Gregory Montoir
00dd95ac0a
fix cursors hotspot
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svn-id: r15099
2004-09-13 18:01:25 +00:00
Travis Howell
6611493a56
HE arcade game work a bit now.
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svn-id: r15087
2004-09-13 04:45:21 +00:00
Travis Howell
8144bc100b
Update this one too.
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svn-id: r15004
2004-09-11 03:10:31 +00:00
Travis Howell
5e8ccb315f
Add stub
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svn-id: r15000
2004-09-11 00:49:22 +00:00
Travis Howell
c1fe9cefd3
Rename opcode
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svn-id: r14993
2004-09-10 10:55:43 +00:00
Travis Howell
655728fe7d
Change needed for HE 71 too.
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svn-id: r14984
2004-09-09 14:07:51 +00:00
Travis Howell
f6b4532086
Duplicate
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svn-id: r14975
2004-09-09 04:44:46 +00:00
Travis Howell
9f95f2a614
Add extra opcodes for freddi2
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Allow akos to play any actor sound.
svn-id: r14972
2004-09-09 04:05:31 +00:00
Travis Howell
d95dde2963
Cases don't exist in HE80.
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svn-id: r14969
2004-09-09 02:10:05 +00:00
Eugene Sandulenko
0d647f4101
Implement HE 80+ wiz-based cursors. Current implementation is a dirty
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hack because drawWizImage has much more code in these games comparably
to 72 games. Also they pass cursor parameters in a quite obscure way.
svn-id: r14968
2004-09-09 01:53:23 +00:00
Travis Howell
ea06200446
Fix array issue.
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svn-id: r14961
2004-09-08 10:36:06 +00:00
Travis Howell
452f783fc8
Add opcode
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svn-id: r14946
2004-09-07 13:30:25 +00:00
Travis Howell
44ab28cec5
Correct opcode
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svn-id: r14938
2004-09-07 09:25:37 +00:00
Travis Howell
5adc650736
Add another ini related opcode.
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svn-id: r14922
2004-09-06 03:26:47 +00:00
Travis Howell
4ace797f4e
More stubs
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svn-id: r14918
2004-09-06 01:54:24 +00:00
Travis Howell
c797a78177
HE 72+ games use a remove object from queue function.
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svn-id: r14916
2004-09-06 01:10:31 +00:00
Travis Howell
f1c0202e7c
Add HE 80/90 classes, will be filled up over time.
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svn-id: r14914
2004-09-06 00:58:40 +00:00