TINYGL: Fixed normal array element

This commit is contained in:
Paweł Kołodziejski 2021-11-09 19:49:42 +01:00
parent 72db707953
commit ff7f542846
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@ -101,28 +101,28 @@ void glopArrayElement(GLContext *c, GLParam *param) {
TGLfloat *array = (TGLfloat *)((TGLbyte *)c->normal_array + offset);
c->current_normal.X = array[0];
c->current_normal.Y = array[1];
c->current_normal.Z = array[3];
c->current_normal.Z = array[2];
break;
}
case TGL_DOUBLE: {
TGLdouble *array = (TGLdouble *)((TGLbyte *)c->normal_array + offset);
c->current_normal.X = array[0];
c->current_normal.Y = array[1];
c->current_normal.Z = array[3];
c->current_normal.Z = array[2];
break;
}
case TGL_INT: {
TGLint *array = (TGLint *)((TGLbyte *)c->normal_array + offset);
c->current_normal.X = array[0];
c->current_normal.Y = array[1];
c->current_normal.Z = array[3];
c->current_normal.Z = array[2];
break;
}
case TGL_SHORT: {
TGLshort *array = (TGLshort *)((TGLbyte *)c->normal_array + offset);
c->current_normal.X = array[0];
c->current_normal.Y = array[1];
c->current_normal.Z = array[3];
c->current_normal.Z = array[2];
break;
}
default:
@ -290,7 +290,7 @@ void glopColorPointer(GLContext *c, GLParam *p) {
c->color_array_size = p[1].i;
c->color_array_type = p[2].i;
c->color_array = p[4].p;
switch (p[2].i) {
switch (c->color_array_type) {
case TGL_BYTE:
case TGL_UNSIGNED_BYTE:
c->color_array_stride = p[3].i != 0 ? p[3].i : c->color_array_stride * sizeof(TGLbyte);