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CGE2: Comment out Hero::contract() for now.
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@ -215,11 +215,12 @@ Sprite *Hero::expand() { // It's very similar to Sprite's expand, but doesn't bo
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}
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Sprite *Hero::contract() {
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/* TODO: Recheck this later!
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for (int i = 0; i < kDimMax; i++) {
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if (_dim[i] != nullptr)
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delete[] _dim[i];
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}
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*/
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return this;
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}
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