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TITANIC: Use Speech sound type for endgame Leovinus speech
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@ -71,7 +71,7 @@ bool CEndSequenceControl::EnterRoomMsg(CEnterRoomMsg *msg) {
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petHide();
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disableMouse();
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addTimer(1, 1000, 0);
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playGlobalSound("a#15.wav", -1, true, true, 0);
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playGlobalSound("a#15.wav", -1, true, true, 0, Audio::Mixer::kSpeechSoundType);
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return true;
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}
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