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o Added few targets
* baseball2003 and Soccer2004 use Bink videos but just for intro movies and logos, so we may add them. * artdemo and readdemo also use Bink, but seems that additionally it uses them in cutscenes, but since there are just few of them, not like in full games, we may try to look at them too * SoccerMLS is (alsmost) working. It runs the intro, shows menu, lets to select from it but then fails at some Wiz stuff and there is no hotspots to choose. I think it may be related to overall HE99 problem with inventory where there is a bug preventing from item selection o baseball2003 and Soccer2004 featured new LECF index block. Add stub for it o SoccerMLS used kernelSetFunction 2001 in intro. add stub for it o Alternative russian freddi3 uses badly formatted logo substitution in intro, so error() in default case in Gdi::drawBMAPBg() was replaced with warning(). svn-id: r16722
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@ -1405,7 +1405,8 @@ void Gdi::drawBMAPBg(const byte *ptr, VirtScreen *vs, int startstrip) {
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fill((byte *)vs->backBuf, vs->pitch, *bmap_ptr, vs->w, vs->h);
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break;
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default:
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error("Gdi::drawBMAPBg: default case %d", code);
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// Alternayive russian freddi3 uses badly formatted bitmaps
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warning("Gdi::drawBMAPBg: default case %d", code);
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}
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copyVirtScreenBuffers(Common::Rect(vs->w, vs->h));
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@ -476,6 +476,11 @@ void ScummEngine::readIndexFile() {
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readArrayFromIndexFile();
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break;
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case MKID('LECF'):
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_fileHandle.seek(itemsize - 8, SEEK_CUR);
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debug(2, "LECF index block not yet handled, skipping");
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break;
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default:
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error("Bad ID %04X('%s') found in index file directory!", blocktype,
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tag2str(blocktype));
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@ -790,6 +790,10 @@ void ScummEngine_v70he::o70_kernelSetFunctions() {
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break;
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case 714:
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break;
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case 2001:
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// Used in SoccerMLS
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warning("o70_kernelSetFunctions: unhandled case 2001");
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break;
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default:
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error("o70_kernelSetFunctions: default case %d (param count %d)", args[0], num);
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}
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@ -366,6 +366,13 @@ static const ScummGameSettings scumm_settings[] = {
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GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
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{"footdemo", "Backyard Football 2002 (Demo)", GID_HEGAME, 6, 99, 61, MDT_NONE,
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GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
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{"SoccerMLS", "Backyard Soccer MLS Edition", GID_HEGAME, 6, 99, 61, MDT_NONE,
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GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
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{"artdemo", "Blue's Art Time Activities (Demo)", GID_HEGAME, 6, 99, 61, MDT_NONE,
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GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
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{"readdemo", "Blue's Reading Time Activities (Demo)", GID_HEGAME, 6, 99, 61, MDT_NONE,
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GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
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// Humongous Entertainment Scumm Version ?
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{"Football2002", "Backyard Football 2002 (Demo)", GID_HEGAME, 6, 100, 61, MDT_NONE,
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@ -381,6 +388,11 @@ static const ScummGameSettings scumm_settings[] = {
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{"PuttTTT", "Putt-Putt Travels Through Time *updated)", GID_HEGAME, 6, 100, 31, MDT_NONE,
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GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
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// Uses bink in external files for logos
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{"baseball2003", "Backyard Baseball 2003", GID_HEGAME, 6, 100, 61, MDT_NONE,
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GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
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{"Soccer2004", "Backyard Soccer 2004", GID_HEGAME, 6, 100, 61, MDT_NONE,
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GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
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#endif
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{NULL, NULL, 0, 0, 0, 0, MDT_NONE, 0, 0, 0}
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