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MM: MM1: Beginnings of enhanced mode
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5012806724
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@ -27,6 +27,7 @@
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static const PlainGameDescriptor MIGHT_AND_MAGIC_GAMES[] = {
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{ "mm1", "Might and Magic: Book One - Secret of the Inner Sanctum"},
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{ "mm1_enh", "Might and Magic: Book One - Secret of the Inner Sanctum - Enhanced"},
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{ "cloudsofxeen", "Might and Magic IV: Clouds of Xeen" },
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{ "darksideofxeen", "Might and Magic V: Darkside of Xeen" },
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{ "worldofxeen", "Might and Magic: World of Xeen" },
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@ -34,6 +34,11 @@ enum {
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GType_Swords
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};
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enum GameFeature {
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GF_NONE = 0,
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GF_ENHANCED = 1
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};
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struct MightAndMagicGameDescription {
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ADGameDescription desc;
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@ -37,6 +37,20 @@ static const MightAndMagicGameDescription GAME_DESCRIPTIONS[] = {
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0
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},
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{
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// Might and Magic 1 (Enhanced)
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{
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"mm1_enh",
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nullptr,
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AD_ENTRY1s("wallpix.dta", "86a7ef03fd5bf434d83012b07fa92680", 123059),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_UNSTABLE,
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GUIO0()
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},
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GType_MightAndMagic1,
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GF_ENHANCED
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},
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{
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// World of Xeen
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@ -25,6 +25,7 @@
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#include "mm/mm1/mm1.h"
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#include "mm/mm1/gfx/gfx.h"
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#include "mm/mm1/views/dialogs.h"
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#include "mm/mm1/views_enh/dialogs.h"
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namespace MM {
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namespace MM1 {
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@ -34,7 +35,8 @@ namespace MM1 {
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Events *g_events;
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Events::Events() : UIElement("", nullptr) {
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Events::Events(bool enhancedMode) : UIElement("", nullptr),
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_enhancedMode(enhancedMode) {
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g_events = this;
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}
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@ -43,8 +45,9 @@ Events::~Events() {
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}
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void Events::runGame() {
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Views::Dialogs dialogsContainer; // Load up all the dialogs
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UIElement *allViews = _enhancedMode ?
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(UIElement *)new ViewsEnh::Dialogs() :
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(UIElement *)new Views::Dialogs();
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uint currTime, nextFrameTime = 0;
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_screen = new Graphics::Screen();
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@ -71,6 +74,7 @@ void Events::runGame() {
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}
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delete _screen;
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delete allViews;
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}
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void Events::processEvent(Common::Event &ev) {
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@ -152,13 +152,14 @@ class Events : public UIElement {
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private:
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Graphics::Screen *_screen = nullptr;
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Common::Stack<UIElement *> _views;
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bool _enhancedMode;
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protected:
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/**
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* Process an event
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*/
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void processEvent(Common::Event &ev);
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public:
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Events();
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Events(bool enhancedMode);
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virtual ~Events();
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/**
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@ -34,7 +34,8 @@ namespace MM1 {
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MM1Engine *g_engine = nullptr;
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MM1Engine::MM1Engine(OSystem *syst, const MightAndMagicGameDescription *gameDesc)
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: Engine(syst), _gameDescription(gameDesc), _randomSource("MM1") {
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: Engine(syst), Events(gameDesc->features & GF_ENHANCED),
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_gameDescription(gameDesc), _randomSource("MM1") {
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g_engine = this;
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}
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31
engines/mm/mm1/views_enh/dialogs.cpp
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31
engines/mm/mm1/views_enh/dialogs.cpp
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@ -0,0 +1,31 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/dialogs.h"
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#include "mm/mm1/mm1.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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62
engines/mm/mm1/views_enh/dialogs.h
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62
engines/mm/mm1/views_enh/dialogs.h
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@ -0,0 +1,62 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_DIALOGS_H
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#define MM1_VIEWS_ENH_DIALOGS_H
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#include "mm/mm1/events.h"
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#include "mm/mm1/views/are_you_ready.h"
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#include "mm/mm1/views/create_characters.h"
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#include "mm/mm1/views/inn.h"
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#include "mm/mm1/views/main_menu.h"
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#include "mm/mm1/views/protect.h"
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#include "mm/mm1/views/quick_ref.h"
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#include "mm/mm1/views/title.h"
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#include "mm/mm1/views/view_characters.h"
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#include "mm/mm1/views_enh/game.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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struct Dialogs {
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private:
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ViewsEnh::Game _game;
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// Unenhanced views
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Views::AreYouReady _areYouReady;
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Views::CreateCharacters _createCharacters;
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Views::Inn _inn;
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Views::MainMenu _mainMenu;
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Views::Protect _protect;
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Views::QuickRef _quickRef;
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Views::Title _title;
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Views::ViewCharacters _viewCharacters;
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Views::ViewCharacter _viewCharacter;
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public:
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Dialogs() {}
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};
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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#endif
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65
engines/mm/mm1/views_enh/game.cpp
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65
engines/mm/mm1/views_enh/game.cpp
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@ -0,0 +1,65 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/game.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/meta_engine.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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Game::Game() : TextView("Game"),
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_view(this) {
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}
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bool Game::msgFocus(const FocusMessage &msg) {
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MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_NORMAL);
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return TextView::msgFocus(msg);
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}
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bool Game::msgUnfocus(const UnfocusMessage &msg) {
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MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
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return true;
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}
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void Game::draw() {
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if (_needsRedraw)
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clearSurface();
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UIElement::draw();
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}
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bool Game::msgKeypress(const KeypressMessage &msg) {
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return true;
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}
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bool Game::msgGame(const GameMessage &msg) {
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if (msg._name == "DISPLAY") {
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replaceView(this);
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return true;
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}
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return TextView::msgGame(msg);
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}
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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50
engines/mm/mm1/views_enh/game.h
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50
engines/mm/mm1/views_enh/game.h
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@ -0,0 +1,50 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_GAME_H
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#define MM1_VIEWS_ENH_GAME_H
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#include "mm/mm1/events.h"
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#include "mm/mm1/views/game_view.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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class Game : public Views::TextView {
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private:
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Views::GameView _view;
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public:
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Game();
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virtual ~Game() {}
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bool msgFocus(const FocusMessage &msg) override;
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bool msgUnfocus(const UnfocusMessage &msg) override;
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void draw() override;
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bool msgKeypress(const KeypressMessage &msg) override;
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bool msgGame(const GameMessage &msg) override;
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};
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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#endif
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@ -31,6 +31,8 @@ MODULE_OBJS := \
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mm1/views/title.o \
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mm1/views/text_view.o \
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mm1/views/view_characters.o \
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mm1/views_enh/dialogs.o \
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mm1/views_enh/game.o \
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mm1/maps/maps.o \
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mm1/maps/map.o \
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mm1/maps/map00.o \
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