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ZVISION: Draw string to 0, 0 instead of destX, destY
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@ -82,10 +82,11 @@ Graphics::Surface *TruetypeFont::drawTextToSurface(const Common::String &text, i
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if (!wrap) {
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int width = MIN(_font->getStringWidth(text), maxWidth);
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surface->create(width, _lineHeight, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
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// Copy the pixels from the RenderManager::_workingWindow, so we can get nice antialiasing
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_engine->getRenderManager()->copyWorkingWindowSubRectToSurface(surface, 0, 0, Common::Rect(destX, destY, destX + width, destY + _lineHeight));
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// TODO: Add better alpha support by getting the pixels from the backbuffer.
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// However doing that requires some kind of caching system so future text doesn't try to use this text as it's alpha background.
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surface->fillRect(Common::Rect(0, 0, surface->w, surface->h), 0);
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_font->drawString(surface, text, destX, destY, maxWidth, textColor, align);
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_font->drawString(surface, text, 0, 0, maxWidth, textColor, align);
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return surface;
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}
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@ -100,12 +101,11 @@ Graphics::Surface *TruetypeFont::drawTextToSurface(const Common::String &text, i
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}
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surface->create(maxWidth, lines.size() * _lineHeight, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
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// Copy the pixels from the RenderManager::_workingWindow, so we can get nice antialiasing
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_engine->getRenderManager()->copyWorkingWindowSubRectToSurface(surface, 0, 0, Common::Rect(destX, destY, destX + maxWidth, destY + lines.size() * _lineHeight));
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surface->fillRect(Common::Rect(0, 0, surface->w, surface->h), 0);
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int heightOffset = 0;
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for (Common::Array<Common::String>::iterator it = lines.begin(); it != lines.end(); it++) {
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_font->drawString(surface, *it, destX, destY + heightOffset, maxWidth, textColor, align);
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_font->drawString(surface, *it, 0, 0 + heightOffset, maxWidth, textColor, align);
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heightOffset += (int)_lineHeight;
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}
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