TITANIC: Use Speech sound type for endgame Leovinus speech

This commit is contained in:
Paul Gilbert 2017-06-25 11:03:08 -04:00
parent a04f35b4df
commit ffc707ff05

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@ -71,7 +71,7 @@ bool CEndSequenceControl::EnterRoomMsg(CEnterRoomMsg *msg) {
petHide();
disableMouse();
addTimer(1, 1000, 0);
playGlobalSound("a#15.wav", -1, true, true, 0);
playGlobalSound("a#15.wav", -1, true, true, 0, Audio::Mixer::kSpeechSoundType);
return true;
}