From ff7e997a48a1e8f880b6f88b0c83549cab91f873 Mon Sep 17 00:00:00 2001 From: Jonathan Gray Date: Tue, 24 Dec 2002 07:53:29 +0000 Subject: [PATCH] make initBGBuffers handle the fact that v8 stores number of z buffers in RMHD not RMIH. Now we have to handle the fact that object code blocks are now a sub block of RMSC svn-id: r6095 --- scumm/gfx.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index ba4dacba5d9..1fc58feb224 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -478,6 +478,7 @@ void Scumm::initBGBuffers(int height) if (_features & GF_AFTER_V7) { initVirtScreen(0, 0, virtscr[0].topline, _realWidth, height, 1, 1); + } room = getResourceAddress(rtRoom, _roomResource); @@ -495,6 +496,10 @@ void Scumm::initBGBuffers(int height) ptr += off; off = READ_LE_UINT16(ptr); } + } else if (_features & GF_AFTER_V8) { + // in V8 there is no RMIH and num z buffers is in RMHD + ptr = findResource(MKID('RMHD'), room); + gdi._numZBuffer = READ_LE_UINT32(ptr + 24) + 1; } else { ptr = findResource(MKID('RMIH'), findResource(MKID('RMIM'), room)); gdi._numZBuffer = READ_LE_UINT16(ptr + 8) + 1;