Eugene Sandulenko
005843e55b
o Some cleanup
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o Fix warnings
o Implemented IHNM changeChapter()
o WIP for metaResources
svn-id: r18618
2005-08-05 23:14:11 +00:00
Andrew Kurushin
7ae74f3177
added scen resource types dump at debuglevel==10
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svn-id: r18605
2005-07-31 12:03:03 +00:00
Eugene Sandulenko
6b4484472b
Remove trailing whitespaces.
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svn-id: r18604
2005-07-30 21:11:48 +00:00
Andrew Kurushin
e175e68b99
resolve scene resources without shift hack
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svn-id: r18584
2005-07-25 17:35:35 +00:00
Eugene Sandulenko
e8c1f6d1f1
More IHNM differences
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svn-id: r18582
2005-07-25 02:38:43 +00:00
Torbjörn Andersson
f773d76c54
Removed "const" to silence GCC warning. I don't know if GCC was right or
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wrong to warn, but it annoyed me.
svn-id: r18581
2005-07-24 17:07:16 +00:00
Andrew Kurushin
50c2d8954d
finally Resource manager rewritten:
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-adds patch file support
-global _vm removed
cleanups
svn-id: r18560
2005-07-19 19:05:52 +00:00
Andrew Kurushin
528eedb2de
font & text related changes:
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-rewritten font loading
-actors box text output implemented
-many fixes
-implemented nonactors textoutput
svn-id: r18542
2005-07-14 17:46:21 +00:00
Andrew Kurushin
c2f1691bad
gfx rearangement
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code cleanups
svn-id: r18523
2005-07-09 16:23:45 +00:00
Andrew Kurushin
376738bb03
fix final sequence scene height
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svn-id: r18518
2005-07-08 18:39:53 +00:00
Andrew Kurushin
d944bd7793
implemented per scene actors clipping
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so last sequence should look much better (not perfect)
svn-id: r18516
2005-07-08 16:56:03 +00:00
Eugene Sandulenko
cdead6d57b
- Stripped down unused SURFACE parameter in palette-related functions
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- Fixed scenes glitch when loading saved game. This is done by closing
load window right after game is loaded which differs from original but
seems more logical to me
- Fixed wrong palette when Dragon maze was loaded from a savegame. We just
didn't process Palette resource for it.
svn-id: r18494
2005-07-05 15:15:35 +00:00
Andrew Kurushin
c613eaab88
fix animation bug at rats
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svn-id: r18416
2005-06-20 11:46:34 +00:00
Torbjörn Andersson
5d84b5afe3
There were cases when an ITE intro credits line could appear in both
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English and German at the same time. I've simplified the handling a bit by
splitting the line flags into language and... not-language? platform? since
this was easier than adding another combined flag. Easier to read, anyway.
I've also fixed some other minor things, e.g. "Edward" was shortened to
"Ed" in the WyrmKeep version. Of course, there may be regressions. And
there are some cases where English texts could appear in German versions,
but I don't know if it ever happens for any existing versin of the game.
svn-id: r18334
2005-06-04 12:34:38 +00:00
Eugene Sandulenko
0ccb1b726b
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
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the Puzzle and continue game pretending like you completed the Puzzle.
svn-id: r18225
2005-05-23 02:23:34 +00:00
Andrew Kurushin
3b01bef51b
fixes some todo (hardcoded resource ids -> customized per game)
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preparation for option dialog (wip)
svn-id: r18217
2005-05-22 11:59:22 +00:00
Andrew Kurushin
284ef431e1
fixed loadsave item resource id
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partialy fixed protect rat
svn-id: r18174
2005-05-18 18:28:10 +00:00
Andrew Kurushin
1d31cd1223
fixed give verb
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fixed occasional verbs redraw
svn-id: r18113
2005-05-15 17:45:59 +00:00
Andrew Kurushin
a81b093e65
fixed sfSceneEq bug
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fixed load actors entrance
removed some orphans
svn-id: r17964
2005-05-08 14:04:06 +00:00
Eugene Sandulenko
283a9f35ac
Add not yet correctly working save/load. Use key F7 for saving
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and F8 for loading. Now works only within current scene and restores
to entrance #0 which is wrong.
svn-id: r17726
2005-04-21 01:30:07 +00:00
Andrew Kurushin
13e2492b93
some world map fix:
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-only riff shows as small point
-change scene from world map
todo: in original talk_to not shows for riff on world map
svn-id: r17340
2005-04-02 20:04:39 +00:00
Andrew Kurushin
516b1b3748
fixed script params (some fair animals should walk now)
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svn-id: r17289
2005-03-29 22:14:20 +00:00
Andrew Kurushin
3025db0d07
- changescene on fair for tents
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- some memory deallocation fixup
todo: fix follower stuckiness in tents
svn-id: r17180
2005-03-18 17:11:37 +00:00
Andrew Kurushin
aeaf728dc6
partialy implemented all Iso mode resource loading
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todo: loadMulti - may be wrong
svn-id: r16670
2005-01-28 19:25:41 +00:00
Andrew Kurushin
b4b2e52df7
another step in verb implementation:
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- objectMap responds to mouse move (but respond script not run well ?)
loadStrings add some special count check
- so all other LUT based resource should implement this technique
svn-id: r16594
2005-01-18 15:01:21 +00:00
Andrew Kurushin
c1ce30b0bf
- remove ActionMap.h & ActionMap.cpp
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svn-id: r16593
2005-01-18 11:59:09 +00:00
Andrew Kurushin
0b4fd4adbf
- merged ActionMap and ObjectMap
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- remove ActionMap.h & ActionMap.cpp
- ObjectMap names move to Scene::_sceneStrings as in original engine
- fix wrong StringsTable::stringsCount calculation
svn-id: r16592
2005-01-18 11:55:31 +00:00
Andrew Kurushin
f9b4b2cd99
actors entry list implemented
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test: in ITE type "scene_change 130" at console
svn-id: r16574
2005-01-16 19:06:04 +00:00
Andrew Kurushin
fe424ed5ae
- added partial scene change by actor's walking (todo:entrance should be supported)
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svn-id: r16568
2005-01-15 23:46:43 +00:00
Andrew Kurushin
2f20dd57c2
some work in progress on verb stuff:
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- many structers and fields renamed to proper names
- added missing functions
svn-id: r16562
2005-01-15 20:12:49 +00:00
Torbjörn Andersson
b56f4fd2f6
Removed the unused i_cvar_name field from INTRO_DIALOGUE.
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svn-id: r16559
2005-01-14 11:05:12 +00:00
Torbjörn Andersson
4870ab61f2
Added helper function to queue the ITE intro dialogue.
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svn-id: r16557
2005-01-14 08:02:17 +00:00
Eugene Sandulenko
ccacf6f82e
o Added support for German ITE. There are also Puzzle-related messages
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hardcoded, but I'll save that for later :)
o Eliminated all leftovers of previous language loader. If you'll spot another
one, just remove it silently.
svn-id: r16556
2005-01-14 01:17:34 +00:00
Torbjörn Andersson
e97c689f8b
Removed unused stuff.
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svn-id: r16553
2005-01-13 18:00:47 +00:00
Eugene Sandulenko
47a38a9da8
o Fixed some indentation
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o Now we correctly show Wyrmkeep logo in Mac demos
o Applied patch #1098971 ITE credits
svn-id: r16507
2005-01-09 16:43:57 +00:00
Eugene Sandulenko
c316ab62cf
Eliminate _scene->getMode() and use scene flags instead
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svn-id: r16482
2005-01-07 22:18:53 +00:00
Eugene Sandulenko
eb76ac619f
o Last fixes for panels. Now they work like in original.
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o Code formatting in scene.h
svn-id: r16479
2005-01-07 21:13:26 +00:00
Eugene Sandulenko
26d5810b81
Next batch of panel-related fixes. Still wrong.
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NOTE: lines which start with `;' should contain calls to not yet
implemented subsystems like Conversation subsystem
svn-id: r16443
2005-01-06 14:02:53 +00:00
Eugene Sandulenko
dee9b3bd87
o Fix regression with Win32 CD ITE at wyrmkeep logo
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o Support for sprites in Mac versions
o Improvements on scene flags
o More code on proper interface modes handling. Just a tiny bit was committed
as other stuff breaks intro due to incompleteness.
svn-id: r16425
2005-01-04 17:15:53 +00:00
Andrew Kurushin
e733d05fef
- added setup of followers position at start of scene
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svn-id: r16423
2005-01-04 16:10:43 +00:00
Max Horn
2664ca7eb1
oops, correct copyright string
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svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Eugene Sandulenko
80647dd424
PALETTE_FADE_DURATION -> kNormalFadeDuration
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svn-id: r16373
2004-12-29 19:40:59 +00:00
Andrew Kurushin
cc18520fe5
-addition to previous
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svn-id: r16364
2004-12-28 21:33:46 +00:00
Andrew Kurushin
2289ea371b
- remove old stuff
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- work on "walking" in progress
svn-id: r16298
2004-12-24 20:44:39 +00:00
Andrew Kurushin
3f55bee199
- implemented perspective actors calculation
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TODO: decodeRLESprite must do scale
svn-id: r16135
2004-12-19 13:38:11 +00:00
Andrew Kurushin
62224e135b
- updating actors state so they can be clipped on drawing (intro now runs without artefact)
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- order list now uses only in draw section
- drawList rename to drawActors
svn-id: r16122
2004-12-18 20:33:02 +00:00
Eugene Sandulenko
502b279d24
Patch #1081904 ITE: MAC demo support
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o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo
svn-id: r16051
2004-12-15 00:24:12 +00:00
Torbjörn Andersson
c64c7eb4d4
First pass at migrating from the old Reinherit console to the ScummVM
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console.
Some things are likely to have broken. For instance, I believe the old
console was could be visible during gameplay, while ScummVM's is modal. So
any place where we output something to the console during gameplay should
probably be removed.
Some things I've stubbed out. Basically any code that registers a variable.
Most of the debugging commands are untested.
Syntax may have changed because of different command-line parsing. (I never
actually used the old console, so I don't know for sure. :-)
Actually, I'm not that interested in reproducing the old console commands
faithfully. What we should do now is to make the immediately useful console
stuff work. Anything that remains unimplemented should probably be removed.
svn-id: r15976
2004-12-03 19:15:44 +00:00
Torbjörn Andersson
e79e0dec74
Reverted some more of yesterday's changes.
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svn-id: r15884
2004-11-25 12:54:03 +00:00