleList::iterator &showStyle);
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/**
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* Initializes the given PlaneShowStyle for a
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* horizontal wipe effect for SCI2 to 2.1early.
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* Initializes the given PlaneShowStyle for a horizontal wipe effect for
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* SCI2 to 2.1early.
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*/
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void configure21EarlyHorizontalWipe(PlaneShowStyle &showStyle, const int16 priority);
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/**
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* Initializes the given PlaneShowStyle for a
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* horizontal shutter effect for SCI2 to 2.1early.
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* Initializes the given PlaneShowStyle for a horizontal shutter effect for
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* SCI2 to 2.1early.
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*/
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void configure21EarlyHorizontalShutter(PlaneShowStyle &showStyle, const int16 priority);
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/**
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* Initializes the given PlaneShowStyle for an
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* iris effect for SCI2 to 2.1early.
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* Initializes the given PlaneShowStyle for an iris effect for SCI2 to
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* 2.1early.
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*/
|
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void configure21EarlyIris(PlaneShowStyle &showStyle, const int16 priority);
|
||||
|
||||
/**
|
||||
* Initializes the given PlaneShowStyle for a
|
||||
* pixel dissolve effect for SCI2 to 2.1early.
|
||||
* Initializes the given PlaneShowStyle for a pixel dissolve effect for SCI2
|
||||
* to 2.1early.
|
||||
*/
|
||||
void configure21EarlyDissolve(PlaneShowStyle &showStyle, const int16 priority, const Common::Rect &gameRect);
|
||||
|
||||
/**
|
||||
* Processes one tick of the given
|
||||
* PlaneShowStyle.
|
||||
* Processes one tick of the given PlaneShowStyle.
|
||||
*/
|
||||
bool processShowStyle(PlaneShowStyle &showStyle, uint32 now);
|
||||
|
||||
/**
|
||||
* Performs an instant transition between two
|
||||
* rooms.
|
||||
* Performs an instant transition between two rooms.
|
||||
*/
|
||||
bool processNone(PlaneShowStyle &showStyle);
|
||||
|
||||
/**
|
||||
* Performs a transition that renders into a room
|
||||
* with a horizontal shutter effect.
|
||||
* Performs a transition that renders into a room with a horizontal shutter
|
||||
* effect.
|
||||
*/
|
||||
bool processHShutterOut(PlaneShowStyle &showStyle);
|
||||
|
||||
/**
|
||||
* Performs a transition that renders to black
|
||||
* with a horizontal shutter effect.
|
||||
* Performs a transition that renders to black with a horizontal shutter
|
||||
* effect.
|
||||
*/
|
||||
void processHShutterIn(const PlaneShowStyle &showStyle);
|
||||
|
||||
/**
|
||||
* Performs a transition that renders into a room
|
||||
* with a vertical shutter effect.
|
||||
* Performs a transition that renders into a room with a vertical shutter
|
||||
* effect.
|
||||
*/
|
||||
void processVShutterOut(PlaneShowStyle &showStyle);
|
||||
|
||||
/**
|
||||
* Performs a transition that renders to black
|
||||
* with a vertical shutter effect.
|
||||
* Performs a transition that renders to black with a vertical shutter
|
||||
* effect.
|
||||
*/
|
||||
void processVShutterIn(PlaneShowStyle &showStyle);
|
||||
|
||||
/**
|
||||
* Performs a transition that renders into a room
|
||||
* with a wipe to the left.
|
||||
* Performs a transition that renders into a room with a wipe to the left.
|
||||
*/
|
||||
void processWipeLeft(PlaneShowStyle &showStyle);
|
||||
|
||||
/**
|
||||
* Performs a transition that renders to black
|
||||
* with a wipe to the right.
|
||||
* Performs a transition that renders to black with a wipe to the right.
|
||||
*/
|
||||
void processWipeRight(PlaneShowStyle &showStyle);
|
||||
|
||||
/**
|
||||
* Performs a transition that renders into a room
|
||||
* with a wipe upwards.
|
||||
* Performs a transition that renders into a room with a wipe upwards.
|
||||
*/
|
||||
void processWipeUp(PlaneShowStyle &showStyle);
|
||||
|
||||
/**
|
||||
* Performs a transition that renders to black
|
||||
* with a wipe downwards.
|
||||
* Performs a transition that renders to black with a wipe downwards.
|
||||
*/
|
||||
void processWipeDown(PlaneShowStyle &showStyle);
|
||||
|
||||
/**
|
||||
* Performs a transition that renders into a room
|
||||
* with an iris effect.
|
||||
* Performs a transition that renders into a room with an iris effect.
|
||||
*/
|
||||
bool processIrisOut(PlaneShowStyle &showStyle);
|
||||
|
||||
/**
|
||||
* Performs a transition that renders to black
|
||||
* with an iris effect.
|
||||
* Performs a transition that renders to black with an iris effect.
|
||||
*/
|
||||
bool processIrisIn(PlaneShowStyle &showStyle);
|
||||
|
||||
/**
|
||||
* Performs a transition that renders between
|
||||
* rooms using a block dissolve effect.
|
||||
* Performs a transition that renders between rooms using a block dissolve
|
||||
* effect.
|
||||
*/
|
||||
void processDissolveNoMorph(PlaneShowStyle &showStyle);
|
||||
|
||||
/**
|
||||
* Performs a transition that renders between
|
||||
* rooms with a pixel dissolve effect.
|
||||
* Performs a transition that renders between rooms with a pixel dissolve
|
||||
* effect.
|
||||
*/
|
||||
bool processPixelDissolve(PlaneShowStyle &showStyle);
|
||||
|
||||
/**
|
||||
* SCI2 to 2.1early implementation of pixel
|
||||
* dissolve.
|
||||
* SCI2 to 2.1early implementation of pixel dissolve.
|
||||
*/
|
||||
bool processPixelDissolve21Early(PlaneShowStyle &showStyle);
|
||||
|
||||
/**
|
||||
* SCI2.1mid and later implementation of
|
||||
* pixel dissolve.
|
||||
* SCI2.1mid and later implementation of pixel dissolve.
|
||||
*/
|
||||
bool processPixelDissolve21Mid(const PlaneShowStyle &showStyle);
|
||||
|
||||
/**
|
||||
* Performs a transition that fades to black
|
||||
* between rooms.
|
||||
* Performs a transition that fades to black between rooms.
|
||||
*/
|
||||
bool processFade(const int8 direction, PlaneShowStyle &showStyle);
|
||||
|
||||
/**
|
||||
* Morph transition calls back into the
|
||||
* transition system's `processEffects`
|
||||
* method, which then applies transitions
|
||||
* other than None, Fade, or Morph.
|
||||
* Morph transition calls back into the transition system's `processEffects`
|
||||
* method, which then applies transitions other than None, Fade, or Morph.
|
||||
*/
|
||||
bool processMorph(PlaneShowStyle &showStyle);
|
||||
|
||||
/**
|
||||
* Performs a generic transition for any of
|
||||
* the wipe/shutter/iris effects.
|
||||
* Performs a generic transition for any of the wipe/shutter/iris effects.
|
||||
*/
|
||||
bool processWipe(const int8 direction, PlaneShowStyle &showStyle);
|
||||
|
||||
@ -476,8 +435,7 @@ public:
|
||||
inline bool hasScrolls() const { return !_scrolls.empty(); }
|
||||
|
||||
/**
|
||||
* Processes all active plane scrolls
|
||||
* in a loop until they are finished.
|
||||
* Processes all active plane scrolls in a loop until they are finished.
|
||||
*/
|
||||
void processScrolls();
|
||||
|
||||
@ -490,8 +448,7 @@ private:
|
||||
ScrollList _scrolls;
|
||||
|
||||
/**
|
||||
* Performs a scroll of the content of
|
||||
* a plane.
|
||||
* Performs a scroll of the content of a plane.
|
||||
*/
|
||||
bool processScroll(PlaneScroll &scroll);
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user