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WINTERMUTE: Make CBSoundBuffer initialize it's SoundHandle.
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@ -49,6 +49,7 @@ namespace WinterMute {
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//////////////////////////////////////////////////////////////////////////
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CBSoundBuffer::CBSoundBuffer(CBGame *inGame): CBBase(inGame) {
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_stream = NULL;
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_handle = new Audio::SoundHandle;
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// _sync = NULL;
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_streamed = false;
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