Paul Gilbert
660ffc194d
Bugfixes for new player code - Rex is now correctly positioned when the player manager takes over from the wakeup animation sequence
...
svn-id: r50669
2010-07-05 09:53:10 +00:00
Paul Gilbert
587ba8a90e
Implemented more of the support methods for player display
...
svn-id: r50644
2010-07-04 12:45:33 +00:00
Paul Gilbert
10e7581fe1
Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers
...
svn-id: r50638
2010-07-04 00:38:16 +00:00
Paul Gilbert
88d1155c5e
Implemented necessary logic for the abort timer/action code, which allows the player manager to be correctly activated when the 'getting up' animation finishes
...
svn-id: r50622
2010-07-03 12:49:42 +00:00
Paul Gilbert
99939109d7
Adding the beginnings of a player control class, as well as various changes to the other classes to support it
...
svn-id: r50620
2010-07-03 11:50:42 +00:00
Filippos Karapetis
7fa2664828
Some slight fixes so that Phantom/Dragon start again
...
svn-id: r50598
2010-07-02 14:39:13 +00:00
Paul Gilbert
6c6d8b3fb3
Introduced a hash for storing all the miscellaneous data values, and used it to more properly implement display of all the wakeup text in the first room
...
svn-id: r50544
2010-07-01 12:01:17 +00:00
Paul Gilbert
dcba035912
Corrected font display to properly use both colour indexes
...
svn-id: r50526
2010-06-30 10:42:34 +00:00
Paul Gilbert
8de5715560
Removed deprecated destAdjust parameters from the frame drawing code
...
svn-id: r50524
2010-06-30 10:17:54 +00:00
Paul Gilbert
0c283ed197
Replaced Y offset from various drawing routines in favour of a viewport sub-surface - this will make it easier to clip sprites to within the drawable area
...
svn-id: r50523
2010-06-30 10:13:20 +00:00
Paul Gilbert
c96d44d928
Added code to properly detect when an animation sequence is complete
...
svn-id: r50493
2010-06-29 11:51:05 +00:00
Paul Gilbert
5f2c184e4e
Changed reading of sprite frame depths to signed bytes - this fixes the problem with the Slippery Pig not showing up in the landing scene in the intro sequence
...
svn-id: r50492
2010-06-29 11:26:48 +00:00
Paul Gilbert
c1176498f1
Removed the old hardcoded calls to loadDSRFile
...
svn-id: r50491
2010-06-29 11:15:21 +00:00
Paul Gilbert
841356ac80
Added loading of the correct DSR file at the start of each animation scene
...
svn-id: r50490
2010-06-29 11:09:33 +00:00
Paul Gilbert
eb4a48bfd9
Reserved palette ranges used by on-screen messages
...
svn-id: r50489
2010-06-29 10:52:59 +00:00
Paul Gilbert
b91ba9c56e
Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage
...
svn-id: r50488
2010-06-29 10:40:24 +00:00
Paul Gilbert
6063a9cba3
Bugfix to properly erase text messages when they expire
...
svn-id: r50432
2010-06-28 11:40:39 +00:00
Paul Gilbert
c7682f5117
Added proper conversion of message RGB colour values
...
svn-id: r50371
2010-06-27 06:35:32 +00:00
Paul Gilbert
9a8683ac65
Added accidentally deleted line
...
svn-id: r50369
2010-06-27 05:58:11 +00:00
Paul Gilbert
965cdb6fbf
Several bugfixes to the loading, display, and digital sound playing of messages during cutscenes
...
svn-id: r50366
2010-06-27 05:18:21 +00:00
Paul Gilbert
c922af06c2
Centralised the update logic for the various system lists into the MadsView class
...
svn-id: r50365
2010-06-27 05:17:40 +00:00
Filippos Karapetis
783b71d585
Load the correct speech file pack for the intro of Rex Nebular
...
svn-id: r50321
2010-06-26 13:28:22 +00:00
Paul Gilbert
8eb206b6b9
Bugfix to correctly handle transparency when rendering scaled sprites
...
svn-id: r50314
2010-06-26 11:31:04 +00:00
Paul Gilbert
d7fe988251
Bugfix to dirty area handling to prevent creation of invalid rects
...
svn-id: r50312
2010-06-26 11:14:38 +00:00
Paul Gilbert
70e4a8605b
Minor bugfix for correctly positioning where background sprites are drawn
...
svn-id: r50298
2010-06-26 00:37:44 +00:00
Paul Gilbert
ab261facee
Added extra validation for sprite decoding
...
svn-id: r50297
2010-06-26 00:36:43 +00:00
Paul Gilbert
e328bd8f7f
Added support for Fab compressed sprite sets
...
svn-id: r50295
2010-06-25 23:43:07 +00:00
Florian Kagerer
c35e350531
AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either select MDT_PREFER_MT32 or MDT_PREFER_GM
...
svn-id: r50288
2010-06-25 20:51:57 +00:00
Paul Gilbert
aa0c86e755
Bugfix for correctly decoding 2-bit encoded depth surfaces
...
svn-id: r50206
2010-06-24 08:17:46 +00:00
Paul Gilbert
cd8bec1ae2
Corrected rendering of sprites into a scene background
...
svn-id: r50205
2010-06-24 08:16:40 +00:00
Paul Gilbert
70e9df9566
Corrected incorrect variable name change
...
svn-id: r50204
2010-06-24 08:15:31 +00:00
Matthew Hoops
3838197ac1
Silence gcc warnings.
...
svn-id: r50197
2010-06-24 01:29:46 +00:00
Filippos Karapetis
3cdd841192
Made a warning more verbose
...
svn-id: r50177
2010-06-23 11:32:36 +00:00
Paul Gilbert
fedc060605
Corrected newly added palette conversion warning
...
svn-id: r50176
2010-06-23 11:28:53 +00:00
Filippos Karapetis
3569b49662
Changed some asserts to warnings
...
svn-id: r50175
2010-06-23 11:22:44 +00:00
Paul Gilbert
717005bf25
Rewrote the MADS animation frame decoder to better guard against invalid data causing memory overruns
...
svn-id: r50174
2010-06-23 10:11:01 +00:00
Max Horn
bbad3f333a
Patch #1956501 : "GUI/LAUNCHER: Midi device selection"
...
svn-id: r50128
2010-06-21 21:36:36 +00:00
Paul Gilbert
110e03c87b
Removed unused variables
...
svn-id: r50071
2010-06-20 07:06:22 +00:00
Paul Gilbert
fcdb7807a4
Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
...
svn-id: r50070
2010-06-20 07:04:58 +00:00
Paul Gilbert
d6cd656f15
Added support for the alternate encoding for depth surfaces
...
svn-id: r50069
2010-06-20 05:25:34 +00:00
Filippos Karapetis
cf86b44793
M4/MADS: Some slight tweaks to the animation message chunks
...
svn-id: r49927
2010-06-17 12:13:27 +00:00
Torbjörn Andersson
f10b1a23f8
Fixed a few cppcheck errors.
...
svn-id: r49919
2010-06-17 05:40:48 +00:00
Paul Gilbert
deb907de63
Bugfixes to depth processing that was causing the 'Microprose Design Group' message not to appear in the first intro scene
...
svn-id: r49801
2010-06-15 11:19:32 +00:00
Eugene Sandulenko
44a39ffbc6
AdvancedDetector: Add new parameter directoryGlobs.
...
Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.
svn-id: r49788
2010-06-15 10:59:23 +00:00
Eugene Sandulenko
4d517ed0e9
Extended advancedDetector with depth parameter.
...
Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.
svn-id: r49653
2010-06-14 14:50:23 +00:00
Paul Gilbert
58487da20b
Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences
...
svn-id: r49646
2010-06-14 06:33:24 +00:00
Paul Gilbert
6fb462e6b0
Further memory leak fixes reported by Valgrind
...
svn-id: r49644
2010-06-14 05:27:54 +00:00
Paul Gilbert
466a151744
Fixes for memory leaks reported by Valgrind
...
svn-id: r49643
2010-06-14 04:20:57 +00:00
Paul Gilbert
ae0a7a6675
Added logic for animation sequences specifying a starting animation frame number
...
svn-id: r49642
2010-06-14 03:15:58 +00:00
Paul Gilbert
4c6d276ce9
Bugfixes for correct moving of the screen viewport within an animation
...
svn-id: r49629
2010-06-13 10:50:54 +00:00